New patch is out!
Design
Programming
UI
Bug Fixes
Old World Update #100 - Mohawk Games
mohawkgames.com
Design
- Allied tribal units now count for flanking purposes
- Units Enlisted via a Zealot leader are now healed to half health but start on cooldown
- Fort build time in neutral territory increased from 1 to 2
- Made traits that replace each other and have negative opinions of each other 1:1, new trait opinion pairings added
- Free laws from events no longer require having the prerequisite tech
- Reworked some events so Tribes won’t give you a chance for truce/peace if you are at war with their ally
- Mourning trait now gives 25XP/turn
- New spymaster mission – Expose Agent Network (requires Scholarship)
- New agent mission – Move Agent Network (requires Manor)
- Free Longbowman bonus tech added (requires Bodkin Arrow)
- Ambition tier and weight adjustments
Programming
- Improvements to AI
- Steam workshop mod subscriptions are not installed until opening the Mods screen, show a notification when installing and install faster
- Team cloud games now allow teammates to play their turns in any order
- Added support for alternative historical names for characters
- Added Egyptian font support
- Achievements – “Leader Count” achievement now “Ten Crowns” achievement
UI
- Removed some irrelevant mission targets from action menus (e.g. under 18 characters for missions that target adults, religion head for conversion missions)
- Traits that change ratings (i.e. Wisdom) now show the yield difference from having the trait and not having it, rather than what another bonus would give
- Encyclopedia now shows tech prereqs for laws
- Added star next to players whose turn it is in cloud games (mainly helpful for team games)
- Family tree UI amendments to highlight leader and heirs
- Map dimensions added to map size tooltip
- Added searchable dropdown for Steam friends in Cloud game setup on Steam
- Added tech prerequisites to mission help
- Default key mappings changed – Q/E now cycles tabs, with arrow keys or A/D cycling cities instead
- Opinion triangle shown on general portrait for selected unit
- Improved Hall of Fame scenario helptext
Bug Fixes
- Localization text fixes
- Miscellaneous event fixes
- Possible fix to intermittent issue with tooltip links not displaying
- Fixed replay data being discarded for cloud games
- Fixed unit animation in replay
- Fixed ‘press Alt to buy goods’ help text
- Fixed Roman army moving before it should have done in Learn to Play 5
- Fixed Alexander the Who achievement not triggering in some cases
- Fixed resources becoming transparent when occupied by units where player has no visibility
- Fixed incorrect interaction between ballista and city widget
- Unit widgets now start with the correct mouse-over color without being selected
- Fixed Map Editor save bug
- Fixed duplicate floating text on replay for team games
- Fixed scenario icons on the scenario menu
- Fixed bug allowing characters to gain more than 3 strengths
- Amended the order of War/Truce/Peace so they appear in a more logical manner in event requirements
- Fixed Learn to Play 4 completion achievement not triggering
- Fixed Learn to Play 4 tribal truce mission not completing
- Fixed issue with Destroy Rivals ambition
- Fixed timing of unit heal effects to appear after movement animation when follow unit actions is off
- Fixed Learn by Playing scenarios not using intended settings
- Fixed some text appearing in host language for multiplayer clients
- Fixed some terrain camera issues at max zoom
- Fixed issues with unit icon display
- Fixed issues with characters sometimes being hidden in the family tree
- Fixed city capture not updating city border symbols
- Fixed event requirements incorrectly showing in red when requirement is met
- Fixed units appearing to be standing on water in some cases
- Fixed issue with old characters not becoming infertile#
- Fixed wonder started notifications zooming to location of wonder
- Fixed bug with character undo
- Fixed border expansion preview not being removed when changing from an urban building to a rural in the worker action tab
- Fixed units losing visibility when using undo/redo
- Fixed issue where events could appear before turn start notifications
- Fixed resource unit occupancy transparency disregarding unit visibility
- Fixed character death notifications not appearing until the following turn when a character dies during a turn
- Fixed invalid bonus cards appearing in Scholar redraw discard pile
- Fixed flickering issue from hovering over improvement recommendations
- Fixed F1 not working on some tile tooltip links
- Fixed worker recommendations sometimes not updating after starting other improvements
- Teammates can no longer move another players allied tribal units when No Team Movement option is set