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Old World update #100


Say No 2 Net Validations
Oct 22, 2008
New patch is out!


  • Allied tribal units now count for flanking purposes
  • Units Enlisted via a Zealot leader are now healed to half health but start on cooldown
  • Fort build time in neutral territory increased from 1 to 2
  • Made traits that replace each other and have negative opinions of each other 1:1, new trait opinion pairings added
  • Free laws from events no longer require having the prerequisite tech
  • Reworked some events so Tribes won’t give you a chance for truce/peace if you are at war with their ally
  • Mourning trait now gives 25XP/turn
  • New spymaster mission – Expose Agent Network (requires Scholarship)
  • New agent mission – Move Agent Network (requires Manor)
  • Free Longbowman bonus tech added (requires Bodkin Arrow)
  • Ambition tier and weight adjustments


  • Improvements to AI
  • Steam workshop mod subscriptions are not installed until opening the Mods screen, show a notification when installing and install faster
  • Team cloud games now allow teammates to play their turns in any order
  • Added support for alternative historical names for characters
  • Added Egyptian font support
  • Achievements – “Leader Count” achievement now “Ten Crowns” achievement

  • Removed some irrelevant mission targets from action menus (e.g. under 18 characters for missions that target adults, religion head for conversion missions)
  • Traits that change ratings (i.e. Wisdom) now show the yield difference from having the trait and not having it, rather than what another bonus would give
  • Encyclopedia now shows tech prereqs for laws
  • Added star next to players whose turn it is in cloud games (mainly helpful for team games)
  • Family tree UI amendments to highlight leader and heirs
  • Map dimensions added to map size tooltip
  • Added searchable dropdown for Steam friends in Cloud game setup on Steam
  • Added tech prerequisites to mission help
  • Default key mappings changed – Q/E now cycles tabs, with arrow keys or A/D cycling cities instead
  • Opinion triangle shown on general portrait for selected unit
  • Improved Hall of Fame scenario helptext

Bug Fixes
  • Localization text fixes
  • Miscellaneous event fixes
  • Possible fix to intermittent issue with tooltip links not displaying
  • Fixed replay data being discarded for cloud games
  • Fixed unit animation in replay
  • Fixed ‘press Alt to buy goods’ help text
  • Fixed Roman army moving before it should have done in Learn to Play 5
  • Fixed Alexander the Who achievement not triggering in some cases
  • Fixed resources becoming transparent when occupied by units where player has no visibility
  • Fixed incorrect interaction between ballista and city widget
  • Unit widgets now start with the correct mouse-over color without being selected
  • Fixed Map Editor save bug
  • Fixed duplicate floating text on replay for team games
  • Fixed scenario icons on the scenario menu
  • Fixed bug allowing characters to gain more than 3 strengths
  • Amended the order of War/Truce/Peace so they appear in a more logical manner in event requirements
  • Fixed Learn to Play 4 completion achievement not triggering
  • Fixed Learn to Play 4 tribal truce mission not completing
  • Fixed issue with Destroy Rivals ambition
  • Fixed timing of unit heal effects to appear after movement animation when follow unit actions is off
  • Fixed Learn by Playing scenarios not using intended settings
  • Fixed some text appearing in host language for multiplayer clients
  • Fixed some terrain camera issues at max zoom
  • Fixed issues with unit icon display
  • Fixed issues with characters sometimes being hidden in the family tree
  • Fixed city capture not updating city border symbols
  • Fixed event requirements incorrectly showing in red when requirement is met
  • Fixed units appearing to be standing on water in some cases
  • Fixed issue with old characters not becoming infertile#
  • Fixed wonder started notifications zooming to location of wonder
  • Fixed bug with character undo
  • Fixed border expansion preview not being removed when changing from an urban building to a rural in the worker action tab
  • Fixed units losing visibility when using undo/redo
  • Fixed issue where events could appear before turn start notifications
  • Fixed resource unit occupancy transparency disregarding unit visibility
  • Fixed character death notifications not appearing until the following turn when a character dies during a turn
  • Fixed invalid bonus cards appearing in Scholar redraw discard pile
  • Fixed flickering issue from hovering over improvement recommendations
  • Fixed F1 not working on some tile tooltip links
  • Fixed worker recommendations sometimes not updating after starting other improvements
  • Teammates can no longer move another players allied tribal units when No Team Movement option is set
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