A new update has been posted: https://mohawkgames.com/2022/12/21/old-world-update-102/
Change list:
Design
New Events
Programming
UI
Bug Fixes
Change list:
Design
- New World Map – Imperium Romanum: The Roman World!
- New map script – Donut
- Inland Sea map script updated to give less regular sea and more mountain ranges
- Free city site location now takes into account distance over land, not distance as the crow flies
- Events which give traits are no longer blocked when a character already has the trait. They will now give improvements to character ratings instead.
- Hotseat games with 1 Human player are now treated as Multiplayer games. This fixes teams not starting together in these games.
New Events
- New Strings
- Sorry State of Furnishings
Programming
- Performance improvements to terrain display and animations
- AI improvements to use of forts, water control, anchoring and island movement
- Improved AI city siege and other combat tactics
- Improved AI unit build selection
- Improved AI city founding tile choice
- Improved AI exploration with more than one unit
- Improved AI evaluation of city projects
- Improved AI improvement repairing
- Improved AI reinforcements
- Improved AI tile buying
- AI now values discardable techs less
- AI less likely to hire mercenaries that are damaged and/or far away
UI
- Added look-ahead terrain texture renderer. This should reduce the instances of terrain briefly appearing at lower quality when moving to the next unit/city.
- Hotseat games can now be restarted
- Hotseat games support different languages for each player
- Added Random Resource and Random Element Names buttons to Map Editor
- Map start tiles for set maps can now be defined in mapStartTile.xml. This allows modded nations to be given set start points on premade maps.
- Steam Input updates
- Added project prerequisites to event option helptext
- Unit tooltips in city screen now show per-unit cost increase (affects Settlers, Workers and Disciples)
- Worker recommendation icons now show improvement yields and adjacency boni from all valid tiles, not just in the current city.
- Added ambition progress to ambition bonus helptext in event options
- Workers now have the Worker unit trait (icon art not added yet)
Bug Fixes
- Miscellaneous event fixes and rebalancing
- Spanish text fixes
- Fixed AI city site guarding bug
- Fixed bug with character links on minimized events
- Fixed bug with Barbarian Horde scenario difficulty not being applied when selected from description screen
- Fixed error handling for incorrect network game host password
- Fixed game restart for mods
- Fixed bug allowing multi-couple polygamous marriages
- Fixed bug with adopted children not being added to the line of succession
- Fixed some cases where tile player ownership was checked instead of tile city territory
- Fixed issue where units would stop their walking animation if they received a second move order while already moving
- Fixed display issue with cooldown icons on non-player-owned units
- Fixed issue with resources of city sites on the centerline of mirror maps
- Fixed server game host settings back button
- Fixed inconsistent button behavior between tribe/player selection and leader selection
- Fixed revealmap and unrevealmap console commands
- Fixed bug slowing religion spread to connected cities
- Fixed attack preview bug
- Fixed bug causing MP players to sometimes miss their turn when switching turn style
- Fixed bug where an already settled city site was still being treated as a tribe site in some cases
- Fixed missing information for Council assignment and Diplomacy events in Role Playing mode
- Fixed AI unit movement bug
- Fixed some AI regressions
- Fixed unit widgets not reappearing after hiding the UI
- Fixed issues with tundra tile heightmap rendering
- Fixed rare unit conversion bug
- Fixed event browser errors for event tree and advanced text editor popups
- Fixed impossible ambition to enact Elites in Carthage 3 scenario
- Fixed spacing in production text on city widget
- Fixed dynasty dropdown behavior for MP setup
- Fixed dowry research bug
- Fixed issue where units hit or killed by splash damage didn’t play any animations
- Fixed cloud games getting stuck after a player was eliminated
- Fixed server exceptions causing the game to hang