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Old World update #109

The_J

Say No 2 Net Validations
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Oct 22, 2008
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DE/NL/FR
New update: https://mohawkgames.com/2023/05/31/old-world-update-109/


Headline changes
  • Alliance Victory is now possible in single player
  • Minor cities are easier to create
  • The turn summary popup has been improved

Design
  • Alliance Victory is now possible in single player (this was previously MP only)
  • Impassable tiles no longer need to be owned for Minor Cities
  • Found Religion project cost reduced from 80 to 60 civics
  • Land tribe units no longer pillage water tiles
  • Distant raids can now now occur for coastal cities and contain ships of the same type the city is able to build
  • Added a 10-turn memory for tribal invasions. Truce offers via the Matchmaker event will no longer happen with a recently invaded tribe.
  • Tribal units are 25% more expensive to hire if the tribe is currently invading you
  • Tribal leaders are now eligible marriage candidates
  • Control 3 specialists ambition changed to 5 specialists
  • Favored laws rebalanced
  • Chaste trait is no longer a strength
  • Free ship tech cards will no longer appear until the player owns a coast tile.
  • Free ships will appear in the player’s borders if possible.
  • Exploring trait now gives +20XP per turn
Programming
  • AI tile improvement selection improvements
  • Improved accuracy of AI specialist evaluation
  • Improved AI water control – now uses ships when a land path is blocked by truced nations
  • Unity service authentication limited to 5 retries, unless the authentication expired in the middle of a network game. This prevents repeating errors when playing offline.
  • Converting a server game to cloud now unloads the server

UI
  • Steam Deck controller improvements
  • Improved turn summary display and added OK button
  • Reordered turn summary categories, injuries are now shown above deaths in the turn summary
  • Added player option to omit replay data from saved games. This will substantially reduce save game file size. Undo and replay data will be held in memory and available during a game session.
  • Luxury panel now shows happiness/discontent rate for cities, luxury name changed to icon (to prevent overlap issues)
  • Added tech prereq to ‘free tech’ encyclopedia entries
  • Damage preview now shows reduction in fortify meter
  • Carthage scenario 3 now uses a generic progress meter for showing Naval Dominance
  • Added support for navigating file browser entries with up/down arrow keys
  • Negative yields no longer shown on tile labels in city screen
  • Ill, Wounded and Incubated traits now remain after death (to give more clues as to how a character died
  • Mission target shown on mission buttons when applicable
  • Missions added via DLC now indicate this in the mission help
  • Added tooltip for historical info button
  • All links that open a web browser now display the URL in their tooltip
  • Confirmation popup on exiting game will no longer appear when the game has just been saved or when a client in a network game
  • Team games no longer show ‘Waiting for…’ message for players that have been eliminated
  • Added yield effect of laws to tooltip help text
  • Improved city help text
Bug Fixes
  • Fixed progress tooltip for religious ambitions if the ambition has not yet been started
  • Fixed empty tile tooltips appearing on boundary tiles
  • Fixed bug with unavailable trait and Semesters turnscale
  • Fixed helptext for strength breakdown and Tough promotion
  • Fixed inaccurate governor preview
  • Fixed specialist and governor yield help text
  • Fixed some animation/sound/tile text/camera bugs during AI turn
  • Fixed issue where camera would sometimes pan to a location without showing the unit action
  • Fixed some minor issues in Carthage scenario 3
  • Fixed HUD scaling slider value range
  • Fix for swapping units mid-move-animation leading to incorrect placement of unit icons
  • Fixed server host not automatically rejoining game after server has been recreated
  • Fixed some AI thread safety issues
  • Fixed highlighting behavior on orders widget in no characters mode
  • Fixed bug with Council yield breakdown
  • Fixed unit cost increase help
  • Fixed random and competitive preset options
  • Fixed Convert to State Religion leader mission
  • Eliminated tribes no longer generate new leaders
  • Fix for being offered a foreign leader as a suitor
  • Fixed searchable dropdown text editing issue in event browser
  • Draggable click fix
  • Fixed unit display issues when using GPU animations
  • Fixed display issues for horses and harbors
  • Fixed inconsistent play/pause button graphic, turn processing text overlap
  • Fixed rename city button not working from selected city screen
  • Fixed resolution getting re-applied on exiting options menu when no options were changed
  • Fixed hotseat hang when skipping animations
  • Fixed embedded link helptext issue with goals/ambitions
  • Fixed tribe alliance icon color
  • Fixed city production category toggles
  • Fixed missing icon for ping reminders in turn summary
  • Fixed city tooltip not populating when accessed via locked tile tooltip
  • Fixed issue with conditional text not displaying correctly in events
  • Text and event fixes
 
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