Old World update #134

The_J

Say No 2 Net Validations
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The latest patch has just been released, https://mohawkgames.com/2025/04/30/old-world-update-134/ .


Changes Overview
  • New map script Rejuvenation added to the Wrath of Gods DLC. A barren desert that becomes more temperate and acquires resources over time
  • Ships can now enter defensive formation, which works in the same way as Fortify for melee infantry. Ship promotion balance tweaked
  • Added upgrade icon to city production buttons for specialists that replace an existing specialist

Design
  • Ships can enter defensive formation, giving +10% defence against Ships per turn, up to a max of 30%. A counterattack is gained at maximum level and each attack against the ship removes one level.
  • Grappler promotion immobilizes ships instead of stunning them and no longer has an attack penalty
  • Fireship promotion no longer gives +10% attack
  • Cockswain promotion gives +20% strength in National Territory instead of Rout
  • AI more likely to break alliances with poor opinion
  • Ruthless AI declares war on a winning player even if it’s not completely ready to do so
  • When a tribal alliance ends and there are tribal units in the same tile as player units, the tribal units are bounced, not the player units
  • When a national alliance ends, a unit in its own territory never gets bounced
  • Expose Agent mission takes 1 turn to complete (was 2)
  • Rise of Carthage campaign tweaks and rebalancing
  • Heroes of the Aegean scenario 2 rebalanced
  • Slums worker discount removed and militia discount increased (Behind the Throne)
  • New map script Rejuvenation added (Wrath of Gods)
  • Occurrences that affect water movement (eg Hurricane) affect player-controlled water as well, both for water units and land units using anchored tiles (Wrath of Gods)
  • Hurricanes remove Anchored status from ships (Wrath of Gods)

Programming
  • Restart Game and New Map now generate a new game ID so that a new entry can be recorded in the Hall of Fame
  • AI less averse to building Militia and Conscripts when it cannot build a latest upgrade regular military unit
  • Pathfinder performance optimization
  • Moved project spread to the Player class
  • Memory refactor
  • Testudo is now a unit effect
  • Added delete functionality to Manage Mods tab for mapfiles with no ModioID/WorkshopID
  • Added support for showing images of workshop maps in Manage Mods tab
  • Added support for council positions that don’t require any traits
  • Added support in the game class for adding visual effects to tiles independently from the occurrence system
  • Added support for yields with negative demand
  • Added backwards compatibility for mods with zero-cost projects (notably fixes freezes in Projects+ mod)

UI
  • Added upgrade icon to city production buttons for specialists that replace an existing specialist
  • Added year of discovery to each acquired tech on the Tech Tree
  • Can no longer see citizens, specialists, and happiness level of foreign cities without an agent
  • Selection panel tooltips appear on the left
  • Score/ambitions panel hidden with attack preview active
  • Ambition display tweaks
  • Added Net Yield Change to project build tooltips
  • Improvement and specialist tooltip tweaks
  • Added reminder count on tooltip for pillage reminders
  • Decreased size of religion icons on city widgets and archetype/family icons near leader portrait
  • Discord/Steam rich presence now updated after loading a save
  • Added Save button to cloud host controls screen
  • Notification URL icon shown in cloud game list
  • Observer hosts of MP games can send messages only to everyone
  • Added notification icon for City Damaged
  • Added Increase Unit Movement Radius Visibility button to accessibility options to allow players to boost unit movement radius contrast
  • Added spacing between archetype/ratings/items on character cards
  • Source of counterattack damage in the combat preview is more specific
  • Improved tooltip alignment and positioning
  • Law tooltips now show F1 Encyclopedia links
  • Encyclopedia updates
  • Localization text updates
  • Added explanation popup to target player when a mission has resulted in an AI or a tribe agreeing to declare war on that player
  • Shrines are listed in city pagan religion help text, just as monasteries, temples, etc are listed for world religions
  • Agent networks with agents now shown in Spymasters Agent Networks submenu
  • Improved helptext for traits that can replace other traits
  • Removed the Text tab from the Event Browser

Bugs Fixed
  • Fixed DLC that is not owned being marked as disabled
  • Fixed bug that forced some map scripts to put all players on the same continent
  • Fixed increasing player count disabling Allow Duplicate Nations option
  • Fixed Governor gendered helptext issue
  • Fixed event browser not using selected language for event preview
  • Fixed a bug that sometimes prevented the AI from declaring war to expand
  • Fixed broken river segments in mirror maps
  • Fixed missing available luxury highlights
  • Fixed enlisted unit of eliminated nation becoming a rebel
  • Fixed bug with AI understanding of how city attacks work
  • Fixed character mission tooltip positioning inconsistency
  • Fixed left unit healthbar always showing 0 damage in attack preview
  • Fixed specialist tooltip net yield change to correctly account for the loss of a citizen
  • Fixed tile tooltips revealing yields for foreign improvements when at Peace
  • Fixed restarting a hotseat game losing player information
  • Fixed map selection clickthrough issues
  • Fixed F7 city list not sorting when agent tab is selected
  • Fixed incorrect default number of opponents set in single player setup screen
  • Fixed configuration of female scout and female worker combat portrait prefabs
  • Fixed city recommendation icons appear for non-visible production buttons
  • Fixed agent networks submenu player colors
  • Fixed issues with city widget capture text
  • Fixed data issue for culture on city tab
  • Fixed data issues for specialist widgets and pings
  • Fixed improvements placed in the map editor always getting raised to the hill height offset
  • Fixed irrelevant tribes appearing in the tooltip of some character bonuses
  • Fixed team/tribe diplomacy icon not updating in score area when diplomacy changes
  • Fixed event text/goal mismatch
  • Fixed incorrect number of players stored in the options file for multiplayer settings
  • Fixed hotseat games restarting with the wrong active player
  • Fixed modio maps not showing in mod browser
  • Fixed modio maps not updating properly
  • Fixed a couple of issues with maps on Workshop
  • Fixed Modio API errors on uploading mods
  • Fixed modio uploading all files in Maps folder
  • Fixed modio maps reporting version issues if modVersion is blank
  • Fixed modio maps sometimes not getting metadata embedded in the mapfile
  • Fixed modio maps images not showing on manage mods tab
  • Fixed possible null reference when map filename isn’t the same as map display name
  • Fixed mods with file information showing private full path filename
  • Fixed mod uninstall button not working on Install tab immediately after an installation
  • Fixed issues with loading mod units from asset bundles
  • Fixed UI exception for non-civics projects when AI build recommendations are enabled (affects mods only)
  • Fixed non-civics projects displaying the incorrect yield above the build queue (affects mods only)
  • Fixed Enlist killing enlisted units if the enlist-on-heal amount was too low (affects mods only)
  • Fixed Rise of Carthage scenario 3 not taking into account the final turn’s yields for determining goal completion
  • Fixed Rise of Carthage scenario 3 issue with rebels capturing cities
  • Fixed Civil War affecting all players (Behind the Throne)
  • Fixed missing Clergy in Wrath of Gods scenario
  • Fixed Stele appearing in improvements list when it cannot be built manually (Wrath of Gods)
  • Fixed crash caused by Inferno (Wrath of Gods)
  • Fixed Occurrences sometimes occurring more often than they should for a given player (Wrath of Gods)
  • Fixed map Occurrences not being added to mirror maps (Wrath of Gods)

Notes for Modders
  • Five separate memory types (MemoryCharacter, MemoryTribe, MemorReligion, MemoryFamily, MemoryPlayer) are now one type, Memory. The base file name is memory.xml
  • Mods that add memories need to rename files, e.g. memoryCharacter-add.xml should be memory-character-add or just memory-add. The dash after memory is the important part
  • Event bonuses are now just Memory / Forget, for all memory types. Events should take care to apply the bonus to the right subject. For example, a Memory bonus applied to a SUBJECTCLASS_CHARACTER subject is the equivalent of the earlier MemoryCharacter bonus
  • It is recommended to upload new versions of map mods in order to take advantage of fixes and new features
 
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