QES
Court Jester
This thread is designed to talk about the consequences of running your civilization into the ground. (Conquest is NOT the main topic or consequence of this thread)
First a story, on how one runs his civilization into the ground, THEN consequences.
I recently was playing as the Aristocratic Vampires..(Calabim) and enjoying a nice leasiurely exploration of the surouding territory when i was given (by a goodie hut) cartography early in the game.
My Own AI suggested (and i would have forced the issue had it not) that i build the Pact of the Hill Giants, and i did so.
I had discovered the Sidar (and to my delight ONLY the sidar) on my quite sizable continant. The hill giants quickly ended their civilization, and i quadroupled the number of cities i owned in a few turns. (they'd 3 cities to my 1)
After this, my hill giants helped me maintain control of the continant despite a SEVERE horde of barbarians constantly thinking that "it was their land" bah, stupid natives.
Anyway, after establishing my sight radious so that barbarians couldnt appear any longer, i got down to the serious buisness of making wonders and teching up. I decided to forgo for quite some time expansion, instead prefering to build up, and grab the Ashen vale (which wound up being the second relgion in the world). Only then did i start to expand, and EXPAND I did, about 6 cities in 20-30 turns. It was then i noticed my deficit spending habbits, and my massive, if not unfortuante maintenance problems.
Having God king and a few other fairly expensive civics, i turned (in desperate hopes) to city states........a joke of a civic. After doing so, and being informed that i would not be able to switch again for another 8 turns (city states was worse than God King) i slowly watched my units disapear from "being on strike." My hero and Favorite priest even left me. There was no external threat to speak of.....no one knew where i was, though by this time i had ships sailing to meet other people. So as it was, my little empire was crumbling without the necessary influence of other civs....i had ruined myself, all by myself.
Now for the consequences
All i ever lost was units, some pride, and my will to continue playing. Had i not lost my hero, i'd have kept going and delt with it. So the question is, what SHOULD be the consequence of mismanaging one's statly affairs? One natural consequence is conquest by other nations, but I found it enterily admirable that i could ruin myself without the assistance of AI's. But instead of "losing units" and haveing them just randomly disappear, perhaps they might have turned into barbarians? It'd have been a refreshing (if not also very terrifying) occurance to watch my empire split in half, and force me to fight my own troops. Good ol fashioned civil war! In Civ 2 there was a funciton called "Schizm". If one's affairs get so rotten, perhaps we could reintroduce this concept in a limited way? Some cities would ban together and become a new (perhaps minor) civ? Or at least have my units turn barbarian and generally run amok.
I would suggest that HERO's remain loyal, its what a hero does. Still, for my stagnating economy, losing half my cities might have actually helped my economy, and given me a fun activity (or not) of reclaiming them....hopefully with a better war-time economy that could sustain them.
THIS THREAD - Is for suggestions on A) How else might a civ be ruined (without conquest) and B) what other consequences ought to occur for having it happen?
-Qes
First a story, on how one runs his civilization into the ground, THEN consequences.
I recently was playing as the Aristocratic Vampires..(Calabim) and enjoying a nice leasiurely exploration of the surouding territory when i was given (by a goodie hut) cartography early in the game.
My Own AI suggested (and i would have forced the issue had it not) that i build the Pact of the Hill Giants, and i did so.
I had discovered the Sidar (and to my delight ONLY the sidar) on my quite sizable continant. The hill giants quickly ended their civilization, and i quadroupled the number of cities i owned in a few turns. (they'd 3 cities to my 1)
After this, my hill giants helped me maintain control of the continant despite a SEVERE horde of barbarians constantly thinking that "it was their land" bah, stupid natives.
Anyway, after establishing my sight radious so that barbarians couldnt appear any longer, i got down to the serious buisness of making wonders and teching up. I decided to forgo for quite some time expansion, instead prefering to build up, and grab the Ashen vale (which wound up being the second relgion in the world). Only then did i start to expand, and EXPAND I did, about 6 cities in 20-30 turns. It was then i noticed my deficit spending habbits, and my massive, if not unfortuante maintenance problems.
Having God king and a few other fairly expensive civics, i turned (in desperate hopes) to city states........a joke of a civic. After doing so, and being informed that i would not be able to switch again for another 8 turns (city states was worse than God King) i slowly watched my units disapear from "being on strike." My hero and Favorite priest even left me. There was no external threat to speak of.....no one knew where i was, though by this time i had ships sailing to meet other people. So as it was, my little empire was crumbling without the necessary influence of other civs....i had ruined myself, all by myself.
Now for the consequences
All i ever lost was units, some pride, and my will to continue playing. Had i not lost my hero, i'd have kept going and delt with it. So the question is, what SHOULD be the consequence of mismanaging one's statly affairs? One natural consequence is conquest by other nations, but I found it enterily admirable that i could ruin myself without the assistance of AI's. But instead of "losing units" and haveing them just randomly disappear, perhaps they might have turned into barbarians? It'd have been a refreshing (if not also very terrifying) occurance to watch my empire split in half, and force me to fight my own troops. Good ol fashioned civil war! In Civ 2 there was a funciton called "Schizm". If one's affairs get so rotten, perhaps we could reintroduce this concept in a limited way? Some cities would ban together and become a new (perhaps minor) civ? Or at least have my units turn barbarian and generally run amok.
I would suggest that HERO's remain loyal, its what a hero does. Still, for my stagnating economy, losing half my cities might have actually helped my economy, and given me a fun activity (or not) of reclaiming them....hopefully with a better war-time economy that could sustain them.
THIS THREAD - Is for suggestions on A) How else might a civ be ruined (without conquest) and B) what other consequences ought to occur for having it happen?
-Qes