On foxford... and adventurers...

RogueThunder

Warlord
Joined
Dec 2, 2007
Messages
173
So. Ummm right. This struck me as rather unflavorful. :mischief:



Shouldn't there REALLY be an option for units that already have the adventuerer promotion. Even if it was just being able to pick the first and get the cash+xp...?... :sad:

I mean. Adventurers find a town with a werewolf problem... And your only option is "We have no time to involve ourselves in this village."... ... ... :eek:

Bweh?... :confused::confused::confused:
 
Finally adventurers who don't just help random people. They should just kill the villagers, loot everything (it will be more than the 'reward' I'm sure) and then burn down the village (so the improvement is lost).

Well if I was roleplaying that, I'd kill the werewolves first for a chance to find more loot.
 
That could actually be a good evil-only option.

It could also be good for Order civs to have an option to burn the village down and kill all the inhabitants lest a werewolf escape and spread the vile disease.
 
That could actually be a good evil-only option.

It could also be good for Order civs to have an option to burn the village down and kill all the inhabitants lest a werewolf escape and spread the vile disease.

That would be appopriate XD

I just wish adventuerers COULD pick to just do the first option, sans the fact the REAL reward for it is unavalible to them---as they already have it.
 
Of course. I have long since found playing a chaotic evil character comes most spontaneously for me. Perhaps it is D&D rules which allow the 'hero' to mow down armies. Not really an incentive to avoid combat.
 
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