On playing a peaceful game

Do you wear flowers in your hair?

  • I always play peacefully. If I want a fight, I'll take public transportation.

    Votes: 14 19.7%
  • I play peacefully some games.

    Votes: 47 66.2%
  • If I wanted a peaceful game, I'd play 'Chutes and Ladders.' Let the bodies hit the floor.

    Votes: 10 14.1%

  • Total voters
    71

EgonSpengler

Deity
Joined
Jun 26, 2014
Messages
11,685
Normally, I come into a game of Civ looking to kick butt and chew bubblegum, and I’m always out of bubblegum*, but with a lot of interesting talk around these forums about warmonger penalties and AI sneak attacks and all the rest, I thought it would be interesting to try some deliberately peaceful games. I did two, with varying degrees of success, and I thought I’d share what I found.

My game settings: No changes from my usual settings. Emperor, Continents, Standard, Standard.

My house-rules for a peaceful game
  • never declare war;
  • never capture an AI city, or accept one in a peace deal, except to liberate the city to the custody of its original owner;
  • never pillage any hex improvements or roads;
  • never capture civilian units. Yes, if an enemy military unit shares a hex with a civilian unit, I will not kill it with melee or cavalry – they’re using “human shields” and I have to hold up;
  • never send armies into enemy territory except to intimidate the AI into accepting a peace agreement, or to liberate a city to the custody of its original owner; and
  • always accept a peace treaty on the turn it’s offered. I will negotiate a deal that will send them into bankruptcy and ruin, but if they approach me to end a war, I will never send them away from the negotiating table without some kind of treaty.
Some general thoughts

A lot of the strategies that apply to a normal, violent game apply just as well to a peaceful game. I won’t bother going into that stuff. Likewise, there’s some stuff that is obviously useless or counter-productive; I won’t address that stuff specifically, either. But feel free to ask about anything I haven’t mentioned here. It’s probable that I’ve overlooked something, or haven’t thought something through all the way.

Decent civs for a peaceful game: Most of them. France/Catherine is probably Captain Obvious’ choice. I had a very successful peaceful game playing Germany/Barbarossa. I may try Azteca/Montezuma for my next peaceful game.

Mediocre civs for a peaceful game: Spain/Phillip; Scythia/Tomyris. I say “mediocre”, but not “bad”, because a peaceful game can be played with any civ. Phillip’s Treasure Fleets and Missions, for instance, suit peaceful play just fine.

A Cultural Victory probably benefits the most from peaceful play, and of course a Domination victory is out of the question. A Religious Victory may be tough to pull off in a peaceful game, but it’s probably doable.

Being peaceful doesn’t mean being pacifist or isolationist. Either of those things will probably make the game more challenging. Go ahead if you want, but they’re not necessary.

The difference between starting a war and provoking a war may be splitting hairs for some, and a core component of foreign policy for others. I leave it up to you to decide for yourself, and as with everything else it may vary from game to game. By about halfway through my Barbarossa game, I was great friends with a couple of civs and a bitter antagonist of a couple others. I never got tired of throwing a diplomatic elbow at Pericles and fought two wars with him.

In prioritizing peace and positive relationships, you’ll probably have to make some concessions or let some things slide that will leave a bitter taste in your mouth. No one ever said turning the other cheek was easy. Try to look at the big picture. Gifting a resource to an AI Civ can win you a lot of goodwill, even though it’s a “bad” trade when looked at in isolation.

Being peaceful also doesn’t mean getting everyone to like you. That’s probably impossible anyway. You’re going to encounter some Jokers who just want to see the world burn**, and you’ll have to deal with them or die in the fire.

You aren’t the monarch, president, or prime minister of the world, and being peaceful doesn’t mean buoying up every other civ and city-state. You’re the leader of your nation, and you’re still trying to win a game of civ here. Kick their butts, just do it without killing them or vandalizing their stuff.

I don’t use religions very much anyway, but I’m thinking that not founding a religion may be a fine strategy for a peaceful game. You can get some positive diplomacy modifiers for having a majority of your cities adopt someone else’s religion, and some civs will denounce you for being a heathen or for converting their cities. Add in the opportunity cost of building Holy Sites so early, and it may be better to just skip founding a religion of your own.

Some specific tips

Maintain your military, both in size and technology. It may be counter-intuitive, but a strong military is vital to a peaceful game. Some AIs will launch a sneak attack if they think they can destroy you, and some will denounce you for being a pushover. Conversely, some AIs will admire the size of your military and/or territory, and of course Barbarians can be a real pain if you let them run riot.

Since you won’t be capturing any cities, it’s all the more important to stake out the territory you want as early as possible. Plot your early cities to “wall off” some land, and switch to Settler view to see which hexes are green (or grey) and which are red. An AI civ can and will build a city in a single green hex directly between two of your cities (I don’t know if they go for grey hexes). Normally, when an AI does this I just declare war and take the city, but in a game of peace you can’t do that. You can, however, park a unit in that hex to block AI settlers from moving there (you could build a few Scouts just for this purpose, to keep your costs down).

Scouting out your immediate neighbors is always important, but remember that if you get too close with a military unit you’ll incur a small diplomatic penalty. It’s only -2 or -3, but early in the game it can set a bad precedent and these things can snowball.

International Trade Routes provide a small diplomatic benefit, and there are a number of government policies that make them very good, especially in the late game.

Pay attention to the suzerains of City-States right near you. Since you can’t capture them, any inconveniently-located City-States will just be a thorn in your side for the entire game. In my Barbarossa game, I had Carthage right in the middle of my country, like Lesotho in South Africa. I didn’t want to be their Suzerain, but Pericles did, and Pericles kept screwing with me. So I had to keep sending Envoys to Carthage just to keep the Carthaginian army from being a problem if (when) Pericles declared war on me.



All right, I think that’s all I have for now. I’m going to try another peaceful game at some point, so I’ll add more later. Feel free to comment or question, or share your own discoveries or insights.




* They Live (1988)
** The Dark Knight (2008)
 
I play very peacefully, but I keep a group of mounted units and naval raiders on hand for pillaging anyone who declares war on me. I consider it a manifestation of the warmonger penalty. I do sometimes take cities, but I give them back in the peace deal.

Fun trick: take a city and swap its border tiles to your cities before returning it.

Tip: blocking settlers with units keeps your neighbor from expanding due to AI shortcomings. Blocking it by buying tiles will make it reroute or pick a new site, but doing it with a unit will cause it to wait patiently. And the AI probably won't make any more settlers until that one is settled.
 
Fun trick: take a city and swap its border tiles to your cities before returning it.
:lol: That sounds underhanded, but I like it. If you return a city in a peace deal, does that reverse the warmonger penalty for having taken it in the first place?
 
:lol: That sounds underhanded, but I like it. If you return a city in a peace deal, does that reverse the warmonger penalty for having taken it in the first place?
Yes. You get a penalty for taking a city which is removed when it is returned, but your standing with other leaders may have slipped in the meanwhile and will need time to return to a normal state.
 
I never declare war and I never capture cities except in game I start with the explicit goal of winning a Domination Victory. The AI is so bad at conducting war that I consider the use of war towards any end aside from Domination an exploit.
 
So how do you win?
I have not played peaceful but even fairly aggressive play the AI will outdo me in most aspects of the game and I feel need more quantity to keep up. More quantity means more cities and if I was not able to build them I have to take them.
 
I never declare war and I never capture cities except in game I start with the explicit goal of winning a Domination Victory. The AI is so bad at conducting war that I consider the use of war towards any end aside from Domination an exploit.
It's true, the AI cannot fight a war with any degree of competence. I happen to enjoy stomping on its head, but I agree that it almost feels like an exploit. If a human opponent was that bad, I would feel like I was "seal clubbing", which is one of my pet peeves in PvP gaming.

So how do you win?
I have not played peaceful but even fairly aggressive play the AI will outdo me in most aspects of the game and I feel need more quantity to keep up. More quantity means more cities and if I was not able to build them I have to take them.
Yes, that's the essential challenge in this style of play. Staking out some territory early is important. Later on, I find there are always empty spaces ripe for colonization. But you're right, in a normal game I don't worry much about settling a lot of cities because I know I can take a few later. In this style of play I have to change my strategy quite a bit, which is why I find it interesting.
 
I try to play the map most often. If I play with a more aggressive civ, I'll plan to conquer. If I play as a builder, I might build. So I've had games where I've never declared war, although when the AI declares war I'll defend my borders. I've had other games where I might wipe out my neighbour, but then settle in after that and not bother anyone else.

I find the game isn't fun if you're always at war, or always at peace, so it's fun to change it up, mostly depending on my mood in life at the time.
 
I used to play almost exclusively passive games of Civ because waging war and managing units terrified me. Lately however, and especially in Civ 6 I almost never play a peaceful game. I don't think Civ 6 is set up to reward it very well right now.
 
I find the game isn't fun if you're always at war, or always at peace, so it's fun to change it up, mostly depending on my mood in life at the time.
I don't think Civ 6 is set up to reward it very well right now.
Agreed and agreed. My beef with the diplomacy system right now isn't the severity of the penalties, it's how long they linger. I find that my relationships with most of the AI civs are written early and never change. And yeah, warfare is by far the easiest means to victory, almost without regard for which victory condition you're pursuing. Partly that's because the AI is so poor at it, of course. If they fixed that, it's possible that a number of other things would fall into line.
 
Diplomacy is a mess, if you play on continents when you get to the other landmass what do you find? The AI all hate each other and before long they will probably hate you too, this without you doing much. Gandhi will know if you did anything remotely aggressive and give you that big penalty even though he never visited your landmass. The others are just as bad, it just takes them a little longer to bring the hate.

So might as well give them the war they crave so badly.

If I play more peacefully then I go religious, I like moving units around.
 
I'm borderline pacifist in all 4x games; I don't really enjoy the warfare aspect. To the extent that I can actually remember every act of aggression I've made in a 4x game (and all were in Civ games):
*In Civ5, I was playing as Catherine of Russia on the Earth map; I was in South America. My only known neighbor was Rome in Argentina. He beat me to six wonders in a row. I got sick of it and conquered him. I later conquered the Ottomans in North America as well, but that was a much longer, more complicated affair.
*In Civ6, I was playing as Germany and my neighbor France declared war on me. Then she did it again, so I brought the fight to her. I was nice enough to return the city I took from her, though, and we somehow passed the rest of the game as not only friends but allies...
*In Civ6, I decided I wanted to take the Aztecs for a spin and win a domination victory; it was kind of fun but I'd rather build up my cities.
 
Look, I always try and be peaceful, although this rarely ends up being the case, if someone is in my way or I am declared war on, or someone is too strong, I will reduce their 'capacity'.
Funnily enough, in Civ V when I only needed 4 cities and that is generally how many cities I would get, I was often very peaceful, mostly because it was not necessary to become violent, in Civ VI however, due to the need to go wide, I find myself a bit of a warmongerer, I don't enjoy it, I'd prefer not to but I usually do attack a few Civ's.
 
If I play more peacefully then I go religious, I like moving units around.
Right, good point. I think my biggest problem with the peaceful game is just that it's kind of boring. Don't get me wrong, this isn't just a problem for Civ. Game designers everywhere have a really hard time making interesting gameplay of anything other than violence. But in this space we're talking about Civ and, yeah, if you aren't rolling your armies there just isn't a lot to do. I quit my Barbarossa game in the 17th Century because I was so comfortably on the road to victory, and yet I was so far from actually winning. That is, I knew I just had to sit there pressing "Next Turn" a lot, and nothing in the game would ever change, and I'd get to Mars sometime around 1940. There would be no events that I would have to respond to, and if I wasn't going out and making mayhem, there would be no mayhem. Zzzzzzz...
 
Right, good point. I think my biggest problem with the peaceful game is just that it's kind of boring. Don't get me wrong, this isn't just a problem for Civ. Game designers everywhere have a really hard time making interesting gameplay of anything other than violence. But in this space we're talking about Civ and, yeah, if you aren't rolling your armies there just isn't a lot to do. I quit my Barbarossa game in the 17th Century because I was so comfortably on the road to victory, and yet I was so far from actually winning. That is, I knew I just had to sit there pressing "Next Turn" a lot, and nothing in the game would ever change, and I'd get to Mars sometime around 1940. There would be no events that I would have to respond to, and if I wasn't going out and making mayhem, there would be no mayhem. Zzzzzzz...

In older versions of the game, when playing peaceful, I would look forward to the point where every other civ declared war as I approached my victory conditions.

I don't know if the current game does that, because like you, I often get bored well before that point. I just can't put my finger on why I did not previously get bored.
 
it's near impossible to plat a peaceful game the dirty ai will backstab and surprise attack you any chance they get
 
I don't know if the current game does that, because like you, I often get bored well before that point. I just can't put my finger on why I did not previously get bored.
It doesn't. At least at Emperor, the AI gets very passive around mid-game. The best I can usually hope for is that one of the AI has whomped the others around it and is racing me neck-and-neck to the finish line. Then I'm forced to take action. This doesn't always happen, though.

it's near impossible to plat a peaceful game the dirty ai will backstab and surprise attack you any chance they get
If only. There's a too-predictable danger right at the beginning of the game that you have to watch out for (again at Emperor). In fact, my first attempt at playing peacefully with Barbarossa ended in flames as I neglected my Ancient-era army and was swamped by a tsunami of Roman Warriors before I'd even built a 3rd city (I'm not even sure he had any Slingers, maybe one). That was my fault, and I got my [stuff] together for the 2nd attempt. Sure enough, there was an early sneak attack, which I dealt with and Pericles showered me with gold and baklava for the next 30 turns, which was nice. He tried it again some time later, using a causus belli I can't even remember now, but that was it. By that time, I had passed him technologically and he just turtled for the rest of the game. I tried to provoke 1 or 2 others into attacking, and I tried to construct a bipolar world of some civs loving me and others hating me, in the hopes that I could arrange for some kind of hectic world war, but it never materialized (it's possible religion would be really helpful for that - in my next peaceful game I may try to light some fires that way).
 
I was trying to play a peaceful game, but France walked an unescorted settler righ under my nose. What can I do? I grabbed the settler. I took a city from them in 800 BC or so, and I'm still getting denounced for occupying one of their cities in 1860 AD. Look lady, I've had the city longer than you did, and somebody name me a city that existed nearly 3000 years ago that hasn't changed hands a few times.
 
Playing a completely peaceful game in Civ6 is boring. There's just too little action and the "next turn, next turn, next turn" phase starts earlier than ever before in the series. Playing a defensive game is OK, I suppose.

That said, today I started my first game with the AI+ mod that I've read people speak highly about, not too far in it yet and haven't had my first war, but it does seem that the AI is more aggressive, which is only a good thing.
 
I never really plan to go to war but invariably some Civ will declare war on me. If I let them survive they will just whine and denounce me the rest of the game. So I conquer them fully. Then someone will dislike that and declare war on me with an ally. Two new Civs worth of cities join my empire. At this point I have to choose whether to use my dominant advantage to win peacefully like planned or end the game as quickly as possible by domination. I'm a conqueror against my will I swear!
 
Top Bottom