zerksees
in remission
One chance
There is only one opportunity to beat Sid on the first try. No do-overs. No restarts. Either you win or you don't. This is what I am undertaking. And you can read along.
I want to serve multiple purposes with this game. Besides beating Sid on the first try, I want the game to help me improve my position in the HOF, so I am sticking with parameters that will allow the game to be submitted. I will be picking the game settings, but that is all.
Many of the articles I have seen so far reference finding a "suitable map", or having many retries to ensure a good starting position, acquiring the Great Library, or whatever. There will be none of that here.
When I hit start game the first time - that will be the game I play.
Planning Phase
I was fascinated with the Sid always ware strategy, well documented in Handy900's Theodora Sid Always War Excellent Adventure. Those familiar with the game know that he built his approach on the work of Arathorn and maybe others. The irreverence that Handy showed made the game seem easy. I decided I would use the same approach. I have read extensively on Sid games and have a fair idea what I am up against, but this is my first attempt at Sid level.
All I need to do is play it like chieftain and I will win hands down
I chose the Byzantines, though Theodora is not going to have the same wits as Handy's adventure. I like the Dromon for pillaging and controlling the tech pace by limiting contact. For this reason I also chose standard size archipelago map with 80% water. This should keep them separated enough until astronomy. I like the always war aspect to keep the AI from finding me. I chose wet and warm to make for some nice lands for me to work. The AI has such ridiculous advantages worse conditions would probably not hurt them that much. In fact I want them to make units quickly so they will drown in the costs for supporting them.
I also chose max aggression in hope that the AI civs would fight each other. Since I am doing always war - what difference would it make? I chose Zulu, China, Mongols and Rome as the AI opponents. All four start with warrior code, and all four are militaristic. Rome starts with alphabet, but I am not too worried about them beating me to the Great Library, since literature is optional and it usually takes a while for the AI to research it.
Barbarians are off, no respawn AI, and 3 billion year old earth to increase my chances of having mountains to land on when invading AI islands.
The general strategy is to use Dromons to keep the AI's isolated, keeping the tech pace nice and slow, build the Great Library so we can use our cash to upgrade units and support the army, and systematically take the AI out one by one. Monarchy will be our government of choice until communism.
All the HOF victory conditions are on: histograph, conquest, domination, spaceship, culture, diplomatic.
We could use some help from the map. Obviously each AI should have its own island, and not be able to reach the others. A nice size island with settler factory potential, some luxuries, iron and saltpeter would be ideal. I would like to win by conquest if possible.
Let us see what the RNG gods give me...
There is only one opportunity to beat Sid on the first try. No do-overs. No restarts. Either you win or you don't. This is what I am undertaking. And you can read along.
I want to serve multiple purposes with this game. Besides beating Sid on the first try, I want the game to help me improve my position in the HOF, so I am sticking with parameters that will allow the game to be submitted. I will be picking the game settings, but that is all.
Many of the articles I have seen so far reference finding a "suitable map", or having many retries to ensure a good starting position, acquiring the Great Library, or whatever. There will be none of that here.
When I hit start game the first time - that will be the game I play.
Planning Phase
I was fascinated with the Sid always ware strategy, well documented in Handy900's Theodora Sid Always War Excellent Adventure. Those familiar with the game know that he built his approach on the work of Arathorn and maybe others. The irreverence that Handy showed made the game seem easy. I decided I would use the same approach. I have read extensively on Sid games and have a fair idea what I am up against, but this is my first attempt at Sid level.
All I need to do is play it like chieftain and I will win hands down
I chose the Byzantines, though Theodora is not going to have the same wits as Handy's adventure. I like the Dromon for pillaging and controlling the tech pace by limiting contact. For this reason I also chose standard size archipelago map with 80% water. This should keep them separated enough until astronomy. I like the always war aspect to keep the AI from finding me. I chose wet and warm to make for some nice lands for me to work. The AI has such ridiculous advantages worse conditions would probably not hurt them that much. In fact I want them to make units quickly so they will drown in the costs for supporting them.
I also chose max aggression in hope that the AI civs would fight each other. Since I am doing always war - what difference would it make? I chose Zulu, China, Mongols and Rome as the AI opponents. All four start with warrior code, and all four are militaristic. Rome starts with alphabet, but I am not too worried about them beating me to the Great Library, since literature is optional and it usually takes a while for the AI to research it.
Barbarians are off, no respawn AI, and 3 billion year old earth to increase my chances of having mountains to land on when invading AI islands.
The general strategy is to use Dromons to keep the AI's isolated, keeping the tech pace nice and slow, build the Great Library so we can use our cash to upgrade units and support the army, and systematically take the AI out one by one. Monarchy will be our government of choice until communism.
All the HOF victory conditions are on: histograph, conquest, domination, spaceship, culture, diplomatic.
We could use some help from the map. Obviously each AI should have its own island, and not be able to reach the others. A nice size island with settler factory potential, some luxuries, iron and saltpeter would be ideal. I would like to win by conquest if possible.
Let us see what the RNG gods give me...