Not a huge deal, but I noticed something about how One-City Challenge works that makes the game rather funky and un-fun.
Namely, that if you capture a city, it simply vanishes instantly. This isn't quite how I imagined this challenge's working, because this generates a couple of problems.
1. The biggest problem is that the AI can't take its city back if there's some opportunity to do so, because it just vanishes.
2. The presumption of one-city challenge (except if Venice, I suppose) from my point of view is that I won't settle anything new and won't annex anything. Puppets give limited advantages to non-venice civs and so I wouldn't imagine that that would really count against the challenge (if anything, having said puppeted cities and never being able to raze or annex them might cause more problems than not and genuinely be part of the challenge).
I think the main issue is #1, but I'm curious what others think - can the challenge be changed somewhat? My idea would simply be the following:
1. If a city is captured, it is automatically put into "Raze" mode.
2. A city that can't be razed is automatically puppeted. Annexation is never possible.
3. Settlers cannot be constructed. If something would have given you a settler (like Pyramids or Authority policy choice), receive 2 new citizens in your Capital and 100 Culture (scaling with Era).
Namely, that if you capture a city, it simply vanishes instantly. This isn't quite how I imagined this challenge's working, because this generates a couple of problems.
1. The biggest problem is that the AI can't take its city back if there's some opportunity to do so, because it just vanishes.
2. The presumption of one-city challenge (except if Venice, I suppose) from my point of view is that I won't settle anything new and won't annex anything. Puppets give limited advantages to non-venice civs and so I wouldn't imagine that that would really count against the challenge (if anything, having said puppeted cities and never being able to raze or annex them might cause more problems than not and genuinely be part of the challenge).
I think the main issue is #1, but I'm curious what others think - can the challenge be changed somewhat? My idea would simply be the following:
1. If a city is captured, it is automatically put into "Raze" mode.
2. A city that can't be razed is automatically puppeted. Annexation is never possible.
3. Settlers cannot be constructed. If something would have given you a settler (like Pyramids or Authority policy choice), receive 2 new citizens in your Capital and 100 Culture (scaling with Era).