One City Challenge on Emperor

Discussion in 'Civ4 - Strategy & Tips' started by Zink, Nov 26, 2013.

  1. Sleepless

    Sleepless Deity

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    I'm not sure enviro/nat park/ is better but a big plus is all the free specialists getting you alot more great people (especially if you get the Nat Park built very early). The 2 watermills I have were built into the last part so prior to that I had 8 preserves.

    I did actually build the internet but I was so far ahead of the other AI not sure I gained any techs. Built after my ship was launched but yes normally you do need it.

    Also something else not mentioned. I normally try and build Sistines. helps stop an AI from getting a cultural victory. Also helps expand our borders to hopefully grab more resources.
     
  2. Zink

    Zink Chieftain

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    I gave it a try...and lost 2 rounds before my space-ship would have arrived :(

    Victory won cultural in 1964. I actually calculated her culture-output when i launched, but she must have increased the slider or gotten an artist.
    If Saladin hadn't DoWed me and forced me to build military for several rounds, i would have also won.

    But even if i had won, it would have been nowhere as good as you guys.

    Spoiler :
    Some of my mistakes:
    - i thought on small maps i can only have 3 National Wonders. I only noticed that when i built National Park as third wonder after National Epic and Oxford. Would have added Ironworks and especially Globe Theater much earlier. But i doubt that would have made a significant difference.
    - Then i guess i didn't trade enough or my tech route is way inferior.
    - I cottaged too late.
    - I didnt micro production/teching so i had wait times twice between producing ship-parts.

    I also got way too many Great Artists. Bad luck i assume.
    Then religion didn't pan out as i wished. I founded Judaism and it spread nicely, but Victoria founded Christianity and Ramesses Taoism...so they switched religion at some point obviously.
    I also got bombarded by spies.
    And as i mentioned, Saladin DoWed me (he had killed off Justinian, my map just isnt up-to-date).


     
  3. Si_Lurker

    Si_Lurker Warlord

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    In my opinion the research is bigger bottleneck than production. So key is stuff that maxes your research. Which is:
    - library ASAP
    - civil Service
    - Oxford
    - then maxing out Great scientists which is caste, pacifism, national epic, parthenon, national park, forrest preserves everywhere

    You probably need globe as otherwise emancipation will come to bite you.

    Otherwise traits good for OCC space are: philosophic (obviously), then either spiritual as you can switch civics a lot. For example go organized, then caste. Use mercantilism a bit before enviromentalism. Then probably financial.

    Expansive can be solved by national park. Industrious - you can basically build any wonder you need, if you really go for it up to emperor.


    Try with always peace at first as counting on not getting killed by runaway AI is a huge gamble and what you want to learn here is maximizing city output and micromanagement, not diplomacy and luck. You can also try with tech trading off as inter AI trades give them advantage.

    There is a popular multiplayer variant called OCC always peace which is played on equal islands map (all islands equal and too north or south for space elevator).
     
  4. Seraiel

    Seraiel If you want anything from I please ask in German

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    Just fyi :) :

    Snaaty won Deity OOC AW :crazyeye: . Capital was world-buildered though but it was insanely hard, even then.

    Way to keeping up in tech on Deity with OOC is to go for the infamous SSE, that's usually the last crap, but the only valid choice when playing OOC. You try to generate as many GPs as possible by spamming Wonders / hiring Specialists and settle them in your Capital running REP + Buro + Pacifism. By that it's possible to create more than 500 BPT from only 1 city. Playing Lizzy is very helpful with that approach imo.

    I've btw. myself won 1/1 OOC-Deity games in 1200 AD by Diplomacy :D . That game even had Raging Barbs enabled :D .Of course I cheesed heavily with playing on Archipelagio and having a Stone-Plains-Hill to settle on, 3 Seafoods, 1 Gold and started next to Mansa :D . Start can be found in the awesome's starts collection (personal thread) .
     
  5. dohh

    dohh Warlord

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    Whats SSE?

    Anyway, seems so unbelieveable. You have any more information about this? What size map? How many opponents?
     
  6. Zink

    Zink Chieftain

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    I'll give the map another go sometime this week and try forest preserves/enviro instead of watermills/SP.
    Curious how mid-game differs since all those forests are wasted tiles until biology.

    Thanks for the help! :)
     
  7. Seraiel

    Seraiel If you want anything from I please ask in German

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    I think this was the thread of the Writeup on Deity AW that also contains the writeup by snaaty. If not, search for ScorpionK, he was the one that came up with the idea.

    Searching for Deity Always war btw. would have given you that link ^^ .

    What SSE stands for I don't know either as it's an acronym I don't know, maybe Super Specialist Economy, whatever. The approach was developed by someone named obsolete, a player that had skills but "wasn't really the nicest person" to express it nicely.

    He wrote a whole series on IND Civs starting with Stone and spamming Wonders + settling GPs in the Capital while running REP to create one giant mega-city. Links can be found in the pinned thread on top of this forum, most screens are down though.

    Personally I think that that approach isn't really strong because building Wonders onesself is always weaker then getting them via Military from someone else, however, with not being able to conquer any Wonders and with having only 1 city, that approach does have it's value, also to me.

    I've played 1 game using it (the 1200 AD OOC-diplo-victory with Lizzy I mentioned) , that game can be found here. Savegames of 4 time's are available, so you might simply wanna download and open them and then you'll see a city running an SSE, and also see how powerful it is and how good my position in contrast to the other AIs with it was.

    Reading the logs also gives good information.
     
  8. Sleepless

    Sleepless Deity

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    Have to agree research is normally a bottleneck. hence the Internet being very powerful. I know I spent a lot of time building research with short interludes building the ship.

    I think at the best I noticed I had approx 1600 beakers per turn. Might have been in a golden age though. I had a few artists as well. used a couple for Golden Ages. Even settled artists under rep give a bit of gold and beakers. Plus the culture never hurts to expand borders for more possible resources.
     
  9. Si_Lurker

    Si_Lurker Warlord

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    Depends on the difficulty level with Internet. For example even on OCC emperor, you can be a tech leader if you push research, hoard key techs and others are at war or in wrong civics. So if you are the only one with fusion, and building 2nd engine, while waiting for genetics and ecology, there's no use with Internet.

    Actually I'm not the expert at space racing (I can win the game I rolled here but I don't win online OCC always peace games), so I'd like to see some turn replay by some SGOTM pros.

    Also Pyramids may be a net loss, since very early representation doesn't give as much benefit and you can oracle Civil Service faster (if you want both Pyrs and Oracle, you need to start Pyrs, then switch to Oracle once priesthood is researched, then complete Pyrs). Then you can be very quickly at representation through research.
     
  10. Si_Lurker

    Si_Lurker Warlord

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    Could you explain how you went ahead from Civil Service?

    I usually go for education, then constitution, then astronomy, biology. It's possible to lib biology in this game. After biology I go medicine as it enables gold from forest preserves. Then I get refrigeration, super conductor. Then I go steam, assembly, steel, railroad, plastics (to get ironworks and production buildings). Then I go rocketry, satellites, robotics, build thrusters, once robotics is in place I build space elevator. After that I composites and build casings, then I go fusion (cockpit, engine) and return for ecology and genetics. Sometimes I can build 2nd engine, while waiting for the former.

    Or could we play a succession game here?
     
  11. Sleepless

    Sleepless Deity

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    Well this game certainly should have used Oracle on CS but self teched and reached in 305BC.

    Then went Paper - Edu reached 190AD Pretty certain I part bulbed this one.

    Obviously traded for a lot of techs but went music philo - Engineering - Gunpowder (610AD) - chem - pp - sci meth 1000AD. Had already done most of Lib so went onto lib Bio 1020AD. Went Med straight after as well.
     
  12. MyOtherName

    MyOtherName Emperor

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    I think it's slightly better to swap those last two: life support builds faster than stasis chamber, so you can shave a turn or two off your time (unless your research is way ahead of your production).

    I can occasionally squeeze two engines in while researching genetics/ecology, without delaying my launch date. Otherwise I just build one.


    I usually don't research robotics or build the space elevator: instead, I try to get composites as soon as possible, to minimize the amount of time my city is 'idle' with no SS parts available.
     

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