I tried a OCC last night, as a bit of a change, and found it to be quite fun doing something different. I did a Great Plains tiny map on Noble with 6 players including me. I chose Frederick - Phi/Cre. I thought every civ would have 1 city only but I was wrong... my game only lasted 2 hours to 1750AD, culminating in my defeat at the hands of Montezuma.
What I'm wondering is who else has tried this, and what strategies do people use?
I found I could build a great 'black-hole' kind of city, which would eat up smaller surrounding cities with its culture, but I kept getting attacked from all sides. Protecting my city wasn't so much a problem as protecting the many resources I had which were essential to supporting my city.
For example, I'd be fending off attacks from one or two sides, but stray AI units would go around pillaging resources, and then my whole city would go into melt-down... unhappy, seriously unhealthy, starvation, loss of production, etc.
In all fairness, I wasn't taking the game seriously, as it was more of a first-time experiment and it was very late - I was just trying to finish the game before bed (one... more... turn), so I will prepare my military better next time.
What would you suggest I go for as a win condition? I'm curious to know if you are allowed a culture win with just your one city as legendary? I would like to go for that if it's possible. I never bothered attacking any AI cities - what happens when you capture them? Does it get razed automatically?
Oh, some details on what I did:
I didn't bother with cottages. I was making so much money at 100% because obviously there's no maintenance costs, etc. Also I think they would've kept getting pillaged.
Resources within the fat cross: 3 cows, horse, copper, gems - most I've ever had 2 of the cows were on desert/hill and 1 on plains/hill. Copper was on grassland. So I mined everywhere I could and put farms everywhere else.
I went for CS Slingshot, and then something crucial happened - someone beat me to the Pyramids, which meant I'd wasted so many turns, and didn't even need the money. Also, that meant I didn't have Universal Sufferage, which I desparately needed later on when it came to a medieval war, to buy loads of units real quick with my spare 3000g.
I was running Pacifism, and had Parthenon, plus my Philisophical trait, so by 1700AD I had produced about 11 Great Prophets, 3 Great Artists, not including any freebies I got from techs.
I founded every religion except Buddhism, and built every shrine. I spread Confucianism to everyone except Isabelle, who was pissed off because nobody liked her crappy Buddhism.
Monty attacked me even though I had about +10 with him, and the same religion. No surprise there then.
I found I had serious problems with health (-5 or so), even though I made many trades to eventually have wheat, corn, cow and sheep.
What I'm wondering is who else has tried this, and what strategies do people use?
I found I could build a great 'black-hole' kind of city, which would eat up smaller surrounding cities with its culture, but I kept getting attacked from all sides. Protecting my city wasn't so much a problem as protecting the many resources I had which were essential to supporting my city.
For example, I'd be fending off attacks from one or two sides, but stray AI units would go around pillaging resources, and then my whole city would go into melt-down... unhappy, seriously unhealthy, starvation, loss of production, etc.
In all fairness, I wasn't taking the game seriously, as it was more of a first-time experiment and it was very late - I was just trying to finish the game before bed (one... more... turn), so I will prepare my military better next time.
What would you suggest I go for as a win condition? I'm curious to know if you are allowed a culture win with just your one city as legendary? I would like to go for that if it's possible. I never bothered attacking any AI cities - what happens when you capture them? Does it get razed automatically?
Oh, some details on what I did:
I didn't bother with cottages. I was making so much money at 100% because obviously there's no maintenance costs, etc. Also I think they would've kept getting pillaged.
Resources within the fat cross: 3 cows, horse, copper, gems - most I've ever had 2 of the cows were on desert/hill and 1 on plains/hill. Copper was on grassland. So I mined everywhere I could and put farms everywhere else.
I went for CS Slingshot, and then something crucial happened - someone beat me to the Pyramids, which meant I'd wasted so many turns, and didn't even need the money. Also, that meant I didn't have Universal Sufferage, which I desparately needed later on when it came to a medieval war, to buy loads of units real quick with my spare 3000g.
I was running Pacifism, and had Parthenon, plus my Philisophical trait, so by 1700AD I had produced about 11 Great Prophets, 3 Great Artists, not including any freebies I got from techs.
I founded every religion except Buddhism, and built every shrine. I spread Confucianism to everyone except Isabelle, who was pissed off because nobody liked her crappy Buddhism.
Monty attacked me even though I had about +10 with him, and the same religion. No surprise there then.
I found I had serious problems with health (-5 or so), even though I made many trades to eventually have wheat, corn, cow and sheep.