One city civilizations

Hoefensfilla

Chieftain
Joined
Apr 4, 2002
Messages
18
Does any one make their whole civ one city? I did it sometimes in Civ2 and wanna try in Civ3. Any tips?
 
I did once in civ2, lol it was funny, i managed to make 5 wonders in deity, it started with 7 civs and at the end it was only me and the 2 super powers in the real world map... the aztec empire took all AMERICA continent, and the russian empire took Europe, africa, asia and australia (oceania) and i was the french with Paris as my only city, i was spotless (like best friends) with both civs, at the end i think russian won by spaceship i think.
The funny thing of the story was that i managed to survevive with only 1 civ and very good diplomacy.

In civ3 i havent try it yet.
 
ya i did it too... back in good old civ2... but i'm not sure if it will be possible in civ3... the comp picks on the weakest person so it would be difficult... be nothing IMPOSSIBLE!!!!!!!!!!;) :lol:
 
Was fun on Chieftain, tiny archipelago with 8 civ, little land. will try again, but I guess anything seriously thougher will get you killed soon
 
I haven't tried it yet in Civ3, but here's a tip. Try to make a map where it limits the other civs to one city. Or if you don't want that make your civ far away from everyone else build fortresses around your terrority and put your best defensive unit on them.
 
trying right now: small world, 9 civ, archipelago, normal land, regent

have survived and am currently building cathedrals. but it`s rouhg going and when there will be 1 or 2 superpowers.....
 
standard size map, pangea, 4 enemy civs.

They bum-rushed me with a huge stack of cavalry in the late middle ages......

If you play a one-city civ, the great library is a MUST, it keeps you competitive, tech-wise, until halfway through the second era.

Of course, if they get big enough, eventually they will over-run you. It gets harder the bigger the map you play the one city challenge on. :)
 
Wnet for a two city play (so I can save for Palace, then switch)

here`s a screenshot.
Those Idiots let me build Bachs and Newtons (that actually was meant to be Smiths but the beat me to that by 5 turns)
 

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I am playing in chieftian with 16 civs on huge map. At war with 6 civs and I bet it will be more. I started around 4 gold on mountains and go plenty of money and fortreses along most of my city square. Border too big to defend. Playing as the persians and I am making an immortal every 2 turns. I have 17 already and all veteran except 4 which are elite. I am being helped by these barbarians. Should be able to build tank soon. I am more advanced then them and the tank should wreck havoc. One of the civs still uses musket men!
 
I am playing in chieftian with 16 civs on huge map. At war with 6 civs and I bet it will be more. I started around 4 gold on mountains and go plenty of money and fortreses along most of my city square. Border too big to defend. Playing as the persians and I am making a pikeman or a swordsman every 2 turns. I have 17 units already and all veteran except 4 which are elite. I am being helped by these barbarians. I got the great library and am very very advanced(also thanks to gold). I am buying all the tech from the Indians! Even with all those units I got +6 gold per turn.
 
Patch v1.17 made OCC much harder, since you can´t tech whore anymore. It is still possible, however, but I´m not sure if anybody has won on a large or huge map. You will of course need a close to perfect starting position.

One of the problems is to get the resources to build the space ship. You will almost never have uranium and aluminium inside your territory, and buying it can be too expensive.
 
I played a game the other day in this style at Monarch level. By reserching straight too literacy I was able to build the Great Library. This helped tremendously. I was able to keep up with the other civs on tech for the first part of the game and to maintain great relationships with them. Because I ahd the Great Library I switched to 100% income and I was able to buy and trade techs for the rest of the game.

Another key to the game for me was colonies. By building a few of them to get luxaries to my peoiple I was able to keep them happy while I focused on production for the great library. I did end up loosing them as the other civs culture overtook them.

The other key was a strong defense and appeasing the other civs. I was never able to keep up with them totaly, but I did get two cities to flip to me. Everytime I ran out of things to build I would build more defensive units to ward off an attack.

The concept of the one city game is interesting, but it gets very boring as the game goes on. All you do is end the turn by hitting the spacebar after a while.
 
What type of victory can you have with OCC. For diplomatic don't you need to have a large empire with large population?
 
I have yet to try for the diplomatic win. I was going for the cultural win (20,000 points in one city).
 
Inspired gy this thread, I went home after work last night and played one game start to finish (It took about 6 hours). I played the Babylonians, Monarch level, small pangea. It really wasn't very hard. It is true that during the middle ages, they were sending waves of knights in huge numbers, but 8 catapults, 5 musketmen, and 4 horsemen (I didn't have iron) held them off for hours without taking hardly any loses. I was still building wonders during the assault. I had the game won shortly after the first tank appeared, around 1920AD. Defending a single possition becomes very easy. I want to go try it on a hard level and see how it goes. I agree that building the great library is a must, it is the only way to stay competitive technologically. Another thing that helped was to trade for foriegn workers in the early game so I wasn't spending my hard earned cash on my own. Also, having 6-8 foriegn workers made building back up of my improvements really easy after each invasion (the catapults did wonders at keeping them from getting the improvements one square from the city).
 
I did it using French in Marla's World map at deity level before 1.17f patch, and achieved the diplomacy victory. It was great fun. I was peaceful with the rest of world all the time. Everytime AIs came for tributes, I had to give them. Trading with AIs were the major strategy to win the game, and I was like a worldwide dealer for world map and technology. Another key strategy was to make sure that you could build the UN. So go for fission as soon as you enter the modern times, and stop selling techs to in late industry times. Because you're peaceful to all the AIs, and trade with them a lot, you'll easily beat your opponent in the vote.

But not sure whether I can still do it with 1.17f. Now AIs trade new tech before you could sell to them. Guess it's still possible with lower difficulty level.
 
If you built UN, you're on the ballot automatically. That's the key for the diplomatic victory.

Originally posted by God
What type of victory can you have with OCC. For diplomatic don't you need to have a large empire with large population?
 
I started a one city challange right after reading this thread (actually it was a two city challagne, I felt I wanted a city to produce early military uints for me). I played it on a small arcipalago(sp?) map, on cheifitan level. The tech level moved really slow b/c of the easy diff level and the few number of civs. Finally, in 2009, i won by culture (Athens had 13 wonders).

I completed the whole game in a few hours (like 4-5), and my final score ended up at 135!! History remembered me as Alexander the worthless:cry: :cry:

The cool thing was that I never went to war, not one single time, and almost throughout the entire game, everyone was polite towards me (never had that before, usually the're all mad as hell)
 
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