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2K Games has sent over another excerpt from The Chronicles of Civilization, a 96-page book included within the recently released Sid Meier's Civilization Chronicles. This chapter is called "One Civ, Many Worlds" in which Civilization IV lead designer Soren Johnson writes about the Civilization community and its positive impact on the evolution of the game.
Soren starts by talking about his first experience with Civilization and how he got hired by Firaxis. Then he describes the many ways Civ games are being played in the community, such as succession games, Game of the Month, Hall of Fame, democracy games, MP ladders, NES, PBEM, and Pitboss. The last part of the article is about the modding community. Many of the popular mods are mentioned, including Double Your Pleasure, Fall from Heaven, BlueMarble, Ancient Mediterranean, Rhye’s of Civilization, and others.
>> Read the article!
Soren starts by talking about his first experience with Civilization and how he got hired by Firaxis. Then he describes the many ways Civ games are being played in the community, such as succession games, Game of the Month, Hall of Fame, democracy games, MP ladders, NES, PBEM, and Pitboss. The last part of the article is about the modding community. Many of the popular mods are mentioned, including Double Your Pleasure, Fall from Heaven, BlueMarble, Ancient Mediterranean, Rhye’s of Civilization, and others.
Thanks to Soren Johnson for writing this thorough article about the Civ community!From that point on, my most important source of information, my compass, so to speak, was always the online community. Game design, of course, always involves the iterative cycle of internal development and testing and refinement and more testing and so on. However, the topic of Civ was so broad, so all-encompassing, and so flexible that no one person could understand all the ways the game could be played or approached.
As I discovered more and more paths to Civ, I became a better game designer. If Civ IV succeeded in areas where Civ III failed, it is largely because our understanding of the Civ community increased so much over the intervening years. In fact, the 100-person private test group for Civ IV – critical to the game’s development – was culled from our personal interaction with the many different groups and sites that existed on the net.
>> Read the article!