Discussion in 'Community Patch Project' started by Enginseer, Jul 23, 2017.
Temples don't need to drop tension by 25%. You could remove that feature if needed.
I'm saying the effect reduces nothing because tension is very irrelevant.
Perhaps if higher pressure religions were quicker to 'override' existing followers religious tension would be more of a thing. Perhaps a simpler and more dynamic effect is called for?
I may be misunderstanding the discussion as I'm not 100% certain on how pressure mechanics work as is. All I know is 'spam missionaries, Inquistit the city, and burn the infidel' when it comes to religion in civ.
I am new to the mod. Does religious pressure have a range of 10 tiles like it does in regular Civ V?
No. I don't know the range, but I know that it is modified by terrain : routes allow the pressure to go farther, forest and hill reduce the range, ...
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