SuperFly47
Chieftain
- Joined
- Sep 9, 2010
- Messages
- 23
The AI is bad at one unit per tile combat in both civ 5 and 6. I doubt the developers will make the AI good for civ 7 after failing for both previous games and all the expansions with both. The great general ability to move armies should help with movement for the AI, but the AI could be bad at knowing how and when to use great generals, just like it was bad in civ 6.
Even if the AI uses the great generals well for movement, that won’t mean the AI will be much better at combat. I was hoping and expecting the developers to use a combat system like Humankind. In Humankind a human with a significantly worse army wouldn’t defeat a far stronger AI one like what happens in civ 6.
I thought the worst problem with civ 6 was the AI in combat and I doubt this issue is going to be fixed.
I'm also concerd if the AI will be able to conquer other civs like in the first 5 civ games, or if it will be like civ 6 and really struggles to conquer enemy cities. One unit per tile doesn't mean the AI won't be able to, it can in civ 5, but I worry it will be like civ 6 and not able to. The game is much less fun if the AI can't conquer other civs like in civ 6. I really enjoy seeing what AI would expand and become great powers in a game, in civ 6 that didn't happen. If it had Humankind's combat system or a similar one, then it certainly could conquer, but with one unit per tile it could go either way. I really hope the AI is able to conquer others and be at least decent in combat.
Even if the AI uses the great generals well for movement, that won’t mean the AI will be much better at combat. I was hoping and expecting the developers to use a combat system like Humankind. In Humankind a human with a significantly worse army wouldn’t defeat a far stronger AI one like what happens in civ 6.
I thought the worst problem with civ 6 was the AI in combat and I doubt this issue is going to be fixed.
I'm also concerd if the AI will be able to conquer other civs like in the first 5 civ games, or if it will be like civ 6 and really struggles to conquer enemy cities. One unit per tile doesn't mean the AI won't be able to, it can in civ 5, but I worry it will be like civ 6 and not able to. The game is much less fun if the AI can't conquer other civs like in civ 6. I really enjoy seeing what AI would expand and become great powers in a game, in civ 6 that didn't happen. If it had Humankind's combat system or a similar one, then it certainly could conquer, but with one unit per tile it could go either way. I really hope the AI is able to conquer others and be at least decent in combat.
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