I'd like some clarification on the "one unit per tile" rule. How does it apply? 'Cuz I coulda sworn in some cases there were >1 unit per tile in the demo playthrough.
I hypothesize that it is a limit of one *military* unit per tile, excluding Great Generals. (A GG can be on the same tile as a military unit.)
Also, I thought I saw two military units that had not moved trade places in a straightforward swap as well...or is my memory faulty?
Can you have any number of workers and/or settlers per tile? Can you have a worker/settler and a military unit in the same tile? Can you have a "transport" and combat ship in the same tile?
Inquiring minds want to know!
I hypothesize that it is a limit of one *military* unit per tile, excluding Great Generals. (A GG can be on the same tile as a military unit.)
Also, I thought I saw two military units that had not moved trade places in a straightforward swap as well...or is my memory faulty?
Can you have any number of workers and/or settlers per tile? Can you have a worker/settler and a military unit in the same tile? Can you have a "transport" and combat ship in the same tile?
Inquiring minds want to know!