One thing that has always bugged me about the Civilization franchise is the similarity between the available factions. I always imagined the games to have a better replayability and be more fun in general if they made the factions truly unique instead of having temporal UUs and often situational UBs/UIs that have no impact on the game in many cases. The same point could be raised for some UAs. They are often temporal or completely useless depending on how you have to adapt in certain matches. For example the celts and mongolia in CiV... Wouldn't it be better to have a unique x per age for every faction and/or different models for the vanilla units for every ethnos? This are just two things why I feel like there is a lot of potential flavour that's not been addressed in the past. At least CiV was able to compensate this a little with the sheer number of factions it has in it. Now that Beyond Earth will have only 8 factions I wonder if they will make them more distinct than in previous games or if the main distinction between matches will still be your starting position. Don't get me wrong, I don't want Civilization to be like your typical RTS game, where the single factions have absolutely nothing in common apart from relying on the same resources... But I think the franchise would greatly benefit from going a few more steps in that direction.