I'm confused by how people treat the tradition/liberty/honor debate. The orthodoxy seems to be that tradition is best, that anyone who builds more than four cities, or more cities than they have luxuries, is a fool, and that this is pretty much best for any victory type. I have a few questions about that.
First off: cultural victory. How does tourism work? Because it seems like, while number of cities does make your policies cost more, that accumulated culture and tourism aren't affected by number of cities, other than by giving you more centers to generate the stuff from. Other things being equal, if you're shooting for a cultural victory, isn't it better to have more cities, and therefore more monuments, amphitheaters, museums, broadcast towers, airports, hotels, and so on?
Science. I get that there's a per-city science penalty, but is it really that difficult to overcome?
The impression I get is that if you have the attitude "if you can build it, just build it", libertysprawl would seem like a bad idea since paying for all those buildings gets difficult. But if you can get past that idea, it seems to me that there are some real trade-offs between a tradition centered tall build, and a liberty (or even honor) centered wide build.
First off, you can't build every building, you can't let your population grow to its highest size. However, what population you do have can all be working special tiles. Is this not a good thing?
And sure, you can't build every building in every city, but what if you pick one kind of building and build it in every city? That's a lot of marketplace gold (even before the 25% modifier). Suppose you build a shrine in every city? That's a lot of faith points, compared to the three to five you can get from a fully developed tall city. Suppose in the late game where gold is no longer as much of a problem you've built everything from monuments to hotels and airports in every city in your wide empire? How, exactly, does a tall empire compete?
As you can probably tell, I've played a lot of wide, not a whole lot of tall.
First off: cultural victory. How does tourism work? Because it seems like, while number of cities does make your policies cost more, that accumulated culture and tourism aren't affected by number of cities, other than by giving you more centers to generate the stuff from. Other things being equal, if you're shooting for a cultural victory, isn't it better to have more cities, and therefore more monuments, amphitheaters, museums, broadcast towers, airports, hotels, and so on?
Science. I get that there's a per-city science penalty, but is it really that difficult to overcome?
The impression I get is that if you have the attitude "if you can build it, just build it", libertysprawl would seem like a bad idea since paying for all those buildings gets difficult. But if you can get past that idea, it seems to me that there are some real trade-offs between a tradition centered tall build, and a liberty (or even honor) centered wide build.
First off, you can't build every building, you can't let your population grow to its highest size. However, what population you do have can all be working special tiles. Is this not a good thing?
And sure, you can't build every building in every city, but what if you pick one kind of building and build it in every city? That's a lot of marketplace gold (even before the 25% modifier). Suppose you build a shrine in every city? That's a lot of faith points, compared to the three to five you can get from a fully developed tall city. Suppose in the late game where gold is no longer as much of a problem you've built everything from monuments to hotels and airports in every city in your wide empire? How, exactly, does a tall empire compete?
As you can probably tell, I've played a lot of wide, not a whole lot of tall.