Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
With Patch M, Xienwolf has included support for Gerike's OoSLogger. Basically this will help us to trace any causes of OoS problems that are being reported. It won't mean that we are able to instantly solve them, but it will give us a much better idea of what is going on.
In order to do this effectively however, we need to get the relevant feedback from players. With the OoSLogger enabled, any OoS occuring in Fall Further will create a file named "OOSLog.txt" in the Civ4 directory. That file tracks various values that are used to create the sync-checksums (Sync Value and Options Value as displayed in game) and will help to narrow down which are becoming divergent.
All we need from you is;
We will need logs from both sides of the divergence (at least one of the "master" version and one from the "different" version) - in games with 2 players that means both players need to post. In games with more players, it's easier if all available logs are posted as we're sure to get the necessary ones.
===
If you would like to help further and don't mind a bit of reading - take a look at this thread and learn a bit about what the OoS errors and checksums actually mean. The explanation there goes into far more depth than I'd ever seen and I learnt a lot reading it. If more of us understand the problem, more of us can help solve it.
In order to do this effectively however, we need to get the relevant feedback from players. With the OoSLogger enabled, any OoS occuring in Fall Further will create a file named "OOSLog.txt" in the Civ4 directory. That file tracks various values that are used to create the sync-checksums (Sync Value and Options Value as displayed in game) and will help to narrow down which are becoming divergent.
All we need from you is;
- Rename the log file to something unique - preferably the name of the host, the name of the player and the date such as "HostVehem-PlayerXienwolf-27-09-07-OOSLog.txt"
- Post them to this thread.
We will need logs from both sides of the divergence (at least one of the "master" version and one from the "different" version) - in games with 2 players that means both players need to post. In games with more players, it's easier if all available logs are posted as we're sure to get the necessary ones.
===
If you would like to help further and don't mind a bit of reading - take a look at this thread and learn a bit about what the OoS errors and checksums actually mean. The explanation there goes into far more depth than I'd ever seen and I learnt a lot reading it. If more of us understand the problem, more of us can help solve it.