this will probably hard to do and definitely need DLL changes but if there's anyone out there that can make it come true, it's the FFH team so, would it be possible to change how Open Borders agreements work so that they're no longer necessarily a 2-directional deal? ( i.e. civ 1 can pass through civ 2 territory, but not vice-versa ) . this would be awesome in adding a whole new strategic level to the game imho. you'd have a lot of options like buying a 10-turn open border from another civ for a lump sum of gold, some gold-per-turn, resources, mana, even techs. or you could sell somebody the right to pass through your territory in return for some money, mana, resources, techs or whatever. would this be doable or is it hard-coded in the game? another thing: the biggest gripe I've always had with civ4 is how units get kicked out of rival's cultural borders if they are inside those when you declare war. WTF??!! it's the most gamey and dumb thing ever to see your stack of death end up on the other side of the globe, how did that happen?? especially in a game that claims to be close to a simulation or at least kinda realistic ( vanilla civ of course ) . I ABSOLUTELY LOVE how being CoE state religion keeps this from happening. but I think that instead of being a unique thing about CoE, it should be the norm. it makes sooooo much more sense! the CoE could get another nifty perk in return of course. I think this would make the game a lot more fun. if you see enemy stacks of death wandering through your territory, you should be very afraid. not just kick them out automatically, that is lame. it works very nicely as the Elohim worldspell, but it should be limited to that imho so, what do people think about these 2 topics?