sourdiesel
Warlord
- Joined
- Jun 30, 2009
- Messages
- 158
Do you guys sign open borders with everybody initially? Is there any advantage to not signing open borders since you can always just cancel it before DoW?

The bolded is probably the major reason to not OB ASAP, especially when you don't know everyone in the map.There are reasons not to sign OB's, but initially I pretty much agree to OB with everyone unless they're someone else's worst enemy. It's an easy way to score a diplomatic bonus, plus it gives you a chance to scope out potential targets and where their strategic resources are located.
You can prevent a fast-expanding civ from settling on that open spot on the other side of your empire. If you are located on a peninsula, with one key city you can claim a lot of free land for yourself.
You can also prevent missionaries from spreading religions in your land..
You can interfere in a AI war, if they have to travel trough your land to reach eachother..
So there is reasons not to sign, but the +1 relations boost and the trade routes are often appeling enough to sign them![]()

- I see no reason why you would want to prevent this! It's free culture, happiness and building options to raise that much-needed happiness cap. Also you'd at least have a way to get along with your neighbor if you have same state religion as he has.
That is definitely not true in higher levels. I've seen Deity AI flipping human capitals by settling 2 or cities in top of the human and cranking culture up. Adding to that, the AI will never suffer as much of maintenance issues as the human in Noble and up- I used to be afraid of this, but then I realized it's going to be really easy to flip their cities to your side, since those spots you'd want to protect are around your capital. Additionally AI is going to have serious maintenance problems if he settles.
As stated above Apostolic palace. It can also make their espionage missions cheaper in that city.- I see no reason why you would want to prevent this! It's free culture, happiness and building options to raise that much-needed happiness cap. Also you'd at least have a way to get along with your neighbor if you have same state religion as he has.
Wrong. The AI does not declare just because it can't pass- I've had AI declare war on another AI while I was in between of their territories. Had there been closed borders, I'd wager I would've been much more likely target.

Like i said above, that +1 may not pay up, even in the absence of a pretty messed up diplo net ( I've had game where I could only open borders with 1 or 2 civs, otherwise I would gain a "trade with worst enemy " diplo demerit )- Oh yeah there's actual bonuses too. Open borders all the way![]()
You can prevent a fast-expanding civ from settling on that open spot on the other side of your empire. If you are located on a peninsula, with one key city you can claim a lot of free land for yourself.
already happened in a warlords gameWrong. The AI does not declare just because it can't pass![]()
The main reason for not opening borders is what r_rolo mentioned: trade routes. The issue occurs long before astro. On higher difficulties the AI will have sailing very early, giving them access to your trade network if you have one coastal city. Until you have sailing yourself, don't open borders or the AI will just exploit you with one-way trade routes. One exception would be if you are prepared to scout their territory and deem it important.
wait, i thought you do not get that penalty for open borders only?Like i said above, that +1 may not pay up, even in the absence of a pretty messed up diplo net ( I've had game where I could only open borders with 1 or 2 civs, otherwise I would gain a "trade with worst enemy " diplo demerit )
wait, i thought you do not get that penalty for open borders only?
I don't think that you get demerit points for having OB with someone, but the other AI can certainly ask you to cancel it, which will result in demerit points one way or the other.
