Open Role Play Challenge: War-Monger Gandhi

madscientist

RPC Supergenius
Joined
Oct 6, 2006
Messages
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Location
New York City
Welcome to the next of my open RPC games, where I post a save, set you up with a challenge, and get to sit back watch everyone have fun! These games are for you to play out and enjoy! Have fun.

Here you have the opportunity to play out one of the more popular and funny RPCs that I completely failed at. To see what I mean, follow this link http://forums.civfanatics.com/showthread.php?t=282020

See what I mean!

Well, the pacifist Indian leader has been mentioned by several posters as one of the better war-Mongers in the game! No UU, a weak UB (at least by the time you need it), and non-warring traits! Nevertheless, a true war-mongering human knows what to do here!

Settings

Standard Pangea Map with low shorelines
Agressive AI is turned on!

Your rivals (if you have the courage to see)

Spoiler :


Alexander
Cyrus
Gengis Khan
Hannibal
Julius Caesar
Montezuma
Napolean
Shaka
Tokugawa



Rules

SURVIVAL!!!! You may win any way you like!

Our Vicious leader



Yes all, temble in fear.

And the start



The game is saved as a zipped WorldBuilder file. The preferred RPC speed is Marathon but use what suits your fancy! The game was built using Monarch difficulty, so the AI have archers at the start.

Feel free to add any or no additional RPC rules, the game is for your enjoyment. Just remember spoilers please!

Finally, for those that would like a little help/hint at the start

Spoiler :


You have a little room to work with but do not be lazy or slow in expansion.

You also have all the military resources you need for the game within say a 5 city radius, so if your inclined to play peacefully and overwhelm the world with Nukes and tanks late, feel free to go that way!

Your in one corner of the Pangea map so you have the ocean to defend your back (better than what I had to work with).


 
Oy vey. If I hadn't just taken a beating from a couple of those guys in an off line game, I'd be less hesitant about jumping right in here. Nevertheless, I'll be giving this one a go soon.
 
AH---->AH----->masonry. If there is horse nearby, there WILL be chariots. And horse archers.

I'm tempted to do monarch/marathon just so that I can beat the map with only classical troops. Sort of like lawless hammy (which I won ugly) but easier.
 
Gave it a shot at Emp/Epic but had to restart very early.

Spoiler :
I got 3 road destruction events (every time cutting off my horses or copper cities from the rest) and a slave revolt while building up for my rush. This got me so far behind I was blocked in with not nearly enough army to bust out. Random events seem to be stacked, if I get good ones from the start I usually keep getting them giving me an easy win. However if I get crappy ones at the start I'm usually gonna have to deal with negative events the whole game. I doubt it's really that dramatic but sometimes it feels that way.

I did pop Masonry from a hut tho.
 
I need some practice with warring, its definitely a weak part of my game, will play this at some point in the next few days.
 
I played this to 235AD. Emperor/epic because I'm terrible at war.

Spoiler :

Oracle->feudalism slingshot is very doable in these settings. Longobows give almost certain protection for a long time allowing wonder spamming while monarchy & feudalism opens nice civics. Even serfdom is quite useful with a spiritual leader.

Civ4ScreenShot0702.JPG

Monte declares and wastes a few stacks on longbows.

Civ4ScreenShot0711.JPG

Civ4ScreenShot0713.JPG
Civ4ScreenShot0714.JPG
Civ4ScreenShot0716.JPG

Civ4ScreenShot0717.JPG

View attachment Mk AD-0235.CivBeyondSwordSave


 
My reload after that terrible random event luck above. Again emp/epic untill 305 BC. Warring really isn't my forte but I do my best.

Spoiler :

I was pumping out cities extremely fast to block off our southern neighbours (Cyrus, Nappie and Hannibal). First city went at the copper on the grasland hill next to montey, second one went at the river/gem site just west of that and a 3rd at the other copper south west of that again. This blocked off a nice chunk of land for me to settle later so I thought.

However barely after the 3rd city was settled I noticed Monty had one above my first copper town. Just one north of the cows. So I decided it would be a good plan to get Monty off our back with a late axe rush. All my cities started chopping/whipping out axes like they were going out of style. Just when i was deciding if it was the right time Monty send out a settler escorted by 2 archers just next to my stack. So i quickly grabbed them and after that the town at the cows and his capital. I sued for peace since i needed to heal up before taking his other 2 towns. All this time i was running 0% with a -GPT which eventually even brought me in STRIKE territory, I only barely avoided this with some quick plot switching to some coastal tiles.

After the 10 rounds were up I pushed on and grabbed Monty's last 2 cities. Thats when I stopped my round at 305 BC. I'm still running 0% science with a -10GPT but most of my cities are very underdeveloped thanks to the war. However i do have 8 cities atm with room for 3 or 4 more in my back lands. Should also mention during the whole war with monty there were 5 civs all in warmode I assume with me since they were pleased to everyone else. Noone attacked yet tho most likely thanks to the fact I have 2x most civs power ratings.

Some screens of my empire:
map1.JPG
map2.JPG
map3.JPG

Tech situation:
tech.JPG

Don't have any resize software installed atm sorry. That barb village is next target along with some serious building up of my cities/empire.

Just finished 1 more turn since I didn't like to save on the turn I took Monty out (don't know why I'm weird like that) and I found out what all the Warring was about when 4 Civs (Nappie, Genghis, Alex and Hannibal) declared on Toku who just lost his best buddy Monty. That should keep them off my back while I build up my empire and settle my back land cities. Does that make it worth it to declare on him too for the military struggle bonus? Or does that only work if they ask me?
 
@MadScientist:

Spoiler :

I opened the save and saw you added a Handicap=HANDICAP_MONARCH line to the AIs. Won't that make it too easy for the human?
 
@MadScientist:

Spoiler :

I opened the save and saw you added a Handicap=HANDICAP_MONARCH line to the AIs. Won't that make it too easy for the human?

Spoiler :


I created the game in Monarch so I kept the handicaps that way. AIs get archers to start, good enough. An RPC is tougher than usual so I always gear them at Monarch. Feel free to alter the save!

 
Immortal/Normal
200AD

Spoiler :

Ghandi is a good warmonger! He has Spiritual for those nice war time/peace time civic cycles and Philosophical for those extra early economy recovering great people. Sure there are better, but he’s pretty darn good. Anyway scout heads east ad finds Monty who founds Buddhism. Warrior circles around the city until Monty sends out a gift. Monty had to go early and he appears to only know only one other person right now so I'll just declare now and get it out of the way to avoid -1 penalties later for declaring on a friend. Build SH as I wait to hook up copper.



The worker goes back alone with his fast worker movement awesomeness while the warrior circles around to the northern forest. With just a truckload of luck it beats the first two archers Monty sends out a bit later and is promoted to W2 and then eventually W3 as a few more warriors head over to help the choke job. Monty has no improved tiles.



I get a shocking piece of information.



Perhaps this has something to do with it. The axes make their way over and Monty is gone, but not before Toku converts to Buddhism. This is huge. The crusty Japanese leader won’t open borders with any of the eastern Civs where both Hinduism and Judaism are founded. I now have the holy city for a monopoly religion on my side of the Toku wall with a Great Prophet coming in a few turns courtesy of SH. Toku might as well be an ocean.



The leftover axes from the Monty conquest capture a barb city to the SE of the former Aztec capitol blocking the SE side of my empire. I then outrace Hannibal to the horse/rice spot in the south central portion of the jungle.



Hannibal had been at war with Genghis and was very slow getting his settlers out. In fact Toku, Napoleon, and I limit him to 3 cities. He will be a non factor this game, which is absolutely GREAT to know. Decided to tech alphabet for trades since it was a war heavy map. The choice paid off very very well netting IW, Sailing, Math and some other random stuff as well as some diplo for just straight up gifting it to civs I decide to befriend – Cyrus, Napoleon, and Shaka. Tried for JC as well, but he founded Judaism and ended that hope by adopting it.

At this point I work on my economy and with marble and stone cannot resist the various wonders on a map lacking any real builders. In addition to SH I end up snagging the Pyramids and MoM. Currently building Glib, Parth seriously and making a half hearted attempt at SoZ. Currently at 7 cities with at least 2 more strong sites left to settle and plenty of filler junk spots for later if I so desire.



Tech picture is pretty sad on the part of the AI right now.



Of course the number of wars that have been springing up just might explain that. Here’s the relations window. Hannibal and JC just recently signed treaties and are already back into war prep mode. I am actively trying to get Nap to Friendly so I can be safe from everyone west of Toku. If I can do that then this game will be completely controllable.



 
Spoiler :


I created the game in Monarch so I kept the handicaps that way. AIs get archers to start, good enough. An RPC is tougher than usual so I always gear them at Monarch. Feel free to alter the save!


Spoiler :
I didn't mean Monarch is too easy, sorry if it sounded that way. What I mean is that if you add handicap=monarch to the AIs, they will play the game on Monarch difficulty, with increased research costs, added maintenance, etc. I might be wrong, but back in Warlords, there was once I started to play as Mehmed on Deity. I then created a WB save and changed to Churchill. Mehmed was a non-factor in that game as he was playing on Deity. It may have changed in BTS, it's been a while since I last did such tests.
 
Spoiler :
I didn't mean Monarch is too easy, sorry if it sounded that way. What I mean is that if you add handicap=monarch to the AIs, they will play the game on Monarch difficulty, with increased research costs, added maintenance, etc. I might be wrong, but back in Warlords, there was once I started to play as Mehmed on Deity. I then created a WB save and changed to Churchill. Mehmed was a non-factor in that game as he was playing on Deity. It may have changed in BTS, it's been a while since I last did such tests.

Spoiler :

Hmm, not sure about that! I admit I am not the best at making these WB games. How does one remove the Monarch handicap? I used TMIT's walkthrough but my game kept craching once I took the handicap out.
 
In regards to the ongoing discussion between you two.

Spoiler :

I'm playing at Immortal but this game feels REALLY easy. The AI's are teching very slowly. I'm about to grab Industrialism from Lib and just go smack the world down with rush bought infantry. I am tech'ing very quickly this game thanks to Monty's capital, but while two AI's have education I still have a philosophy monopoly.

Even Alex who has capitulated/captured half the map is teching very slowly. I just figured it was due to me constantly bribing them all to war.
 
In regards to the ongoing discussion between you two.

Spoiler :

I'm playing at Immortal but this game feels REALLY easy. The AI's are teching very slowly. I'm about to grab Industrialism from Lib and just go smack the world down with rush bought infantry. I am tech'ing very quickly this game thanks to Monty's capital, but while two AI's have education I still have a philosophy monopoly.

Even Alex who has capitulated/captured half the map is teching very slowly. I just figured it was due to me constantly bribing them all to war.

Spoiler :


Not really sure if it's the Monarch Handicap or the Agressive AI option. Agressive Ais are really bad techers, one reason why I opened up all victory conditions. If you play your cards right I am sure the Mahatma can stay under the Maniac's kill radar until he has tanks to roll or decides to leave the morons on earth for space!

Not all RPCs are meant to be difficult, they are meant to be fun. I expected this to be easier than the Atlantis game.


 
Immortal/Normal

Mad: I have never actually played with the aggressive AI option. Never though it would cause this much of a difference. Definitely fun and a change of pace from losing deity repeatedly.

To Lib

Spoiler :

Win the music race, but since I am Spiritual I save the GA until I bulb education. Then I use the GA for a golden age to set the slider to zero and build a university in every city followed by Oxford - though that is finished several turns later in Delhi.



Meanwhile I begin to trade with Nap/Cyrus for the lower half of the tree up through Guilds. Paper is still a monopoly along with Philosophy at this point, all the AI's are at war, Monty's capital is a very good GP farm and I will get the Taj. I generate another GS and then Tenochtitlan is put on merchants for the remainder of the game. Whip in the gold multipliers there and use it as a GM farm and soon WS city. However in the short term the next GM starts another golden age with the GS there.



Golden Age stacking!



Nap, Cyrus, and Hannibal all have no chance of declaring on me. Toku and Genghis are backwards - shocking! - and Alexander is collecting the entire eastern continent as his own. I actually bribe him off of JC with a stack of gold and Music just so he leaves me alone a bit longer (he will redeclare on JC when he's ready again. This lets me go about my merry way laying down cottages in the jungles and building various wonders. When I am ready to take Lib in 1200AD the game is well in hand.







To end via Conquest

Spoiler :

Well poo. Completely overlooked needing rifling in order to train infantry. Tech that out manually and then set the slider to zero. Don't bother getting Democracy since I have the Pyramids and just go rush buying an army. Still only have my 7 original workers so the idea of laying down workshops and building an army conventionally is very unappealing. I'm far enough ahead technologically that my power score jumps up at an alarming rate leading to some fun stuff.

1 down


2 down


Voluntary vassals! Of course Hannibal came with a price, war with Alex and his play toys - Shaka and Toku. I gift Hannibal some military techs and he actually comes through capturing Osaka from Toku while I took the poor sap's over remaining city. Japan is gone. Shaka also has one city as Genghis and Alex pincered him very early. I march up north through Cyrus' holdings (Genghis broke off of Alex and bowed to Cyrus earlier) and knock out Shaka.

3 and 4 down.

Alex is now without any vassals. All it takes is capturing the former Zulu cities and he's broken. JC is even more pathetic. Without even sacking a city he's had enough 3 turns into the war.

5 and 6 down.





This leaves Cyrus and Genghis. More rush buying in order to send a stack to the west takes about 10 turns. The armies in the east blitz Cyrus' holdings there on turn one of the war. Genghis loses 4 of his 6 cities by turn 3. Off to the west Cyrus' SoD of rifles melts in the open and it only takes one city capture for him to say uncle. Of course without his master Genghis quickly follows.

7 and 8 down.





And game.



A few random shots:

Rush buying an army at a tech advantage power graph.



Capital - Bureaucracy and HE



Tenochtitlan - Buddhist Shrine/WS and NE. Really nice city.



 
Spoiler :

Hmm, not sure about that! I admit I am not the best at making these WB games. How does one remove the Monarch handicap? I used TMIT's walkthrough but my game kept craching once I took the handicap out.

Spoiler :
I think that, in that case, you could leave the Handicap=HANDICAP_NOBLE to the AIs, which is the default. I believe TMIT suggested erasing the "Handicap=" to prevent other players from having AI bonuses if they changed their civ.
BTW, did you delete all the "Handicap=HANDICAP_NOBLE" line or just the "Handicap="? I think the game crashes if you delete the whole line, but TMIT knows better.


Nice going Lanski! :goodjob:
 
Spoiler :
I think that, in that case, you could leave the Handicap=HANDICAP_NOBLE to the AIs, which is the default. I believe TMIT suggested erasing the "Handicap=" to prevent other players from having AI bonuses if they changed their civ.
BTW, did you delete all the "" line or just the "Handicap="? I think the game crashes if you delete the whole line, but TMIT knows better.


Nice going Lanski! :goodjob:


Ignorant Teacher

Spoiler :


I changed

Handicap=HANDICAP_NOBLE

to

Handicap=

and it crashed

 
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