The following consists of an open succession game. The point of the game does not lie so much in winning, but rather for us to learn and do as much as we can before we win, or before we lose.
In order to play some turns here, you only need to say "got it" before you start playing and agree to not reload on your turn set. Also, please don't use a utility program such as CrPViewer, or playing ahead, to preview where all of the strategic resources lie or previewing AI behavior.
This will work roughly as follows:
1. The previous save will get uploaded.
2. Then someone, anyone except the person who just played, says "got it". Thus a player may play 10 turns, have someone else play 10 turns, and then play another 10 turns, supposing that perhaps the progress of the game seems slow otherwise.
3. From that point in time, the person who says "got it" has a maximum of a week to play 10 turns. They may upload their 10 turn set in less than a week or their less than 10 turn set in less than a week if they want to, and hopefully most players won't take a full week. Hopefully, much faster. A week, again, just makes for the maximum amount of time.
Exception: If no one uploads any new turns in a week after saying "Got It", then the player who played the previous turn(s) may say "got it" and play a second (or third or ...) consecutive turn set.
Following any sort of team strategy is optional, though recommended.
Posting any sort of turn-log is optional, though also recommended.
Leaving plans for other players to follow after you play is optional, though also recommended.
Leaving any sort of suggestions or strategy tips is optional, though also recommended.
There are no disallowed exploits, except for reloading (preserve random seed is checked), previewing the positioning of strategic resources, and previewing AI beahvior. If you don't like an exploit or tactic of some sort, then don't do such on your turns. You may argue for why your tactic works out as best, but anyone else can use or ignore your advice (or make your tactic more difficult to execute) for any reason whatsoever.
You don't have to agree to use a city naming convention either, though I will set one up in the first few turns, which I will strongly recommend to aid in playing the game. If you use the convention, perhaps after forest harvesting completes, the city naming convention might get abandoned.
Settings: Sid, warm, wet, 5 billion, no barbarians, 60% pangea, playing as Rome (they're at the top of the list of all of the civs), with a pre-selected opponent list:
Here's the MapStat screenshot:
Participants so far:
Spoonwood
Ray2
Blackhat
And the initial save:
In order to play some turns here, you only need to say "got it" before you start playing and agree to not reload on your turn set. Also, please don't use a utility program such as CrPViewer, or playing ahead, to preview where all of the strategic resources lie or previewing AI behavior.
This will work roughly as follows:
1. The previous save will get uploaded.
2. Then someone, anyone except the person who just played, says "got it". Thus a player may play 10 turns, have someone else play 10 turns, and then play another 10 turns, supposing that perhaps the progress of the game seems slow otherwise.
3. From that point in time, the person who says "got it" has a maximum of a week to play 10 turns. They may upload their 10 turn set in less than a week or their less than 10 turn set in less than a week if they want to, and hopefully most players won't take a full week. Hopefully, much faster. A week, again, just makes for the maximum amount of time.
Exception: If no one uploads any new turns in a week after saying "Got It", then the player who played the previous turn(s) may say "got it" and play a second (or third or ...) consecutive turn set.
Following any sort of team strategy is optional, though recommended.
Posting any sort of turn-log is optional, though also recommended.
Leaving plans for other players to follow after you play is optional, though also recommended.
Leaving any sort of suggestions or strategy tips is optional, though also recommended.
There are no disallowed exploits, except for reloading (preserve random seed is checked), previewing the positioning of strategic resources, and previewing AI beahvior. If you don't like an exploit or tactic of some sort, then don't do such on your turns. You may argue for why your tactic works out as best, but anyone else can use or ignore your advice (or make your tactic more difficult to execute) for any reason whatsoever.
You don't have to agree to use a city naming convention either, though I will set one up in the first few turns, which I will strongly recommend to aid in playing the game. If you use the convention, perhaps after forest harvesting completes, the city naming convention might get abandoned.
Settings: Sid, warm, wet, 5 billion, no barbarians, 60% pangea, playing as Rome (they're at the top of the list of all of the civs), with a pre-selected opponent list:
Here's the MapStat screenshot:
Participants so far:
Spoonwood
Ray2
Blackhat
And the initial save:
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