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Open Spots in NES.

Discussion in 'Never Ending Stories' started by Sixchan, May 7, 2002.

  1. Sixchan

    Sixchan Chieftain

    Joined:
    Sep 23, 2001
    Messages:
    1,192
    Location:
    The Ivory Tower of Thilame, City of Tenita.
    Anyone starting a NES should put their opening post in here too, so we can easily find new players and spots for them.
     
  2. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    Good job moving to gamlecatcher Sixchan.

    SNESII-Imperial World
    The Age of the Nes is coming. With turn restrictions people who are hooked will need more NES's. here it is.

    The Roman Empire never fell. Now it rules most of the World. The Germanic Tribes have formed a nation and the chinese empire also persists. Britain hasd independence from rome, although they are allies.
    Rome was forced to Imperial Democracy by an unsuccesful American Rebellion.

    Open nations:

    China:
    Government: Monarchy
    Ruler: ?
    Huge (ineffective) Army
    Medium Navy
    No Airforce
    Tech: Middle Industrial
    MPP: Japan (Asian league)
    War:
    Note:

    Aboriginal League:
    Government: Confederacy
    Ruler: ?
    Large Army
    Large Navy
    Small Airforce
    Tech: Middle Industrial
    MPP: Kiev (Pact of Freedom)
    War:
    Note: Created by Kieven Support to Australian resistance of Rome

    Free Carribean:
    Government: Republic
    Ruler: ?
    Small Army
    Medium Navy
    No Airforce
    Tech: Middle Industrial
    MPP:
    War:
    Note:

    At: http://forums.civfanatics.com/showthread.php?s=&threadid=22042

    SNES
    Rules
    limit to 3 posts a day from here on out. 1 age can be completed in a month. a tech takes 2 days to figure out although you don't have to announce what ur reaserching. I'l figure it out if you cheat.
    Premise:The Age Of Colonization(or something like that this is not at all factual just based on the Age of colonization) Spain and Britain fight the natives for N. America and European interests in Africa begin to rise. Germany needs to Unify, as does Italy, Asia is begining to see more and more foreigners as Persia and Babylon wage their holy war against India and Japan makes a grab for Chinese land

    Free Civs:

    Japan:
    Government:Feuidalism
    Ruler: ?
    Military Strenght: Medium on land, very good navy
    Tech. Level: Medium Middle Age
    In War With: China
    Alliances:
    Mutual Protection Pact:
    Note:

    China:
    Government: Despotism
    Ruler: ?
    Military Strenght: Large(weak) land army, and no navy
    Tech. Level: Early Middle Ages
    In War With: Japan
    Alliances:
    Mutual Protection Pact:
    Note:

    India:
    Government: Republic
    Ruler: ?
    Military Strenght: Small land army and No navy.
    Tech. Level: Early Middle Age.
    In War With: Persia, Babylon
    Alliances:
    Mutual Protection Pact:
    Note:

    Russia:
    Government: Monarchy
    Ruler: ?
    Military Strenght:Weak land army and small navy.
    Tech. Level: Early Middle Age
    In War With:
    Alliances:
    Mutual Protection Pact:

    Persia:
    Government: Theocracy
    Ruler:?
    Military Strenght: Medium land army, no navy.
    Tech. Level: Early Middle Ages.
    In War With: India
    Alliances: Babylon (v.India)
    Mutual Protection Pact: With Babylon
    Note:

    Babylon:
    Government: Theocracy
    Ruler: ?
    Military Strenght: Small land army, no navy.
    Tech. Level: Early Middle Age.
    In War With: India
    Alliances: Persia(v. India)
    Mutual Protection Pact: Persia (Holy Alliance)

    Egypt:
    Government: Monarchy
    Ruler: ?
    Military Strenght: Medium land army, Small navy
    Tech. Level: Early Middle Ages.
    In War With: Britain
    Alliances:
    Mutual Protection Pact:

    Zululand:
    Government: Despotism
    Ruler: ?
    Military Strenght: Small land army, No navy
    Tech. Level: Later Ancient Ages.
    In War With:
    Alliances:
    Mutual Protection Pact:

    Germany:
    Government:Fuedalism
    Ruler: ?
    Military Strenght: Weak army, No navy.
    Tech. Level: Medium Middle Age.
    In War With:
    Alliances:
    Mutual Protection Pact:
    Note:

    Aztecaland:
    Government: Monarchy
    Ruler: ?
    Military Strenght: Large antiquated land army, no navy
    Tech. Level: Late Ancient Ages
    In War With: Spain
    Alliances: America (against Spain)
    Mutual Protection Pact: America

    Iroquois:
    Government: Republic
    Ruler: ?
    Military Strength: Large land army, No navy
    Tech. Level: Early Middle Age.
    In War With: Britain
    Alliances: America(v. Britain)
    Mutual Protection Pact: With America

    At: http://forums.civfanatics.com/showthread.php?s=&threadid=21666
     
  3. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    this should be sticky too.
     
  4. Sixchan

    Sixchan Chieftain

    Joined:
    Sep 23, 2001
    Messages:
    1,192
    Location:
    The Ivory Tower of Thilame, City of Tenita.
    AoA really hates me, so I have decided to leave totally. All my positions in any NES will go, and others can take them if they wish.

    Anyone can reach me at Gamecatcher.

    If you want, we could start another NES there, but I am leaving for good.

    I'll miss you all. :cry:
     
  5. das

    das Regeneration In Process

    Joined:
    Apr 8, 2001
    Messages:
    19,309
    Location:
    Ekaterinburg (Sverdlovsk), Russia
    I miss you too!
     
  6. uknemesis

    uknemesis The Nemesis

    Joined:
    Jan 16, 2002
    Messages:
    2,291
    Please read the sticky about NESs if you do not know what one is.

    **************************************************

    I am beginning a new NES(I know what you're thinking, not another one!) because I think that combat is unfairly regulated in others, as the decision maker usually plays a country.

    In this one, the only countries I will control are those without players, and I will do this only in the capacity of defending themselves, and possibly limited diplomatic negotiations. While judging combat against these, I will be completely fair, a raid against a nation without a leader is very likely to succeed. But if you try a total invasion, then I will no longer make them a pushover, as a nation even if it hasn't got a leader will fight if it is invaded.

    TECH LEVELS

    We advance one tech level every Sunday at midnight GMT. For simplicity, your army is only made up of one type of unit, and your navy the same(until aircraft carriers), and as you advance, it automatically upgrades.

    When you reach the atomic age, you receive an air force and aircraft carriers. The numbers of planes and carriers you receive will be posted by me when the time comes.

    A nation with a more advanced army or navy has a better chance in combat, but start with 100 less ships or regiments. This is made up for by those who begin in medieval, instead of advancing into another age when those still in atomic upgrade to modern, get the extra 100 back, either as planes, ships or regiments.

    ie; Britain advances to the modern age ahead of China. On the Sunday when China advances to the modern age, instead of advancing to another age(there isn't another one), the British instead get an extra 100 planes, ships or regiments. Which one they receive is their choice.

    ANCIENT AGE
    Army: spearmen Navy: galleys

    MEDIEVAL AGE
    Army: knights Navy: frigates

    NAPOLEONIC AGE
    Army: musketmen Navy: ships of the line

    VICTORIAN AGE
    Army: riflemen Navy: ironclad

    IMPERIAL AGE
    Army: infantry Navy:dreadnought

    ATOMIC AGE
    Army: tanks Navy: battleships and carriers Air Force: fighter-bombers

    MODERN AGE
    Army: modern armour Navy: AEGIS cruisers and supercarriers Air Force: jet fighter-bombers

    When modern age is reached, the game stays in that age until the end. Those already there and waiting for those behind to advance get a 100 unit boost instead of advancing, as talked about above. You only get this boost once. Countries which begin in the ancient age never get this boost.

    You may wish to name your type of unit something else, ie; samurai for Japan instead of knights, or panzers for Germany instead of tanks. These will be allowed, but they will still fight as if they were the unit they are replacing.


    TIME

    One year in the game is one real day. Every seven game years, you advance one age(as mentioned above).

    This page will be updated every day hopefully, and have a big update once a week, on Sunday or Monday night.


    UNIT COMPOSITION

    Regiment= 1,000 men
    Division= 10,000 men


    COMBAT

    When you invade somewhere, or fight a country, say what forces you will use. Then the enemy must say what forces they will use. If the attack is against a non-playing country, I will decide the opposing forces. These will usually be small numbers unless you specifically want to hunt down a large group or you are attacking their capital.

    Also expect sometimes that there will be natives in places you colonise. If there is, and they are hostile, then I will tell you, and they will probably begin to attack your forces. However, they are usually primitive, and not much of a threat.

    Men and ships lost are only replaced on Sunday midnight GMT, when you advance one tech level.

    COUNTRIES

    Apart from the boost of 100 in the modern age for the more advanced countries(see above) so that all are equal, no one may have a larger army or navy than is listed here for them.

    Notice that those who begin in medieval have a total of 900 ships and regiments, and those who begin in ancient have 1000 in total. This is why the more advanced get the boost in the modern age.

    Please note this is not based on actual world history.

    GREAT BRITAIN
    Leader: ?
    Capital: London
    Army: 15 divisions(150 regiments or 150,000 men)
    Navy: 750 ships not including transports
    Tech Level: Medieval

    FRANCE
    Leader: King Monrique D'esoleil(Toasty)
    Capital: Paris
    Army: 65 divisions(650 regiments or 650,000 men)
    Navy: 250 ships not including transports
    Tech Level: Medieval

    GERMANY
    Leader: ?
    Capital: Berlin
    Army: 70 divisions(700 regiments or 700,000 men)
    Navy: 200 ships not including transports
    Tech Level: Medieval

    ROME
    Leader: ?
    Capital: Rome
    Army: 45 divisions(450 regiments or 450,000 men)
    Navy: 450 ships not including transports
    Tech Level: Medieval

    RUSSIA
    Leader: ?
    Capital: Moscow or St. Petersburg, player decides
    Army: 95 divisions(950 regiments or 950,000 men)
    Navy: 50 ships not including transports
    Tech Level: Ancient

    SPAIN
    Leader: ?
    Capital: Madrid
    Army: 50 divisions(500 regiments or 500,000 men)
    Navy: 400 ships not including transports
    Tech Level: Medieval

    OTTOMAN TURKEY
    Leader: ?
    Capital: Istanbul
    Army: 80 divisions(800 regiments or 800,000 men)
    Navy: 200 ships not including transports
    Tech Level: Ancient

    SWEDEN
    Leader: ?
    Capital: Stockholm
    Army: 60 divisions(600 regiments or 600,000 men)
    Navy: 300 ships not including transports
    Tech Level: Medieval

    EGYPT
    Leader: ?
    Capital: Cairo
    Army: 85 divisions(850 regiments or 850,000 men)
    Navy: 150 ships not including transports
    Tech Level: Ancient

    AMERICA
    Leader: President Al Gore(sealman)
    Capital: Washington
    Army: 40 divisions(400 regiments or 400,000 men)
    Navy: 500 ships not including transports
    Tech Level: Medieval

    INDIA
    Leader: ?
    Capital: Delhi or New Delhi, player decides
    Army: 90 divisions(900 regiments or 900,000 men)
    Navy: 100 ships not including transports
    Tech Level: Ancient

    CHINA
    Leader: ?
    Capital: Beijing or Shanghai, player decides
    Army: 98 divisions(980 regiments or 980,000 men)
    Navy: 20 ships, not including transports
    Tech Level: Ancient

    JAPAN
    Leader: ?
    Capital: Kyoto or Tokyo, player decides
    Army: 35 divisions(350 regiments or 350,000 men)
    Navy: 550 ships not including transports
    Tech Level: Medieval

    PERSIA
    Leader: ?
    Capital: Player decides
    Army: 70 divisions(700 regiments or 700,000 men)
    Navy: 300 ships not including transports
    Tech Level: Ancient


    SECRET SERVICE

    Each nation starts with a powerful Secret Service, with agents in every country.

    You can always get intelligence estimates from these agents by PMing me, saying whether you want a vague or specific report.

    Vague reports are ones such as "If a division of mine fought a division of theirs, who would win?" or "What are their important military production areas?" etc. These reports have no risk factor, they are always safe to ask however many times you may ask questions, even it it is about the same country.

    Specific reports are ones such as "Would I be able to take Ireland from Britain?" or "How much damage would a Secret Service raid on Portsmouth Harbour do?". One of these on a nation has a small risk factor of being discovered, with the risk factor increasing the more times you enqiure about that country.

    The risk factor is the risk that the agent may be caught, or what you asked discovered. If an agent is caught, he may or may not tell what nation he came from, and he may or may not reveal the question that he was asked to find out the answer to. Caught agents are replaced easily, but if the captured agent had revealed the nation he came from, then there can be severe diplomatic problems arising from this, possibly even war. Knowing his mission can prepare an enemy for what is coming, and possibly even make them act first.

    Be warned that estimates are just that, they're not always accurate.

    The final way your Secret Service can be used is in sabotage. You can attack a barracks, shipyard, air field or storage dump of your enemy to destroy their weapons, ships, aircraft or stores, thus causing them to lose men, planes or ships until it is repaired. The length of time to repair it can vary, as can the damage done. Targets can be acquired by asking a vague question about that nation's important military areas. These sabotage missions carry high risk factors of the agent being discovered and of their mission being revealed. And be warned, if the agent is discovered and reveals where he's from, there's bound to be a war.


    PUBLIC AND SECRET TALKS

    Secret talks between countries can be had by Personal Messaging(PM) each other. Only public announcements should be posted here, and any reflection on your leader than you would like others to see("Alexander was crushed by the defeat. How could he have lost?! It didn't seem possible to him. But he would get revenge."), and of course your military actions. By military actions I mean those that are to take place, special service actions should be PMed to me, not posted.


    MAP



    If anyone has any questions, or I have made any mistakes above, or would like to change/add rules, please say so!

    Good luck and have fun!

    Nemesis
     
  7. Jason The King

    Jason The King Chieftain

    Joined:
    Mar 3, 2002
    Messages:
    12,050
    Location:
    Bay Area, California
    I know there are currently 3 NES's in progress, but I thought I could make one to see how the position starts out, and if anyone wants to play one more game............ All Military sizes are based from none, tiny, small, medium, large, huge, Imperial

    America: Skilord
    Government: Constitutional Monarchy
    Ruler: King Regan
    Medium Army
    Huge Navy
    Large Airforce
    MPP: England (Anglo-American Pact), Canadia
    War:
    Note: Is third World Power, and a 1st world country

    Canadia (former Iroquios): Xtreamskier27
    Government: Democracy
    Ruler: President Bob
    Small Army
    Medium Navy
    Imperial Airforce (IUAF Iroquios United AirForce)
    MPP: America
    War: Scandinavia, Germany
    Note: Is a quiet, not commonly known nation

    Aztlan (SANU- South American Nations United):
    Government: Unity (Yes, a new government)
    Ruler:
    Large army
    Medium Navy
    Tiny airforce
    MPP: Is actually made of a serious of MPP's between S.A. Nations
    War: Egypt (Not a battle has been faught)
    Note: Is powerful nation, but prone for rebelling

    Italy: Kefka
    Government: Facist
    Ruler: Emperor Kefka
    Small Army
    Small Navy
    Medium airforce
    MPP: Germany, Russia, France, Spain (Euro Alliance)
    War:
    Note: Euro Alliance is most feared and strongest pact in the world

    Spain: Vanilla Cube
    Government: Monarchy
    Ruler: King Vanilla Cube
    Large Navy
    Medium Army
    Tiny Airforce
    MPP: EURO
    War:
    Note:

    England: Jason The King
    Government: Constitutional Monarchy
    Ruler: King Jason
    Tiny Army
    Imperial Navy
    Large Airforce
    MPP: America (Anglo Pact)
    War: Scandinavia, Germany
    Note: Strongest Navy in world

    France:
    Government: Communism
    Ruler:
    Medium Army
    Medium Navy
    Medium Airforce
    MPP: EURO
    War:
    Note:

    Germany:Kwanzn
    Government: Nazi Reform
    Ruler: Fuhrer Kwanzn
    Medium Navy
    Small Army
    Small Ariforce
    MPP: EURO
    War: English, Canadia, America
    Note: Outcast from the rest of the Euro Alliance

    Russia:
    Government: Communism
    Ruler:
    Imperial Army
    No Navy
    Small Airforce
    MPP: EURO
    War:
    Note: Largest nation in the world

    China:
    Government: Communism
    Ruler:
    Imperial Army
    Small Navy
    Tiny Airforce
    MPP: India
    War:
    Note: Has nasty plots towards Russia.

    Japan:
    Government: Ancient Monarchy, Diety Ruler
    Ruler:
    Imperial Navy
    Tiny Army
    Large Ariforce
    MPP:
    War:
    Note: Very isolated country

    India:
    Government: Democracy
    Ruler:
    Huge Army
    Small Navy
    Medium Airforce
    MPP: China
    War:
    Note: Sort of like a Second China

    Babylon: Radramon
    Government: Peoples Republic
    Ruler: Prime Minister Radramon
    Medium Army
    Larg Navy
    Imperial Airforce
    MPP: Egypt
    War:
    Note: Refuses to aid Egypt in war Against Aztecs

    Egypt: The Diciple
    Government: Ancient Monarchy, Diety Ruler
    Ruler: Diciple
    Medium Army
    Small Navy
    Huge Airforce
    MPP: Babylon
    War: Aztecs
    Note:

    Free United African Nations: Pfry
    Government: Democracy
    Ruler: President Hue Jass
    Small Navy
    Imperial Army
    Small Airforce
    MPP:
    War: Australia, API
    Note:

    Australia:
    Government: Peoples Republic
    Ruler:
    Huge Navy
    Huge Army
    No Airforce
    MPP: Asian Pacific Islanders (API)
    War: UAN
    Note:

    API (Asian Pacific Islanders)
    Government: Peoples Republic
    Ruler:
    Huge Navy
    Tiny army
    Large Airforce
    MPP: Australia
    War: UAN
    Note: Most recently revolutionized from Japan. Hates Japan

    Scandinavia: Erik Mesoy
    Government: Monarchy
    Ruler: Erik Mesoy
    Medium Navy
    Small Army
    Large Airforce
    MPP:
    War:
    Note: Recently had revolution of England

    Here is map:

    Note: If any quesiotns about colors, post. Also, sorry colors of Australia resemble those of russia. They are, however, their own nations.

    Rules: Here are the forum rules. To make it more strategically difficult and make it so all of us can keep up with the story, each person is allowed to two game posts a day (not counting OOC). If more is taken, the last post is discarded. I will be counting. Second, the year is 1930 and all everyone is at the same tech level of that year. Third, the count is one 'game' year for every 'human, or real' week. I will also count, and the date starts this Saturday. Each new technology to research will take at least half a year to complete, one year if it is very important. I just want to try to keep this equal and fun. I will also set up World Meetings in chatrooms. Please look at this page before you post anything, so you can see any and all updates. Thanks, and may the game begen.
     
  8. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    SNESIII- Star WarsThe Hutts:
    Ruler: ?
    Gov't: Monarchy
    Small Space Navy
    Medium Army
    No Aquatic Navy
    War: none
    MPP: none

    The Empire:
    Ruler: ?
    Gov't: Monarchy
    Huge Space Navy
    Large Army
    Small Aquatic Navy
    War: Rebels, Mon Cal
    MPP: none

    The Mon Calamari: TAKEN
    Ruler: ?
    Gov't: Republic
    Large Space Navy
    Small Army
    Huge Aquatic Navy
    War: Empire
    MPP: Rebels

    The Rebels:
    Ruler: ?
    Gov't: Republic
    Large Space Navy
    Medium Army
    No Aquatic Navy
    War: Empire
    MPP: Mon Cal

    Maybe my facts aren't 100% straight but lts still a great idea. Colonizing the unknown regions is not allowed + that is where new civs (not rebelling) emerge from.
    Link: http://forums.civfanatics.com/showthread.php?s=&threadid=22194
     
  9. das

    das Regeneration In Process

    Joined:
    Apr 8, 2001
    Messages:
    19,309
    Location:
    Ekaterinburg (Sverdlovsk), Russia
    Aztlan:
    Capital City: Tenotchitlan
    Government: Theocracy
    Ruler:
    Military Strenght: Large (but primitive) army and little navy
    Tech. Level: Late Middle Ages
    In War With:
    MPPs:

    Mohawk Confederation:
    Capital City: Mohawk
    Government: Tribalism
    Ruler:
    Military Strenght: Large (but primitive) army and no navy
    Tech. Level: Early Middle Ages
    In War With:
    MPPs:

    Great Britain:
    Capital City: London
    Government: Constitutional Monarchy
    Ruler:
    Military Strenght: Small army and huge navy
    Tech. Level: Early Industrial Age
    In War With: Ireland and Germany
    MPPs: With Rome-Gaul and Greece (Anti-German Coalition)

    Babylonia:
    Capital City: Babylon
    Government: Theocracy
    Ruler:
    Military Strenght: Small (and untrained) army and little navy
    Tech. Level: Late Middle Ages
    In War With:
    MPPs:

    Persia:
    Capital City: Ismail
    Government: Theocracy
    Ruler:
    Military Strenght: Large army and medium navy
    Tech. Level: Late Middle Ages
    In War With: Srivajaya
    MPPs:

    India:
    Capital City: Delhi
    Government: Monarchy
    Ruler:
    Military Strenght: Medium army and no navy
    Tech. Level: Early Middle Ages
    In War With:
    MPPs:

    China:
    Capital City: Beijing
    Government: Monarchy
    Ruler:
    Military Strenght: Large army and little navy
    Tech. Level: Late Middle Ages
    In War With:
    MPPs:
     
  10. uknemesis

    uknemesis The Nemesis

    Joined:
    Jan 16, 2002
    Messages:
    2,291
    Updated the Simple and Regulated NES info.

    Nemesis
     
  11. The Troquelet

    The Troquelet Conscious

    Joined:
    Apr 15, 2002
    Messages:
    1,950
    AMNES or Ancient Mediterranean Never Ending Story is now accepting players. There are ten countries:

    1. Rome
    2. Carthage
    3. Greece
    4. Gaul
    5. Iberia
    6. Egypt
    7. Phoenicia
    8. Macedon
    9. Anatolia
    10. Numidia


    Rome is now taken, but all nine other spots are OPEN. The game will start when 4 more people join.

    I don't want to waste space, for more info just visit the site at http://forums.civfanatics.com/showthread.php?s=&threadid=22794 .
    Suffice it to say, this is probably the most realistic NES yet, with diplomacy, science, luxuries, combat, money, trade, and secret plots and skullduggery all factored in! Visit it now to see if you'd like to join.
     
  12. Toasty

    Toasty Old Guard

    Joined:
    Nov 30, 2001
    Messages:
    3,868
    Location:
    Tampa, FL
    The HNESII is in pretty desperate need of a China. All applicants should atend the 'Historical NES II - The Dark Valley" thread immediately :D.
     
  13. Demetrias

    Demetrias Chieftain

    Joined:
    Mar 29, 2002
    Messages:
    1,162
    Location:
    La Porte, Texas
    Hey I am here to get more players for the Historical Nes II. I would like a yugoslavia and or a romania player. The entente petit needs more players in it to really be effective.
     
  14. uknemesis

    uknemesis The Nemesis

    Joined:
    Jan 16, 2002
    Messages:
    2,291
    Okay, since neither Pachy or WTE_OzWolf have answered me about Canada, I'm throwing it open.

    Anyone want to join the UKNES2, come onto the thread and ask me! Even if Canada is taken, I'll reserve a place for you in the next expansion.

    Nemesis
     
  15. The Troquelet

    The Troquelet Conscious

    Joined:
    Apr 15, 2002
    Messages:
    1,950
    Three spots open in SUPERNES.
     
  16. uknemesis

    uknemesis The Nemesis

    Joined:
    Jan 16, 2002
    Messages:
    2,291
    There is plenty of space in the UKNESIV lol.

    Nemesis
     
  17. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    UberNES is ready for players and is even simpler.

    getting more so by the minute.
     
  18. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,499
    Location:
    On the Zee
    Lots of room in Fanatics's NES. I have not yet resorted to bribery but will be happy to if it increases the amount of people who join.
     
  19. SKILORD

    SKILORD Insurgent

    Joined:
    Jan 14, 2002
    Messages:
    5,294
    Location:
    Behind you!
    UberNES II is open in the wake of the first's failure.
     
  20. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,499
    Location:
    On the Zee
    Come one come all to Return to Our Roots' sequel. This time it will not be destroyed by laziness and have a daily updated timeline.
     

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