Please read the sticky about NESs if you do not know what one is.
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I am beginning a new NES(I know what you're thinking, not another one!) because I think that combat is unfairly regulated in others, as the decision maker usually plays a country.
In this one, the only countries I will control are those without players, and I will do this only in the capacity of defending themselves, and possibly limited diplomatic negotiations. While judging combat against these, I will be completely fair, a raid against a nation without a leader is very likely to succeed. But if you try a total invasion, then I will no longer make them a pushover, as a nation even if it hasn't got a leader will fight if it is invaded.
TECH LEVELS
We advance one tech level every Sunday at midnight GMT. For simplicity, your army is only made up of one type of unit, and your navy the same(until aircraft carriers), and as you advance, it automatically upgrades.
When you reach the atomic age, you receive an air force and aircraft carriers. The numbers of planes and carriers you receive will be posted by me when the time comes.
A nation with a more advanced army or navy has a better chance in combat, but start with 100 less ships or regiments. This is made up for by those who begin in medieval, instead of advancing into another age when those still in atomic upgrade to modern, get the extra 100 back, either as planes, ships or regiments.
ie; Britain advances to the modern age ahead of China. On the Sunday when China advances to the modern age, instead of advancing to another age(there isn't another one), the British instead get an extra 100 planes, ships or regiments. Which one they receive is their choice.
ANCIENT AGE
Army: spearmen Navy: galleys
MEDIEVAL AGE
Army: knights Navy: frigates
NAPOLEONIC AGE
Army: musketmen Navy: ships of the line
VICTORIAN AGE
Army: riflemen Navy: ironclad
IMPERIAL AGE
Army: infantry Navy:dreadnought
ATOMIC AGE
Army: tanks Navy: battleships and carriers Air Force: fighter-bombers
MODERN AGE
Army: modern armour Navy: AEGIS cruisers and supercarriers Air Force: jet fighter-bombers
When modern age is reached, the game stays in that age until the end. Those already there and waiting for those behind to advance get a 100 unit boost instead of advancing, as talked about above. You only get this boost once. Countries which begin in the ancient age never get this boost.
You may wish to name your type of unit something else, ie; samurai for Japan instead of knights, or panzers for Germany instead of tanks. These will be allowed, but they will still fight as if they were the unit they are replacing.
TIME
One year in the game is one real day. Every seven game years, you advance one age(as mentioned above).
This page will be updated every day hopefully, and have a big update once a week, on Sunday or Monday night.
UNIT COMPOSITION
Regiment= 1,000 men
Division= 10,000 men
COMBAT
When you invade somewhere, or fight a country, say what forces you will use. Then the enemy must say what forces they will use. If the attack is against a non-playing country, I will decide the opposing forces. These will usually be small numbers unless you specifically want to hunt down a large group or you are attacking their capital.
Also expect sometimes that there will be natives in places you colonise. If there is, and they are hostile, then I will tell you, and they will probably begin to attack your forces. However, they are usually primitive, and not much of a threat.
Men and ships lost are only replaced on Sunday midnight GMT, when you advance one tech level.
COUNTRIES
Apart from the boost of 100 in the modern age for the more advanced countries(see above) so that all are equal, no one may have a larger army or navy than is listed here for them.
Notice that those who begin in medieval have a total of 900 ships and regiments, and those who begin in ancient have 1000 in total. This is why the more advanced get the boost in the modern age.
Please note this is not based on actual world history.
GREAT BRITAIN
Leader: ?
Capital: London
Army: 15 divisions(150 regiments or 150,000 men)
Navy: 750 ships not including transports
Tech Level: Medieval
FRANCE
Leader: King Monrique D'esoleil(Toasty)
Capital: Paris
Army: 65 divisions(650 regiments or 650,000 men)
Navy: 250 ships not including transports
Tech Level: Medieval
GERMANY
Leader: ?
Capital: Berlin
Army: 70 divisions(700 regiments or 700,000 men)
Navy: 200 ships not including transports
Tech Level: Medieval
ROME
Leader: ?
Capital: Rome
Army: 45 divisions(450 regiments or 450,000 men)
Navy: 450 ships not including transports
Tech Level: Medieval
RUSSIA
Leader: ?
Capital: Moscow or St. Petersburg, player decides
Army: 95 divisions(950 regiments or 950,000 men)
Navy: 50 ships not including transports
Tech Level: Ancient
SPAIN
Leader: ?
Capital: Madrid
Army: 50 divisions(500 regiments or 500,000 men)
Navy: 400 ships not including transports
Tech Level: Medieval
OTTOMAN TURKEY
Leader: ?
Capital: Istanbul
Army: 80 divisions(800 regiments or 800,000 men)
Navy: 200 ships not including transports
Tech Level: Ancient
SWEDEN
Leader: ?
Capital: Stockholm
Army: 60 divisions(600 regiments or 600,000 men)
Navy: 300 ships not including transports
Tech Level: Medieval
EGYPT
Leader: ?
Capital: Cairo
Army: 85 divisions(850 regiments or 850,000 men)
Navy: 150 ships not including transports
Tech Level: Ancient
AMERICA
Leader: President Al Gore(sealman)
Capital: Washington
Army: 40 divisions(400 regiments or 400,000 men)
Navy: 500 ships not including transports
Tech Level: Medieval
INDIA
Leader: ?
Capital: Delhi or New Delhi, player decides
Army: 90 divisions(900 regiments or 900,000 men)
Navy: 100 ships not including transports
Tech Level: Ancient
CHINA
Leader: ?
Capital: Beijing or Shanghai, player decides
Army: 98 divisions(980 regiments or 980,000 men)
Navy: 20 ships, not including transports
Tech Level: Ancient
JAPAN
Leader: ?
Capital: Kyoto or Tokyo, player decides
Army: 35 divisions(350 regiments or 350,000 men)
Navy: 550 ships not including transports
Tech Level: Medieval
PERSIA
Leader: ?
Capital: Player decides
Army: 70 divisions(700 regiments or 700,000 men)
Navy: 300 ships not including transports
Tech Level: Ancient
SECRET SERVICE
Each nation starts with a powerful Secret Service, with agents in every country.
You can always get intelligence estimates from these agents by PMing me, saying whether you want a vague or specific report.
Vague reports are ones such as "If a division of mine fought a division of theirs, who would win?" or "What are their important military production areas?" etc. These reports have no risk factor, they are always safe to ask however many times you may ask questions, even it it is about the same country.
Specific reports are ones such as "Would I be able to take Ireland from Britain?" or "How much damage would a Secret Service raid on Portsmouth Harbour do?". One of these on a nation has a small risk factor of being discovered, with the risk factor increasing the more times you enqiure about that country.
The risk factor is the risk that the agent may be caught, or what you asked discovered. If an agent is caught, he may or may not tell what nation he came from, and he may or may not reveal the question that he was asked to find out the answer to. Caught agents are replaced easily, but if the captured agent had revealed the nation he came from, then there can be severe diplomatic problems arising from this, possibly even war. Knowing his mission can prepare an enemy for what is coming, and possibly even make them act first.
Be warned that estimates are just that, they're not always accurate.
The final way your Secret Service can be used is in sabotage. You can attack a barracks, shipyard, air field or storage dump of your enemy to destroy their weapons, ships, aircraft or stores, thus causing them to lose men, planes or ships until it is repaired. The length of time to repair it can vary, as can the damage done. Targets can be acquired by asking a vague question about that nation's important military areas. These sabotage missions carry high risk factors of the agent being discovered and of their mission being revealed. And be warned, if the agent is discovered and reveals where he's from, there's bound to be a war.
PUBLIC AND SECRET TALKS
Secret talks between countries can be had by Personal Messaging(PM) each other. Only public announcements should be posted here, and any reflection on your leader than you would like others to see("Alexander was crushed by the defeat. How could he have lost?! It didn't seem possible to him. But he would get revenge."), and of course your military actions. By military actions I mean those that are to take place, special service actions should be PMed to me, not posted.
MAP
If anyone has any questions, or I have made any mistakes above, or would like to change/add rules, please say so!
Good luck and have fun!
Nemesis