Discussion in 'Eagles' started by Cyc, Oct 28, 2010.
Be 100% sure. HE DID!
Ah, get lost
Just for that, I'm going to push for a town to be named "The Answer to Your Stupid Question" in this game
Anyway... back to opening strategies. I think if we get a good starting position with abundant food, we should build a Settler first. The Barbs won't bother us until we build a unit with offensive or defensive stats. Or unless we build out to where they are. If you are set on building a Ganary, make it the second build.
I think it depends. if we have multiple sites that we can make factories, that may make sense. if not, though, granary first will get us the most sites settled the fastest.
Anyone know the math as to whether granary first or settler first is best when you have a 2nd site?
I think the very first thing should be a warrior, and a curragh should be high priority for exploring, the faster we meet other teams the better. The curragh, well not needed right away, will be important for finding out if it is possible to reach the other continent early on.
Some people say a Granary first is always best, because at city 4 or 5, the Capital that built the Granary first will surpass the Capital that didn't. Something like that.
But that's if your second city isn't building Settlers. The second city is the key. It increases your commerce for faster research. On the other hand, so does letting your Capital grow whilst you take the time to build a Granary. As there will be no Agri Tribes, Granaries will be expensive. I always op for a city first, as the second city can build Settlers, a unit for exploration, a Granary, a cheap Temple, whatever. The quick second city gives you the diversity one needs for a strong base.
But then again, I could be wrong.
A warrior first brings the Barbs quicker. True you get to explore quicker, but if you go the wrong way, you are vunerable to barb attack. A warrior is 5 turns taken from producing the first Settler. A major draw back in years. I feel building a second city 250 years earlier establishes a strong versatile nation. But that's just my opinion.
I also feel a strong defense is better than contact with my neighbors. But then again, having social skills was never my forte.
I can set up a duplicate area and test granary vs settler and report my findings here. Where should I go from there? See if city 1 or city 2 should be the settler pump?
I can use my Theator of War map to test should we do this or do that.
Although its not an opening strategy I've posted a note here, Its considering that we are the Byzantines and our neighbor is friendly. Which ever is best granary or settler our goal should be to locate the coast and focus on the things that are enhanced for the Byzantines
I have setup and tested a game where both areas were equal and both being the Byzantines.
This was just enough turns to build 4 cities under Acellerated Production
I am willing to do it again under standard production if needed
1 The Byzantines builds 2 warrior and one turn of wealth before Pottery is researched, then the granary is built and when completed Constantinople was size 6 then size 7 before the first settler was built.
2 The Byz2 (Byzantine clone) builds 3 warriors and reaches size 6 and begins their first settler without a granary.
1a Pros. I had 3 cities up and placed by the time Byzantines produced its first settler
Constantinople was happy
1b Cons. At this point I was done building settlers due to Constantinople was size 2
3 warriors to defend 4 cities
2a Pros, 2nd Irrigation completed while 1st settler was being produced
produced 4th settler before the Byzantines
retains higher population(size 6, size 4 repeat)
2b Cons. Population unhappy due to higher population
Luxury slider higher,
slower tech rate.
Both instances the cities were under defended and the areas inadequately scouted for premium city sites
In the case of unhappiness maybe the Luxury slider could be adjusted between city growth and the production of the settler, back and forward
In the case of defense and scouting maybe a deeper discussion should occur
As we are a SEA Tribe, we will start on the coast. Don't worry about finding the coast.
We're not real sure what our starting position will look like, so testing at this point may not give us any usable results. I would definitely suggest testing once we get a screenshot of our starting position.
In your example above, we have no idea what the other cities built or why. Plus, you didn't start off with a Settler. This goes against the two properties discussed. You should have built Settlers in one Capital and built whatever in the second Capital (Warriors then perhaps a pre-build for a Granary?) until Pottery was discovered. Then complete a Granary and the build Settlers. But good luck on the second run. I'm not even going to test until I see a screenshot.
I like your efforts guys, but as Cyc says as long as we do not know our starting position this might just be lost time. Let's wait for a pic of the starting position.
Can we knock around the idea of a build order while we wait?
I don't see why not.
We should start being able to build collosus, as a prebuild for the granary.
Hmm not done that in the capitol, it kind of goes with my beleif that we can defend our area with much less units than other civs. What I mean with this is that we must defend the cities that border our neighbor and in addition have a centrally located reactionary force. This translates into less unit support and cities that are growing can accumulate wealth for a short Time.
Will wealth be one of out highest priorities, if it factors in the middle or above I sugest our first scouting warriors cruise the coast line rather than inland, the 2nd and 3rd coastal cities assume the responsibility of inland scouting.
Can one or both manipulations be suggested; can the curragh be upgraded to our Dromon rather than the Galley.
Can a suggestion be voiced that we desire and inland cove relatively close to our starting position(this allowing inland coastal cities(if it can not be suggested and we end up with one we have struct gold))
Walking the coast rather than building the first curragh will give us a better view of the coast(inland), the curragh may be able to travel faster and see our outline faster but we can not match this speed settling and requires an extra unit to escort/defend.
(Edit) Curragh upgrades to Dromon)
I agree with the scouting strategy. As we are seafaring, we may as well take advantage of this. I think that we should also look for a settler factory location.
Yes I totally agree with the settler factory,
I can post in generic form due to the lack of the map itself so please I know many things can not be determined right know but instead seeds can be planted early.
Im not certained, I have to look but a settler factory might be better located inland
(map making god please give us a wheat and a cow on a river) LoL
Starting positions will be very equal, so probably they will be good...
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