1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Opening Game Strategies?

Discussion in 'Eagles' started by Cyc, Oct 28, 2010.

  1. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Be 100% sure. HE DID!

    Ah, get lost :mad:

    ;)
     
  2. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,540
    Location:
    Medford, MA
    Just for that, I'm going to push for a town to be named "The Answer to Your Stupid Question" in this game ;)
     
  3. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Anyway... back to opening strategies. I think if we get a good starting position with abundant food, we should build a Settler first. The Barbs won't bother us until we build a unit with offensive or defensive stats. Or unless we build out to where they are. If you are set on building a Ganary, make it the second build.
     
  4. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,540
    Location:
    Medford, MA
    I think it depends. if we have multiple sites that we can make factories, that may make sense. if not, though, granary first will get us the most sites settled the fastest.

    Anyone know the math as to whether granary first or settler first is best when you have a 2nd site?
     
  5. CharlemagneXLII

    CharlemagneXLII Prince

    Joined:
    May 24, 2010
    Messages:
    597
    Location:
    Ottawa
    I think the very first thing should be a warrior, and a curragh should be high priority for exploring, the faster we meet other teams the better. The curragh, well not needed right away, will be important for finding out if it is possible to reach the other continent early on.
     
  6. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    Some people say a Granary first is always best, because at city 4 or 5, the Capital that built the Granary first will surpass the Capital that didn't. Something like that.

    But that's if your second city isn't building Settlers. The second city is the key. It increases your commerce for faster research. On the other hand, so does letting your Capital grow whilst you take the time to build a Granary. As there will be no Agri Tribes, Granaries will be expensive. I always op for a city first, as the second city can build Settlers, a unit for exploration, a Granary, a cheap Temple, whatever. The quick second city gives you the diversity one needs for a strong base.

    But then again, I could be wrong. :)
     
  7. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    A warrior first brings the Barbs quicker. True you get to explore quicker, but if you go the wrong way, you are vunerable to barb attack. A warrior is 5 turns taken from producing the first Settler. A major draw back in years. I feel building a second city 250 years earlier establishes a strong versatile nation. But that's just my opinion.

    I also feel a strong defense is better than contact with my neighbors. But then again, having social skills was never my forte. ;)
     
  8. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    I can set up a duplicate area and test granary vs settler and report my findings here. Where should I go from there? See if city 1 or city 2 should be the settler pump?

    I can use my Theator of War map to test should we do this or do that.

    Although its not an opening strategy I've posted a note here, Its considering that we are the Byzantines and our neighbor is friendly. Which ever is best granary or settler our goal should be to locate the coast and focus on the things that are enhanced for the Byzantines
     
  9. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    I have setup and tested a game where both areas were equal and both being the Byzantines.
    This was just enough turns to build 4 cities under Acellerated Production
    I am willing to do it again under standard production if needed

    1 The Byzantines builds 2 warrior and one turn of wealth before Pottery is researched, then the granary is built and when completed Constantinople was size 6 then size 7 before the first settler was built.

    2 The Byz2 (Byzantine clone) builds 3 warriors and reaches size 6 and begins their first settler without a granary.

    Byzantines
    1a Pros. I had 3 cities up and placed by the time Byzantines produced its first settler
    Constantinople was happy
    1b Cons. At this point I was done building settlers due to Constantinople was size 2
    3 warriors to defend 4 cities
    Byz2
    2a Pros, 2nd Irrigation completed while 1st settler was being produced
    produced 4th settler before the Byzantines
    retains higher population(size 6, size 4 repeat)
    2b Cons. Population unhappy due to higher population
    Luxury slider higher,
    slower tech rate.

    Both instances the cities were under defended and the areas inadequately scouted for premium city sites

    In the case of unhappiness maybe the Luxury slider could be adjusted between city growth and the production of the settler, back and forward

    In the case of defense and scouting maybe a deeper discussion should occur
     
  10. Cyc

    Cyc Looking for the door...

    Joined:
    Mar 18, 2002
    Messages:
    14,736
    Location:
    Behind you
    As we are a SEA Tribe, we will start on the coast. Don't worry about finding the coast.

    We're not real sure what our starting position will look like, so testing at this point may not give us any usable results. I would definitely suggest testing once we get a screenshot of our starting position.

    In your example above, we have no idea what the other cities built or why. Plus, you didn't start off with a Settler. This goes against the two properties discussed. You should have built Settlers in one Capital and built whatever in the second Capital (Warriors then perhaps a pre-build for a Granary?) until Pottery was discovered. Then complete a Granary and the build Settlers. But good luck on the second run. I'm not even going to test until I see a screenshot.
     
  11. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    I like your efforts guys, but as Cyc says as long as we do not know our starting position this might just be lost time. Let's wait for a pic of the starting position.
     
  12. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    Can we knock around the idea of a build order while we wait?
     
  13. EvilConqueror

    EvilConqueror Warlord

    Joined:
    Dec 27, 2007
    Messages:
    455
    Location:
    USA
    I don't see why not. :)
     
  14. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,540
    Location:
    Medford, MA
    We should start being able to build collosus, as a prebuild for the granary.
     
  15. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    Hmm not done that in the capitol, it kind of goes with my beleif that we can defend our area with much less units than other civs. What I mean with this is that we must defend the cities that border our neighbor and in addition have a centrally located reactionary force. This translates into less unit support and cities that are growing can accumulate wealth for a short Time.
     
  16. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    Will wealth be one of out highest priorities, if it factors in the middle or above I sugest our first scouting warriors cruise the coast line rather than inland, the 2nd and 3rd coastal cities assume the responsibility of inland scouting.
     
  17. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    Can one or both manipulations be suggested; can the curragh be upgraded to our Dromon rather than the Galley.
    Can a suggestion be voiced that we desire and inland cove relatively close to our starting position(this allowing inland coastal cities(if it can not be suggested and we end up with one we have struct gold))

    Walking the coast rather than building the first curragh will give us a better view of the coast(inland), the curragh may be able to travel faster and see our outline faster but we can not match this speed settling and requires an extra unit to escort/defend.

    (Edit) Curragh upgrades to Dromon)
     
  18. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    I agree with the scouting strategy. As we are seafaring, we may as well take advantage of this. I think that we should also look for a settler factory location.
     
  19. Eclipse4449

    Eclipse4449 Deity

    Joined:
    Dec 19, 2006
    Messages:
    6,815
    Location:
    Ohio (-5 GMT)
    Yes I totally agree with the settler factory,

    I can post in generic form due to the lack of the map itself so please I know many things can not be determined right know but instead seeds can be planted early.

    Im not certained, I have to look but a settler factory might be better located inland
    (map making god please give us a wheat and a cow on a river) LoL
     
  20. Calis

    Calis on time

    Joined:
    Apr 13, 2004
    Messages:
    8,967
    Location:
    Germany GMT+1
    Starting positions will be very equal, so probably they will be good...
     

Share This Page