I never knew you could build settlers in your size 1 capital.
My opening strategy is like this..
try to pop a hut with a settler before you found the first city to get a free explorer, which scouts for a good spot for the next city. Set science to maximum, the rest goes to tax. Build a warrior to scout first, search along the coast if possible looking for whale THE best special. Send your second city to found another city. You might think to keep him around because he's a free support settler but if you think about it as soon as the city he founds builds the first settler> you now have a settler AND a city.
OK now I have 2 cities each with a warrior scouting, they build a settler next. These next 2 settlers go found cities in nice spots that the warriors have exposed and the first cities build warriors for garrison. They also build a horseman if I have tech and another warrior, or phalanx. Then a temple, Then a wonder. Systematic get the 3 max units for marshal law and temple for happiness to keep the peasents working till it's complete.
Those second cities build a warrior for exploring, then settlers. These settlers build a mine if possible for the wonder producing cities, or roads if I'm not on a river to keep up trade. All the while heading for monarchy, you HAVE to get to as quick as possible because it increases your science through less corruption, also because the computer civs don't go straight to it so you'll have an advantage over them till they get it.
After the second founded cities have built 2 settlers each, they do what the first cities did> build 3 units for marshal law, a temple, a wonder.
If I find any archers in huts they head back for garrison duty, unless there's an enemy about then I use the archer to restrict his movement and show strength to demand tribute from him. ALWAYS reject peace unless they throw in gold, NEVER trade tech demand tribute and they'll give it for free! You can get pretty rich quick doing this. Ensuring you can rush build the wonders you want if somebody else near completes it.
Another thing is when barbs come around try to capture them. 150 gold is BIG money early. horsemen are great for this is why I try to keep one in every city.
Finally I get one last city to follow the 3unit/temple/wonder pattern so when I look at top 5 cities they're all mine. They're not gonna be top right away but after they each build 3....
The 2 wonders I must have in ancient are Pyramids, Great Library.
Isn't Sun Tzus ancient too? if it is make that 3
