isau
Deity
- Joined
- Jan 15, 2007
- Messages
- 3,071
Just thinking out loud here.
IMO: Healing should cost Production.
IMO healing is the single biggest flaw in Civ 5 and 6. In previous civs, most combats resulted in production loss through the deaths of units. In 5 or 6 the units are far hardier, which results in units who live from Turn 1 to end game.
We don't necessarily need for units to die more often, we just need the proxy of units in the stack dying to occur. In other words, healing should not be completely cost free. Or, at least, if Healing is free, it should be very weak and the bulk of the fighting handled by either fresh units or units that are healed via Production (or possibly Gold or Faith). In essence, there should be a cost. Taking another civ's capital should leave you depleted somehow, not sitting there with freshly leveled up units ready to invade the next target after 5 turns of healing.
In saying that, there are some balance risks:
IMO: Healing should cost Production.
IMO healing is the single biggest flaw in Civ 5 and 6. In previous civs, most combats resulted in production loss through the deaths of units. In 5 or 6 the units are far hardier, which results in units who live from Turn 1 to end game.
We don't necessarily need for units to die more often, we just need the proxy of units in the stack dying to occur. In other words, healing should not be completely cost free. Or, at least, if Healing is free, it should be very weak and the bulk of the fighting handled by either fresh units or units that are healed via Production (or possibly Gold or Faith). In essence, there should be a cost. Taking another civ's capital should leave you depleted somehow, not sitting there with freshly leveled up units ready to invade the next target after 5 turns of healing.
In saying that, there are some balance risks:
- Ranged units don't take damage when they attack so they should possible be considered on a separate scale from other units, e.g. requiring more Production to heal
- Want to avoid the problem of damaged units sitting around being worthless
- The AI being dumb as a box of rocks