1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Opinions of Accelerated Production?

Discussion in 'Civ3 - General Discussions' started by Psychlone, Feb 7, 2003.

  1. Psychlone

    Psychlone Architect of Aggression

    Joined:
    Dec 1, 2001
    Messages:
    237
    So after a year away from Civ 3, I started playing again, with the new accelerated production. I tried playing without that the other day and it's totally ruined my edge, I am getting stomped.

    Just curious about peoples' opinions for or against accelerated production.
     
  2. WildFire

    WildFire amour

    Joined:
    Sep 18, 2002
    Messages:
    5,185
    Location:
    mIRC
    I have played nothing but accelerated production in most of my PBEM games and all of my hotseat games.

    And in my current tournament game and the GOTM, it is a huge jump going back to non AP.

    But I really like AP, makes for some very interesting games.
     
  3. MTheil3508

    MTheil3508 Chieftain

    Joined:
    Oct 28, 2002
    Messages:
    340
    Location:
    Earth, Milky Way Galaxy
    I always seem to play accelerated production. I hate waiting around forever to get techs. There are some instances were I want to play long and extended games. These are usually huge maps with as little ocean as possible.

    P.S. This is my 300th post!!!

    [dance] [party] :band: [party]
     
  4. Sim_One

    Sim_One Chieftain

    Joined:
    Jul 28, 2002
    Messages:
    1,073
    Ever since I played my first accelerated game, all the games I've been playing from that time on has been accelerated.
     
  5. DaDoo

    DaDoo Chieftain

    Joined:
    Jul 17, 2002
    Messages:
    371
    Location:
    Sacramento, CA
    I've played with accelerated production for a while. Then I started to play games without it. I went through what could best described as "AP withdrawal". It wasn't pretty... but I'm now used to non-AP games again.
     
  6. Turner

    Turner Chieftain Retired Moderator

    Joined:
    Apr 17, 2002
    Messages:
    28,169
    Location:
    Randomistan
    It seems once you go AP, you don't go back. . . I use AP, and wouldn't have it any other way.

    A lady on my civ3 email loop summed it up this way: Why wait for anything?
     
  7. stormbind

    stormbind Retenta personam!

    Joined:
    Feb 1, 2003
    Messages:
    14,081
    Location:
    London
    Not tried AP yet. I think about it, and then I wonder if it will be all rush and no tactics... so put it off until the next game.... and the next.... :p
     
  8. Carbon_Copy

    Carbon_Copy Elemental

    Joined:
    Dec 21, 2001
    Messages:
    623
    Location:
    Indiana, USA
    I don't use AP, don't like it. The way it compresses the playing time doesn't feel right. That and while everything else gets doubled, movement rate stays the same and workers still work the same pace, it just skews the game into something else that I'm not interested in playing. Only reason I would play it would be in a PBEM game, just because it would be such a pain to pass around those save files and anything that gets the game over faster is probably worth it.
     
  9. Aeson

    Aeson orangesoda Retired Moderator

    Joined:
    Nov 16, 2001
    Messages:
    2,686
    AP in many ways lowers the difficulty level of the game. The AI isn't all that good at minimizing spillover (both food and production) without AP, and I'm sure it's worse with it. At higher difficulty levels they don't need a commerce/research boost at all either because of the 4 turn tech limit and the player will just end up with all the AI's cash anyways through smart trading. I almost never get even half what I could from the AI for a trade because they are so strapped for cash with the default rules.

    Basically, it just gives the players a bonus against the AI. The player can alter their terrain improvements and build orders so as to minimize production and food spillover.
     
  10. Klasanov

    Klasanov Catz!!!

    Joined:
    Mar 17, 2002
    Messages:
    189
    Location:
    all your base are belong to us
    Once I started AP, I haven't gone back since.

    It's a little hard to manage though when you get three warriors before any pop increase.
     
  11. Yoda Power

    Yoda Power ✫✫✫✫✫✫✫

    Joined:
    Sep 24, 2002
    Messages:
    13,852
  12. smalltalk

    smalltalk monkey business

    Joined:
    Jan 6, 2003
    Messages:
    1,140
    Location:
    personality zoo
    there is no realistic timeline to Civ 3.

    play without AP: start spaceship before man set foot on the moon.
    pay with AP: start spaceship before man set foot on the moon.

    so: no realistic time-line in Civ 3 anyhow-
     
  13. Ville

    Ville Chieftain

    Joined:
    Feb 16, 2002
    Messages:
    2,814
    Location:
    Espoo, Finland
    Its a very good thing if you like quick games
     
  14. Sim_One

    Sim_One Chieftain

    Joined:
    Jul 28, 2002
    Messages:
    1,073
    Just be careful with invading AI cities that have a lot of food around. In Despotism, the AI will pop-rush those spearmen like crazy, since population now grows twice as fast.
     
  15. efg

    efg Chieftain

    Joined:
    Jan 4, 2003
    Messages:
    32
    Ap makes the game go a little too fast. I mean, having 50+ cities without warring before AD. is a little too fast.
     
  16. MTheil3508

    MTheil3508 Chieftain

    Joined:
    Oct 28, 2002
    Messages:
    340
    Location:
    Earth, Milky Way Galaxy
    It can go a little fast...

    I once lowered the tech rate on a tiny map by 20 and had AP. I had riflemen before I had all my cities connected, and being ahead technologically, my newly created SoD of Medieval Infantry were going up against Infantry.
     
  17. philippe

    philippe FYI, I chase trains.

    Joined:
    Mar 24, 2002
    Messages:
    11,437
    Location:
    Bourgondische Kreitz
    I dont like AP
     
  18. Zarn

    Zarn Le Républicain Catholique

    Joined:
    Apr 14, 2002
    Messages:
    11,589
    Location:
    New Jersey/ Delaware Valley
    I never really tried AP. I will now, since you guys generally think it's great. Is it as addicting as the game itself? (This is not to be answered)
     
  19. kittenOFchaos

    kittenOFchaos Chieftain

    Joined:
    Jan 6, 2001
    Messages:
    6,801
    Location:
    Brighouse, England
    I don't like AP. It is bad enough in the full game that I complete all the buildings quickly and end up having to build military units or wealth without AP doing that in double-quick time.


    With the rapidity of development the game technology to timeline also gets more distorted, something that I don't like neither. Furthermore I don't really see the need of it, just increasing the number of units, how quickly things are built does not make the game more enjoyable as far as I'm concerned.


    You can keep it.
     
  20. china444

    china444 Ain't no thang

    Joined:
    May 10, 2002
    Messages:
    3,991
    Location:
    Battle Creek, Michigan
    I dont like Ap. I'd just rather play classic than fast. I dont like researching Nationalism in 400 ad.
     

Share This Page