Opinions on Cultural Victory

Cultural victory = possibility to experience all the best that CiV has to offer: Domination, Diplomacy, Religion, Science. All these can be used as tools for cultural victory and this is why out of my 30+ wins, most of them a cultural (I only got 2 domination, 1 science and 1 diplomatic).

Everything can very well be used to win whatever victory you want, Culture however is maybe the easy way to win if you focus on multiple parts of the game however.
 
I will say that the BNW CV is by far a vast improvement over the vanilla CV. I like managing my objects of art/writing/artifacts. Making trades to complete theme bonuses, is a mini game in itself.

As for wonder-spamming to achieve your CV conditions, its not really that important as before. Getting archeology to allow archeologists to be built seems the surest way to make sure you get your CV going/finished. along with the 3 Guilds, they should be your hallmarks for your CV now.
 
Cultural victory = possibility to experience all the best that CiV has to offer: Domination, Diplomacy, Religion, Science. All these can be used as tools for cultural victory and this is why out of my 30+ wins, most of them a cultural (I only got 2 domination, 1 science and 1 diplomatic).

This. The new CV in Civ 5 is quite a healthy victory type, even though I didn't like it at first. It's very involving, compared to say, the Science turtle.

My only problem with it is in multiplayer. You require a lot of cooperation from your foes in order for you to win. While the AI might be dumb enough to continue open borders as you complete your 15th Great Work, in MP the atmosphere is tense, and getting open borders with people is extremely hard, so good luck getting your Concert Tours done. My biggest gripe is that swapping Great Works is a facepalm mechanic in MP, because you are so dependent on other people helping you win. It's painfully obvious what someone is trying to do if they request a GW trade, and they're just going to decline and make a mental note to wipe you out later for being such a pansy.

The Great Work swapping in MP is not a very active scene, is what I'm saying. Most people don't even bother to post something for a swap, or even open that interface once.

On the bright side, people often overlook making Great Works and culture in multiplayer completely, and your Tourism is hidden (until you start becoming influential over people) meaning you can sneak up on people to an extent, get those Tourism perks, and cause havoc when Ideologies kick in. The satisfaction of the ninja-culture victory is so good. Remember to generate culture in MP and check Tourism levels, don't be caught with your cultural pants down at 5CPT.
 
I think the best thing about it, relative to G&K culture, is that the victory comes from just being powerful, rather than doing one thing to an utterly senseless extent to deliberately unlock a Project. In G&K, if you did not know that the culture VC existed you would never stumble upon it. In BNW, you are building Culture and Tourism things mostly to get their own benefits, then you find a victory when you start to look for it.

So, I don't altogether agree that it's the VC that requires the most preparation. You won't win if you don't build Culture buildings, but you also won't win Domination if you don't build units, and won't win Diplo unless you ally. The only VC that doesn't obey that is Science. In the end anyway, you are building the Artist Guilds because they are cheap, the culture from the Specialists goes a long way, and the GP's are all useful above and beyond the cost it takes to get them.

Your Tourism also now relates to the other 3 metrics of power - Diplo, Science, and Military. Science helps you beat people to Wonders and unlock buildings earlier, clearly. But Diplo also helps you pass resolutions increasing the culture output of Landmarks and Wonders, which feed Tourism into your Hotels. Also, even conquering will give you Tourism directly through Great Works, and unlike the old passive CV, wiping out cities reduces enemy defense to Tourism because the cities aren't producing Culture anymore. Just a really great VC now.


I also think there's more to achieving the VC than the OP outlines. Musician spam and Internet tech are one way, and they're obviously as powerful as they are so late game wins can happen. But just like Sci or Dom, you're best served by getting a head start in the early eras. People who don't start until late are probably the same people avoiding the Piety tree like the plague. But, pretty simple. If it gives you Culture on a tile, Wonder, or anything else the Hotel affects, get it. If it helps you generate GP's, get it. There are plenty of things early in the game that help you, and even a couple unique frills that give you Tourism directly.
 
Culture is way more fun now. I like collecting art, I like the ruins scramble, I like the idea of influence.

However, it seems like the worst(slowest and hardest) VC on diety/immortal. The AI pumps out such a ludicrous amount of culture, it seems like there will be always a couple civs with an insane culture defense to overcome. Like 50k+ tourism/culture gap by the modern age when your culture machine is really up and running. So you're going to have to kill someone, and if you're killing people, then a domination victory is way easier (though I suppose more micromanagement intensive).

Also to get archeological sites and wonders (certain wonders seem incredibly key to culture), you need to tech really well. In my culture tries, every time I could achieve a science victory far, far before culture.

Anyways, cool VC, but something you'd do for fun/challenge as it is so slow.

Ps maybe I'm doing things wrong, getting ~500 tourism per turn after Internet and 200-250ish around Atomic age, maybe those are really bad numbers and culture is faster than I think :)
 
There are only 2 wonders that I prioritize for CV. Sistine Chapel so that the AI doesn't get. The other is Eiffel Tower because I'm always the first to Radio and it's an easy build. For Sistine Chapel, I often will pop a GE from Leaning Tower and then rush it.
 
1) Generate a bunch of science

You could probably contend that all victory conditions are a variation on this theme, and that those variations give each of the different paths a particular flavour. I don't think cultural victory is all that unique in that way.
 
Culture is way more fun now. I like collecting art, I like the ruins scramble, I like the idea of influence.

However, it seems like the worst(slowest and hardest) VC on diety/immortal. The AI pumps out such a ludicrous amount of culture, it seems like there will be always a couple civs with an insane culture defense to overcome. Like 50k+ tourism/culture gap by the modern age when your culture machine is really up and running. So you're going to have to kill someone, and if you're killing people, then a domination victory is way easier (though I suppose more micromanagement intensive).

Also to get archeological sites and wonders (certain wonders seem incredibly key to culture), you need to tech really well. In my culture tries, every time I could achieve a science victory far, far before culture.

Anyways, cool VC, but something you'd do for fun/challenge as it is so slow.

Ps maybe I'm doing things wrong, getting ~500 tourism per turn after Internet and 200-250ish around Atomic age, maybe those are really bad numbers and culture is faster than I think :)
At the higher levels you will need to bomb the cultural powerhouse with multiple Great Musician concert tours. You can purchase them with faith after finishing Aesthetics and reaching Industrial. Wait until you have all Tourism boosters in place and then buy them. This also hits all other AI with 20% of bomb amount. So helps with catching all, not just leader.

Edit: Also, rather than conquer, you can hamstring other AI. Poach workers and settlers, pillage tiles, etc. You may be required to win International Games. Don't let an AI win World's Fair. Don't do resolutions that give culture.
 
It's my favourite VC out all both civ IV and civ V. It requires attention constantly throughout the game. There's always a relevant wonder to grab, meaning you've always got something to do. It requires by far the most micromanagement with regards to specialists. It requires a lot of AI interaction (spying on ideological enemies, making friends with the strongest cultural civs to make open borders, trade routes and common ideologies more likely). There's lots to do with the World Congress, control of which through City-State allies is very important, whether it be through the manipulations required to pass your World Religion, or deciding when best to go for World's Fair and International Games. In the late game you've got the GS rush to the internet. You also have to get a good faith rate, both for religion in the early game and most importantly for rushbuying great musicians right at the end to bomb your cultural opponent/s. It requires the most constant use of the largest amount of mechanics in the game compared to any other VC, in my opinion by far.
 
Top Bottom