Bkeela
Warlord
Having cruised to another pedestrian Apollo win, with my forces strategically poised around my empire to protect the budding Mind Flower, I wanted someone - even all of them to go to war against me.
Should this not be the default AI programming anyway? Opposing AI factions should not only wish to defeat the player's attempt at victory for the game's sake, but for idealogical reasons.
Such a mechanic could open up some interesting early/mid game choices. Should one trade with an opposing affinity because they have better trade routes knowing that in the late game they will become a serious problem? Or should one trade and support matching affinity factions even though they may be weak?
Should this not be the default AI programming anyway? Opposing AI factions should not only wish to defeat the player's attempt at victory for the game's sake, but for idealogical reasons.
Such a mechanic could open up some interesting early/mid game choices. Should one trade with an opposing affinity because they have better trade routes knowing that in the late game they will become a serious problem? Or should one trade and support matching affinity factions even though they may be weak?