I'd suggest one of the following:
1. Worker, warriors to 3 pop, settler, settler, worker or settler, worker, settler
2. Worker, warriors to happy cap, worker, settler/s - my preference with no close neighbors.
3. Worker, Chop Worker, Chop Settler
Reasoning behind my suggestions revolve around: when building a settler you want improved tiles to expedite the process. Starting a settler at 3 pop usually entails 2 improved tiles while working on a 3rd or chopping a forest. This gets you earlier sites but slows down the overall rate of expansion in most cases.
Growing to the happy cap first then adding a worker ensures 5 tiles will be improved + you now have 2 workers to chop out subsequent settlers very fast. So although your 1st and 2nd city are out slower your 3rd, 4th, and 5th, etc. city will be much faster. Works very well if you don't have close neighbors. This method also offers the greatest speed in tech and gives you more time to scout for ideal city sites.
Choice 3 is very powerful with expansive leaders that start with mining and the timing usually works 2 chops into the 2nd worker with overflow from the 2nd into the settler. Then both workers chop 1x and the settler is complete with 4X forest being used.
These guidelines drastically change with IMP leaders, and even more with IMP leaders with different traits
1. Worker, warriors to 3 pop, settler, settler, worker or settler, worker, settler
2. Worker, warriors to happy cap, worker, settler/s - my preference with no close neighbors.
3. Worker, Chop Worker, Chop Settler
Reasoning behind my suggestions revolve around: when building a settler you want improved tiles to expedite the process. Starting a settler at 3 pop usually entails 2 improved tiles while working on a 3rd or chopping a forest. This gets you earlier sites but slows down the overall rate of expansion in most cases.
Growing to the happy cap first then adding a worker ensures 5 tiles will be improved + you now have 2 workers to chop out subsequent settlers very fast. So although your 1st and 2nd city are out slower your 3rd, 4th, and 5th, etc. city will be much faster. Works very well if you don't have close neighbors. This method also offers the greatest speed in tech and gives you more time to scout for ideal city sites.
Choice 3 is very powerful with expansive leaders that start with mining and the timing usually works 2 chops into the 2nd worker with overflow from the 2nd into the settler. Then both workers chop 1x and the settler is complete with 4X forest being used.
These guidelines drastically change with IMP leaders, and even more with IMP leaders with different traits