Optical
The Fall of the Eleventh
OptNES:
Blueprint Humanity
MAP CREATION STAGE
Blueprint Humanity
MAP CREATION STAGE
NEXT UPDATE: Tuesday 12 June or whenever orders die down
Spoiler :
Who do we owe our existence to? What has this world come from?
Beings have influenced this land, whether or not they have touched any other. Call them gods, spirits, whatever you choose, this is a designer world.
Now look, as we examine the details, people appear. Great cities grow, society puts out roots and, as is always the way, humans begin feuds, vendettas... wars. Soldiers die and kill at the whim of great families, rulers and cities.
It’s into this world that heroes will be born. Conflicts will tear this world apart, diplomats will sew it back together again, and only for it to be broken again... conflict and community destroy and build life, each taking their turn to kick humanity into the dust and then pick them up again.
Welcome to humanity. Madness incarnate.
When it comes to humans, nothing ever goes according to the blueprint.
Beings have influenced this land, whether or not they have touched any other. Call them gods, spirits, whatever you choose, this is a designer world.
Now look, as we examine the details, people appear. Great cities grow, society puts out roots and, as is always the way, humans begin feuds, vendettas... wars. Soldiers die and kill at the whim of great families, rulers and cities.
It’s into this world that heroes will be born. Conflicts will tear this world apart, diplomats will sew it back together again, and only for it to be broken again... conflict and community destroy and build life, each taking their turn to kick humanity into the dust and then pick them up again.
Welcome to humanity. Madness incarnate.
When it comes to humans, nothing ever goes according to the blueprint.
This thread is the beginning stages of a NES that seeks to model the feuds and vendettas of humanity on the scale of and taking its cues from the world of Classical Greece; even though this world will most likely develop in a completely separate direction from the Greeks' homeland, this NES is very much based around the same kind of theme. The struggles of great families are the theme here; like the Greeks, many of them will probably claim descent from a god, and like the Greeks, they will have wars of a number and on a scale that is absolutely astonishing.
Much like their OTL counterparts, the deeds of this NES are set to become the legends of later times, the great literature, the model for societies. Heroes of this day and age are set to be remembered forever.
This NES, however, is set in a world quite different from our own. And that's where you all step in for the first time. I want you to design the map instead of me.
In this map creation thread, you will essentially take the roles of this world's gods. The actual creation process takes a lot of its ideas from EltNES (props to Eltain for his most excellent ideas).
So, without further ado, here are the rules for the creation phase, to be changed at any point by me, the mod:
Spoiler :
Map Creation Phase
Spoiler :
1.1 First Stage
Stage 1 involves creating the shape of the land. Each turn, each player can determine the location of the land and water in one tile, which I will then draw onto the map. To join in this stage, simply post – letting me know that you’re joining – and then post an order.
Islands will be permitted, but we are aiming for a part of a single landmass, and I have veto powers (I am the GM, after all).
After five turns, I will finish off the coasts to my liking.
Stage 1 involves creating the shape of the land. Each turn, each player can determine the location of the land and water in one tile, which I will then draw onto the map. To join in this stage, simply post – letting me know that you’re joining – and then post an order.
Islands will be permitted, but we are aiming for a part of a single landmass, and I have veto powers (I am the GM, after all).
After five turns, I will finish off the coasts to my liking.
Spoiler :
1.2 Second Stage
The second stage of map creation borrows heavily from ‘EltNES: This World is Yours’, and will involve the creation of the natural features on the map. Players will receive between 10 and 20 points per turn, and the phase will last 10 updates.
Please place features where they would be natural, not just randomly strewn across the map.
The second stage of map creation borrows heavily from ‘EltNES: This World is Yours’, and will involve the creation of the natural features on the map. Players will receive between 10 and 20 points per turn, and the phase will last 10 updates.
Spoiler details :
Peak: 3 points, limit of 50 on map
Forest: 16 points to cover about ¼ of a square. You can do smaller fractions of squares for smaller numbers of points. Forests will be limited to about 40% of the map.
River: 5 points, tell me where it starts, ends, what tiles the main river runs through. I’ll do tributaries.
Hills: 3 points. Limited to about 20% of map.
Forest: 16 points to cover about ¼ of a square. You can do smaller fractions of squares for smaller numbers of points. Forests will be limited to about 40% of the map.
River: 5 points, tell me where it starts, ends, what tiles the main river runs through. I’ll do tributaries.
Hills: 3 points. Limited to about 20% of map.
Please place features where they would be natural, not just randomly strewn across the map.
Spoiler :
1.3 Third Stage
The third stage is the placement of the cities, and will return to the format of Stage 1. The stage will last two turns, and each turn a player will determine the location of a city along with its name. Try and stick with ancient-sounding names, as that is the feel I would like the NES to achieve during the NES proper.
The third stage is the placement of the cities, and will return to the format of Stage 1. The stage will last two turns, and each turn a player will determine the location of a city along with its name. Try and stick with ancient-sounding names, as that is the feel I would like the NES to achieve during the NES proper.
When you add to the map for the first time, please include some indication that you are joining in your post, as I will be keeping a list. Please also submit a name and domain of a god, as I will be using these as references during the NES proper to who designed what parts of the map - and perhaps other things. This god will also be the patron of your family if you choose to join the NES proper, although this won't have any actual effects besides flavour.
Incidentally, feel free to participate in only this phase or only the proper NES (or both) as you see fit. I only ask that you're all reliable with orders (and be civil/follow the forum rules).
