just wondering what leads to the lowest maintainance cost?
a normal Organized leader with a courthouse.
or a non organized leader with a holy roman ralithus.
ORG savings for a given city with Population x are roughly:
1+0.2x for default civics.
1.25+0.3x for medium-cost civics.
There's also some fluff to prevent huge jumps from rounding, typically ORG will save 2-5 gold less than this for the whole empire.
Shouldn't be too hard to compare this to the savings of Rathice on top of regular courthouses.
Shouldn't be too hard to compare this to the savings of Rathice on top of regular courthouses.
But it is, since the UU gives an extra 25% off four variables, while Org gives 50% off of one potentially high (1.8 gold per pop) but also potentially low one (.6 gold per pop).
Fewer, larger, more centralized cities will have higher civics maintainence and lower distance and # of cities costs, while a large, spread out empire of smaller cities will have high # of cities and distance maintainence compared to their civics cost.
Also, since High cost civics are 2x the cost of low cost civics what civics you choose to use are important here. Vassalage, Bureaucracy, Police state, and OR all crank up the value of org pretty quickly, while no upkeep civics like nationhood and pacifism cut its usefulness down.
I should note, in communism the org trait wins, and I already said with corps the UU wins.
TMIT
If we're talking playing the HRE Imp gives half off settles (and double GG points) while Org gives half off courthouses, lighthouses, and kicks in right away. Imp saves you hammers earlier but Org saves you money earlier, enough to pay for 1 city per 8 you settle running basic\low civics IIRC. Still, the half off settlers lets you either expand faster or have more turns doing something else in your capital. That's not a terrible opportunity cost tradeoff.
Very few, if any, UB's are as good as a trait.
Pro>Agg in any siege heavy war (since the drill promo line shines in that case), but the Landie doesn't really have any redeeming qualities.
The immediate and early advantages of the organized trait certainly outstrip the UU by itself, like you said
I tend to run OR a lot myself, though I don't run Bureaucracy much.
Wouldn't steel be the turning point rather than gunpowder\rifling?
It's more getting more collateral that makes the difference than the base str of the assist units. I can understand catapults being a bit weak but even then cats+tribs+lbows and a couple xbows and a pike makes a better midevil war stack than using a lot of macemen doesn't it? Its cheaper too.
But machine guns are the only units that naturally resist collateral, and the collateral resistance of the drill line is pretty paltry in and of itself (a single unit barrage equivalent resistance, and barrage is a questionable promo even when it hits 5-7 units), even with drill IV it would normally only take one extra siege unit to hit the collateral cap. I'm not sure why you're saying that's the important factor in the protective advantage.
Plus, if you're going against a competent human I'd think you'd be fawning out with multiple mini stacks and actually getting into a tactical metagame.
As it sits against AI or incompetent humans its the first strikes of the drill line that pay off in better odds and reduced recovery time, and they pay off fine vs any kind of siege weakened unit even if its just drill II longbows going in to finish the job.