There is a special unit to help counter bribes: The Mine. A mine field will kill a diplomat easily. If you haven't researched mine warfare, then you can use the Immigrant. It will cost a lot more money to execute a bribe for each population point in a city. So bring in the Immigrants early to increase the population in a new city. On the diplomat side, you want to try and pick off those low population border cities before they get too big and it becomes cost prohibitive to execute a bribe. I will have to look into this more closely. Will get back to you. Ambush and Armor Piercing are cumulative. However, there is a counter promotion for Armor units: It is called Reinforced hull. We noticed the graphics issue for nuclear strike mission. Unfortunately, the SDK for a nuclear explosion will process much faster than the time it takes for the bomber aircraft to fly over the target. Not sure how to fix it. We considered it a minor annoyance to put up with. At least we have the strategic nuclear strike capability for bombers. I don't believe any other mod has this capability. Just one more reason to play OGI. Yes. You really have to think about which wonders you really need and which city they should be built in. The requirement for strategic planning by every player was definitely intentional. The difference between OGI and other mods is like playing chess instead of checkers. I'm looking at a couple of new leaders for possible inclusion in a future version. If you are referring to National wonders, then you can manually increase the limit to what ever you want by changing the default setting in the CIV4GlobalDefines.xml file. I will have to look into this more closely. Will get back to you.