OrionVeteran
Deity
Not something the AI should do when a big stack is knocking at the door, it was his only hope of survival.
The Civ was broke and couldn't afford to support the cost of having the Army. Money has much more impact in OGI.
I don't have much trouble hitting units that are outside of cities, it is only when they are in a city. Oh, LUV snipers, BTW.
Perhaps the AI city defenses were really strengthened in anticipation of your pending attacks. What kind of units were defensing and what kind of promotions did they have?
Eh, I'm pretty sure NOT. Instructor has to be in his own city. But, I'll test it again, to be 1000% sure.
Instructors can train a combined unit in any city. Exception: Naval instructors must be in a coastal city.
Okay, off the top of my head:
3 units of contemporaneous time period. +1 unit per earlier time period. I think all units have to be of the same period, to combine. ANy extraneous XP points are lost. But all earned promotions are combined into the army (or navy). That's pretty wild. Right after you go to a new era, if you can build 10 XP units, you can combine 4, each with 3 promotions, and end up with an army with 12 promotions. More, if any of the units come with free promotions. That can get kind of insane.
You can even add older units from earlier eras along with units from the latest era. So instead of disbanding old units, you can create a useful combined unit.
Wow, wonder how much I trashed. Funny, you can build a town on top of oil, but you can't plant a corn field?
In OGI, every decision can have consequences. When planting and breeding, you must weigh and decide on how much risk you are willing to take.
No pass-through forts. I built a fort for that purpose, and couldn't use it, I'm 100% sure on that. Is there a variable in an xml file that controls this?
The rule is: Any fort within your own cultural borders can be used by ships as a canal to pass through the land plot.
How about just not destroying the boat, when you create a resource? It doesn't destroy a worker to plant a field. It would save a lot of build cycles, and fhalf as many boats running around. Just make the boat 80 hammers instead of 60.
The work boat is a vulnerable target to many evil things at sea. This is why the game developers made the work boat to expire upon completion of an improvement.
Another problem I run into: when breeding fish with a team of boats, when one boat finishes, the other boats don't go inactive. I think that is because it is possible to replace one with another, so they just keep on breeding, the same one over and over.
Same issue is with multiple workers. You have to watch your worker and workboat stacks very carefully to avoid wasted effort.
I have a similar problem with workers, not stopping when the job is done, they still have the little hammer icon in the corner, even when their dot is green, and retasking them is kinda buggy. I'll select them all, and it will group them and put them on wait, and go to the next unit in the build queue. I have to use \ to go back, and take them apart, tell them to stop current action, before I can redirect them.
Yup. Everybody has that issue in BTS.
I'm playing the Whiny Kapoc, Financial and Industrial. I got ag later, along with science (free scientist didn't show up for a while). No reservoirs, and they are a costly build.
You only get the reservoirs if you start the game with the AG trait.
Speaking of COSTLY builds, what is up with the paper mill? 5400 hammers? It's more than twice other major wonders, for free bookstores? I went to build it in a secondary city, it told me 36 turns, and I went WHHHAAAAAA?????
Did you stop to see what you are getting with the paper mill? A free book store in every city. So every city will get +25 percent research for the book store and the city with the paper mill gets and additional 25 percent. Bottom line: The paper mill needs to be expensive because of the huge benefit you receive.
I did this quest, one where it tells you to plant cities on 16 different land masses. I spent a couple hundred turns expanding drastically, and managed to complete it between start of Ren and Industrial. For a reward: temples in cities greater than 5, or a great prophet. Call me jaded, but with religion restrictions, a GP is no biggie, as only one shrine is really useful. And with all the happy stuff, temples are no biggie. For 30 hammers and spiritual trait, I can make 5 priests. So the temples aren't a big deal, either. Reward definitely not commensurate with the effort, I could have been focusing on conquering others instead.
Have you ever built the Spiral Minaret world wonder? You get +2 gold from all state religious buildings. If you have a lot of cities, that can produce a ton of gold every turn. In OGI there are lots of hidden treasures just waiting for you to find.