Orion071
Home School Tutor
Welcome to round 2 of my Home School thread where I show beginning players that winning on Noble should actually be pretty easy. I'll go step-by-step through my turns and my thought process. Feel free to ask me any question about anything that you don't understand or want futher clarification on.
In this game, I'm playing as Zara Yaqob of the Ethiopians. Zara is Creative and Organized and starts off with Hunting and Mining. Zara is a dream leader for the wanna-be builder. Organized lets you expand a little more rapidly than usual, due to the lower civic maintenance. Creative lets you put cities in their optimal place, rather than forcing you to build next to resources for quicker access. In addition, his traits allow you to build a Library, Theatre, Colosseum, Lighthouse, Factory and Courthouse all at double speed!
Zara's unique unit is the Oromo Warrior, a replacement for the Musketman. The Oromo Warrior is immune to First Strikes and start with Drill I and II. They can be promoted down the Drill line and turn into impressive Drill IV Riflemen. The unique building is the Stele, a replacement for the Monument that gives an additional 25% culture. To me, this is one of the weakest UB's in the game. Zara is Creative, so he doesn't even have to build Monuments to expand borders. Not to mention that early cities don't have all that much culture to multiply anyway. The building is useful towards a Cultural Victory, since when I go cultural, I won't even research as far as Astronomy to obsolete the Stele. My goal for this game is Space, so chances are I will not even feature this building at all.
I will be using a Continents map, Standard size, with low sea level. I'm playing this game on Noble and Epic speed. Here's my starting position:
Hmmm, only Cows in the BFC. I can see what looks like 4 Floodplains to go with the Cows, so that's a total of +7 food (2 from city center, 1 each from the Pastured Cows and the Floodplains). I have what looks like 6 hills, 4 Grassland and 2 Plains, along with 2 additional Plains tiles. That's a total of -10 food for the Hills and Plains, meaning that I'll need 3 Farms or Windmills to be able to work all 20 tiles (pre-Biology). This city will be a production powerhouse in the early game, and has plenty of Cottage potential to be a super-science city in the late game.
I can't really consider moving my Settler anywhere since there isn't anywhere too exciting for him to go. I could move my Scout SW and explore there, but there's a little too many Plains in that direction for my taste. If I find some food resource there like Sheep or Wheat, then I can reasonably place a second city in that direction. I'm a little leery that I'm starting in the desert belt, because large sections of desert don't leave a lot of nice city locations. My first 2 cities in my last game were far away from my capital partly for that reason. However, rivers make Floodplains, and a Floodplain site could make a very nice Cottage city. It's hit-or-miss, depending on how many Floodplains you have.
I can see that Animal Husbandry is needed for those Cows, Pottery for the Floodplains and Bronze Working for the Hills. I'm thinking an early research path of Agriculture -> Animal Husbandry -> Bronze Working -> The Wheel -> Pottery. Yes, with Hunting, I can start on AH right away, but Agriculture is required for Pottery anyway, and will give me a bonus to researching AH. I'll still have AH ready by the time my Worker appears.
I'll start out building a Worker. I'm a little disappointed in the apparent lack of resources around, but I won't let that stop me from starting with the Worker. The lack of early growth will easily be offset by a Pasture on those Cows. A Pasture will turn that tile into a 3 3 1 tile, which is far better than working 2 unimproved tiles at size 2. I want to expand quickly in this game, so my Worker will probably chop a Settler before starting on Cottages for those Floodplains.
I'll start the game later tonight. I won't post the initial save until after I finish my first round.
In this game, I'm playing as Zara Yaqob of the Ethiopians. Zara is Creative and Organized and starts off with Hunting and Mining. Zara is a dream leader for the wanna-be builder. Organized lets you expand a little more rapidly than usual, due to the lower civic maintenance. Creative lets you put cities in their optimal place, rather than forcing you to build next to resources for quicker access. In addition, his traits allow you to build a Library, Theatre, Colosseum, Lighthouse, Factory and Courthouse all at double speed!
Zara's unique unit is the Oromo Warrior, a replacement for the Musketman. The Oromo Warrior is immune to First Strikes and start with Drill I and II. They can be promoted down the Drill line and turn into impressive Drill IV Riflemen. The unique building is the Stele, a replacement for the Monument that gives an additional 25% culture. To me, this is one of the weakest UB's in the game. Zara is Creative, so he doesn't even have to build Monuments to expand borders. Not to mention that early cities don't have all that much culture to multiply anyway. The building is useful towards a Cultural Victory, since when I go cultural, I won't even research as far as Astronomy to obsolete the Stele. My goal for this game is Space, so chances are I will not even feature this building at all.
I will be using a Continents map, Standard size, with low sea level. I'm playing this game on Noble and Epic speed. Here's my starting position:
Hmmm, only Cows in the BFC. I can see what looks like 4 Floodplains to go with the Cows, so that's a total of +7 food (2 from city center, 1 each from the Pastured Cows and the Floodplains). I have what looks like 6 hills, 4 Grassland and 2 Plains, along with 2 additional Plains tiles. That's a total of -10 food for the Hills and Plains, meaning that I'll need 3 Farms or Windmills to be able to work all 20 tiles (pre-Biology). This city will be a production powerhouse in the early game, and has plenty of Cottage potential to be a super-science city in the late game.
I can't really consider moving my Settler anywhere since there isn't anywhere too exciting for him to go. I could move my Scout SW and explore there, but there's a little too many Plains in that direction for my taste. If I find some food resource there like Sheep or Wheat, then I can reasonably place a second city in that direction. I'm a little leery that I'm starting in the desert belt, because large sections of desert don't leave a lot of nice city locations. My first 2 cities in my last game were far away from my capital partly for that reason. However, rivers make Floodplains, and a Floodplain site could make a very nice Cottage city. It's hit-or-miss, depending on how many Floodplains you have.
I can see that Animal Husbandry is needed for those Cows, Pottery for the Floodplains and Bronze Working for the Hills. I'm thinking an early research path of Agriculture -> Animal Husbandry -> Bronze Working -> The Wheel -> Pottery. Yes, with Hunting, I can start on AH right away, but Agriculture is required for Pottery anyway, and will give me a bonus to researching AH. I'll still have AH ready by the time my Worker appears.
I'll start out building a Worker. I'm a little disappointed in the apparent lack of resources around, but I won't let that stop me from starting with the Worker. The lack of early growth will easily be offset by a Pasture on those Cows. A Pasture will turn that tile into a 3 3 1 tile, which is far better than working 2 unimproved tiles at size 2. I want to expand quickly in this game, so my Worker will probably chop a Settler before starting on Cottages for those Floodplains.
I'll start the game later tonight. I won't post the initial save until after I finish my first round.