Round 2 (1125 BC - 115 AD)
After my risky and ultimately lucky assualt on Willem, I'm going to press my luck even more. I'm going to stop production on the Oracle until I can complete a Civil Service slingshot. This was a common occurance in previous versions of Civ IV, but BtS included a nerf. Now, in addition to Code of Laws, Civil Service requires Mathematics as well. I would never attempt this without the research power of my Gold mine and the Financial trait. Normally CoL and Math take too long and the Oracle is gone, but my previous game showed that the Oracle might stick around long enough for me to still get it. Certainly Stonehenge lasted far longer than I though it would.
The benefits of the CS slingshot are practically off the charts. Not only do you get a very expensive tech very early, but you get to wield the power of Bureaucracy far before anyone else. As strong as my capital is right now, with Bureaucracy... just wow. I think it would cut 50-100 turns off of my winning time.
If this doesn't work, and I lose the Oracle, who cares? All I lose is free Metal Casting and a couple of Great Prophet points. Someone else will have an extra tech for me to get in a trade.
I've completed this slingshot on Prince, but I doubt it could be done on Monarch with an unlikely set of circumstances. (no doubt now people will tell their stories of how they did it on Emperor) So if you want to try this and it doesn't work in your game, don't say I didn't warn you first.
Turn 113: OK, so I need maximum science to speed my way through CoL and Math. Cuzco is working on a Library for even more research power. Tiwanaku puts the Oracle on hold to put out another Worker. I need a few more Cottages.
Turn 116: Utrecht comes out of revolt and starts on a Terrace. It's already asking to join the Aztec empire.
Turn 118: Cuzco finishes the Library and I start on a Settler for Red dot. I start working a few more Cottages in Tiwankau.
Turn 119: A few civs are will to swing a deal for Iron Working now. So I dial one up and swing this trade:
Sury was the only one willing to trade Iron Working without me giving up Alphabet. I don't want Alphabet being traded around the AI's. The longer they go without Alphabet, the less trading they can do. I tried to get the slightly more expensive Archery instead of Fishing, but he wouldn't do it.
There is 4 deposits of Iron around, but only 1 of them in the BFC of my cities or even a future planned city. It's in the BFC of Black dot. That will be a nice city with Cows, 2 Gems and Iron.
I didn't want Monty to feel left out, so I give him Pottery for Archery.
Turn 122: Code of Laws is done and Amsterdam becomes the Confucian Holy City. Mathematics will be done in 7 more turns, but that's with Tiwanaku working all Cottages. If I do that, I can't finish the Oracle there that quickly. I'll have to find a happy medium.
There's some very bad news. Monty converts to Buddhism. That means Izzy got to him first. I'm not ready to start my own conversion campaign just yet, so I'd better get my defenses ready instead. Amsterdam works on a Barracks.
A Barbarian city has popped up by Brown dot on my map, but it is 1 space south. Sigh. I guess Barbarians can't read maps.
Pacal has placed a city very close to my capital and it will interfere with White dot. His city is placed to grab the Pigs, 2 Spices and the newly-arrived Iron. My capital will cover this city in 2 more border pops, so I suspect that it will eventually flip to me if I leave it alone.
Turn 124: My Settler is done and heads to Red dot. Barbaians are coming out of the southern fog, so Cuzco needs to build some more defenders.
Turn 128: 3 Barbarian Warriors converge on Tiwanaku. It needs to whip an Axeman to defend itself. I need to chop a Forest to keep the Oracle on pace with Math. Both will be done in 2 turns.
Turn 129: I settle Red dot as Machu Picchu:
I won't be able to develop this city as quickly as I'd like, because all of my Workers are around Tiwanaku. They'll get to it soon enough.
Turn 130: Ah, the sweet smell of victory:
This of course will just be huge for me. Now the necessary civics swap:
I go into Bureaucracy and Organized Religion at the same time. With only 1 Jewish city, I didn't think I needed OR before now. But a high priority will be placed on Jewish Missionaries so I can convert my cities and my neighbors.
Turn 132: Amsterdam finishes the Barracks and will start making troops. Tiwanaku is a science city that needs a Library. Cuzco will make a few more Archers and Axemen and then continue making Settlers.
Now that I'm out of the revolution, Aesthetics is next on the way to Literature and the Great Library. The Parthenon is another nice wonder for me. My cities may be going a little wonder crazy for a while.
Turn 137: My first Missionary is done. He'll go to Cuzco so I can make them there as well.
Turn 138: Cuzco converts and begins its own Missionary. My Workers have hooked up one of the Ivory tiles at Red dot and happiness abounds.
Turn 145: A Missionary fails in Amsterdam so I have to waste a second one there. Now Cuzco, Tiwanaku and Amsterdam are building Missionaries.
Aesthetics is done and Literature is next. I have a decent number of Axemen now, so after I convert Pacal and Monty it will be time to REX again.
Turn 146: Izzy is a busy bee. She's already converted Monty, Sury and now Joao. I think some of it was her doing and some was the fact she built the Buddhist Shrine. Even my new city of Machu Picchu is now Buddhist. You know what? I give up. If you can't beat 'em, join 'em:
Look at that. Everyone is Buddhist except Pacal. Well, the world is united under one religion, it will just be the one out of seven that I won't found! But you've got to roll with the punches and not everything always goes according to plan.
Turn 150: A Great Prophet is born in Tiwanaku. Izzy got a second one a little while ago. I'm worried about her lightbulbing Theology. She doesn't have Monotheism yet, but she'll probably get it soon. I have to make a quick detour through Meditation because no one will trade it to me.
Turn 151: That's better. Meditation is mine and that frees me up to do this:
Christianity is mine and it's founded in Utrecht. I go back to Literature.
Turn 153: Literature is done and I'm going to switch to Drama. That's early for Drama in a normal game, but I want Theatres and the ability to make Artist specialists without having to go into Caste System just yet.
A Settler is done and he heads to Black dot. A few more Settlers are in production.
I capture the Barbarian city south of Tiwanaku. It was 1S of Brown dot on my map, but it still claims all of the resources so I keep it. Hey, it saves me a Settler and I get a Worker out of it too.
Turn 155: Izzy asks for Alphabet. That's a bigger tech than I'd like to give, but Joao has it already. I say yes. She's Pleased with me now.
Pacal has Hinduism spread to one of his cities and he converts. Hmmm, maybe you should have thought that through, Pacal.
Ugh. Monty has enough on his hands right now. I've been checking up on him every few turns or so. For those that don't know, if you go to the trade screen, you can ask him to go to war with someone. If he's says "We have enough on our hands right now", that means he's gearing up to attack someone. Is it me? A few turns ago, he was willing to declare on Izzy, but I didn't have enough to give him. I check the power graph. Hmmm, I'm miles ahead of him in power right now. I can't see Izzy because I don't have enough EP's with her. Could it be her? I shift a few more units to Utrecht just in case.
Turn 160: Drama is done and Currency is next. A stupid Barbarian city is up near Black dot keeping me from settling there. I have a couple of Quechuas and an Archer in the area, but that won't be enough. I send an Axeman to help.
Still no movement from Monty. Pacal isn't really happy with me right now and he's right next door too. I'll need a bigger military.
Turn 161: Pacal knocks out one of the two Warriors in the Barbarian city. I send my 2 Quechuas up against the sole defender and win. I raze that city, but it allows me to build Ollantaytambo:
This will be a very nice city once it gets going.
Turn 166: Here's the far north city I said I had my eye on:
Yeah, Cows, Gold and some important Stone. A lot to like there. I've also put a city down on Pink dot. My economy is being stretched thin, but with Currency in next turn and some more Courthouses, I should be fine.
Turn 167: Currency is in. I sell off a few cheap religious techs to keep my science rate high. Metal Casting will be next.
Turn 169: I found Green dot. Now my economy is pretty bad, but I have the 10 cities that I was planning on.
Turn 171: Heh. Pacal sees the light and goes Buddhist. Wow, that's everyone. That Shrine must be bring in a mint.
Turn 174: Metal Casting is done. Everyone starts on double-speed Forges. Once I get the Gems online it's an extra +2 happy as well. My happiness cap still isn't where I want it to be so Monarchy is next.
Turn 180: When I'm 1 turn from Monarchy, I notice Izzy switching to Hereditary Rule. She and Joao both have it. I give Izzy Math for Monarchy and 120g. I switch into Hereditary Rule.
Music and the free Great Artist will be next.
Turn 181: I'm out of revolt. My happiness cap is much larger now and Music will be done in 9 turns.
I'm going to stop here. The REX phase of my game is over. Next, I'll be growing out my cities and building quite a few wonders. The Great Library, The Parthenon, heck, just about any one that hasn't been built yet. I'll have to be careful about the AP, though. Not all of my cities are Buddhist yet, and the last thing I need is Izzy building the thing and declaring victory. I bet if I built it, I could win right now. I won't do that since I want to win by culture.
There hasn't been a lot of culture building right now, but that's OK. 90% of the culture you generate to win the last comes in the last 100 turns. I've got lots of time. Once I start spamming wonders, I'll get my 3 cities up there fast enough.
Here's a shot of my Domestic Advisor:
You can see that my populations aren't very high (mostly because nearly every city just whipped a Forge), so I've got a lot of room to grow. Most everyone is working on the key infrastructure (Terrace, Courthouse, Forge, Library, Theatre). Soon I'll start spamming wonders.
Here's a shot of the known universe:
There's my 10 cities. I'll almost certainly build 1 more in the Tundra south of Utrecht to grab Fish, Silver and Marble. Monty and Pacal are close by, but everyone else is off to the west. I should only really have to worry about Monty and Pacal. Will Pacal attack me? I don't really know his tendicies. Monty still has enough on his hands right now, but he could be like that this whole game in our lovey-dovey Buddhist world.
Here's a shot of the tech screen:
Calendar would be nice. I have Silks, Dyes and Sugar in my territory right now. I may not get anyone to trade it to me if they decide to try to build the Mausoleum of Maussollos. You know I like that wonder. I may have to detour to there first.
Here's the save:
View attachment Huayna Capac AD-0115.CivBeyondSwordSave