Well, I moved the Warrior 1E and found some Sheep. I have enough food in the BFC already so I settled in place. Settling reveals Wheat and Gold to the NW. Gold is so powerful that it needs to be a high priority. Let's take a look at the capital in more detail...
OK, so there's 6 Floodplains, Pigs, 5 Grassland Hills, 1 Plains Hill, 3 Grassland Forests and 2 Plains Forests. There's 13 riverside tiles, which makes a Levee extremely powerful later on. There's plenty of food to use every tile and enough to make Slavery very powerful. This will mostly be a commerce city with all of floodplain cottages, but Mines on the Grassland hills will provide enough hammers for some nice early production and some wonders.
The early turns are all about exploration. Don't just go off in one direction. First you need to make a loop around the capital to plan cities 2 and 3. I like to reveal at least 10 tiles in every direction. Don't leave any tiles unearthed. I remeber following an SG where they went waaaay out of their way to establish a city by Copper 20 tiles away, but there was another right next to the capital.
Very quickly, I meet this guy:
Joao must be very close to my SW and is a definite rush target. I'm sending my Warrior that way to see how close.
Not too soon after, I meet this guy:
Ragnar is a dangerous opponent. Financial and Aggressive, he'll outtech you and then attack with superior troops. He could be a good candidate to convert to my religion and be a tech partner.
On that same turn my Warrior popped a hut and got experience. My initial Warriors (or Scouts) always get Woodsman I/II. I'm fortunate to get both right away. Now my Warrior can move 2 in Forests and Jungles. This gives me a big advantage in hut-popping against Civ with normal Warriors.
I like that we've met a few Civs already and we're not isolated. We can make tech trades right away.
My exploring Warrior found another hut:
Well, it's not BW, but a free tech is a free tech. It's not on my projected path, but I can use it to research AH directly instead of going through Agriculture.
The very next turn:
I can convert right away and not lose a turn because I'm Spiritual. My exploring Warrior discovers more floodplains and 2 more Gold mines to the west and directly north of Joao. Expansion in that direction seems certain but I may lose that prime spot to his Imperialistic quick Settlers.
On turn 21, my Warrior appears. Delhi is size 3, and I start on a Worker. The second Warrior will also go exploring. I don't need a garrison quite yet.
Turn 29 and Animal Husbandry comes in. There's 2 Horses - one directly north of Delhi's BFC and the other just to the west. Delhi will expand to cover the first one pretty quickly, so there's no rush to place another city quite yet.
My Woodman II Warrior popped another experience hut! Welcome to the brand-new Woodsman III. +2 First Strikes, +50% Forest and Jungle attack, +15% Healing rate for units in the same tile. Wow, that's pretty awesome. It makes the Warlord Medic III unit a little less necessary.
OK, maybe this is a little overkill:

Well, he can't get any more experience from animals or barbarians. I'll have to upgrade him now. It will be interesting to see how he ends up.
Turn 44: My opening moves have been Warrior -> Worker -> Warrior. Now Delhi is size 4 and I start on a Settler which will be done in 15 turns. This is sooner than I thought I'd build a Settler, but I really want to beat Joao to the site to his north. Here's a preliminary dotmap:
White is Delhi and Green on the far left is Joao. Red is the site that I want right on Joao's doorstep (4 Floodplains, 2 Gold and Silk). I'll be fighting his culture and eventually be fighting Joao if I take that spot. Yellow is a good second spot, but it would probably be just as good 1SW of its spot (loses Wheat, but gains Sheep). It would gain an Oasis, but also more Desert tiles. I don't know yet. Black and Teal to the south don't gain a lot of resources and are later targets. Light Green to the east has a big-time food shortage due to all of those plains. It won't be a very good city until Biology. I like Blue and Pink in the east. They get a lot of nice resources. I don't know if Ragnar is near there or not.
Turn 50 and I get a quest:
This isn't one that I'll do most likely. 7 Stables means 7 cities and that's a lot. The reward isn't that great either. +1 Food for Stables is probably the best.
It turns out Rangar is in the east, next to Pink Dot. More Horses are in the fog in Pink Dot's BFC, so it's a very nice spot now.
Turn 59: The Settler is done. Red Dot is available, so I'm going to go for it. Delhi starts on another Worker. Pottery is in, so my first Worker can start on some Cottages. One of my Warriors will fogbust the path for my Settler and eventually garrison the new city. My 3rd city will depend on where the Copper is. I'll definitely need better troops than Warriors.
Turn 63: Bombay is settled, and boy is it a beauty:
Yeah, Cows too! What a great spot, except for that annoying green border nearby. Take a look at the minimap. This is a huge continent for only the 3 of us and there's even more to the east of Joao. Bombay starts on a Fast Worker because the 2 I have will be busy improving Delhi for the near future. 3 Workers isn't too extreme considering all of the nice tiles I can improve now. Plus, I'll be building a third city soon and a 1:1 ratio of cities to Workers is what you should aim for.
The very next turn, the game says that Bombay is asking to join Portugal.

Wow, is that annoying. I think that's one of the worst things about this new expansion. Not even Bhruic's patch of the patch seems to address this.
Turn 71 and Bronze Working is in. The only Copper is on the Grassland hill just south of Teal Dot, but I can't move Teal Dot any farther south without losing its Cows. Well, we'll have to make do with Chariots until I see where the Iron is hiding.
I can immediately revolt to Slavery and I break out the whip:
I'm only losing the 2 unimproved floodplains, so it's no big deal. The Granary will allow me to grow back very quickly. After the Granary, I'm thinking about chopping Stonehenge. Stonehenge is great for 2 reasons: 1) the Great Prophet point will help me get the Hindu Shrine and 2) The extra culture will help Bombay fight off Joao. I'm researching Writing because Libraries will be useful in both of my cities right now.
I'm going to stop here and field questions from anyone who wants to ask. Here's the current save and the initial save so people can play along or compare their own shadow game.
View attachment Gandhi BC-2225.CivBeyondSwordSave
View attachment AutoSave_Initial_BC-4000.CivBeyondSwordSave