ROUND 2 - (2225 BC - 575 BC)
Let's not forget everyone, we're only at 2225 BC. As far as I know, Joao and Ragnar still only have 1 city. I have a Warrior hanging around each one to make sure. It's far to early to worry about one of them attacking me yet. It's also a bit too early to worry about converting Ragnar to Hinduism. I'd either need Meditation for a Monestary or Monotheism for Organized Religion. I'll get to it in due time.
Turn 72: With the whip complete in Delhi, I switch to Stonehenge. I'll speed it along with a couple of chops. My uber-Warrior sees that Joao's capital has 3 Clams and Cows in the BFC. GP Farm, indeed.
Turn 73: Joao builds a city by the Horses to his SE. He has a Worker building a Pasture. That would be slightly worrisome for an Axe rush, but Chariots don't do that much to Swordsmen. My other Warrior circling Ragnar sees that he has Copper in his BFC and it's mined already. Now THAT could be trouble.
Turn 76: Bad luck for me because Stonehenge is built in a far away land. I thought that was a bit late for it, but it was worth a shot. Delhi will switch to a Warrior because it doesn't have a garrison right now.
Turn 79: Pestilance hits my Pig pasture, destroying it. I immediately move my Workers to replace it.
Turn 81: Writing is in along with my Warrior. I go and sign Open Borders with both Joao and Ragnar. Open Borders is a nice way to get an early relations boost. Plus it will allow me to scout out their territory and see their defenses. It's a good idea to Open Borders with everyone you can as soon as you can. The only time I wouldn't do it is if I'm worried about the AI going through my territory and settling areas I'm blocking off for my later use. Say I settled Pink and Blue dots, completely cutting Ragnar off from the rest of the continent (it wouldn't, but let's pretend). I may decline Open Borders with him, pinning him in his tiny little area. Of course, most AI's in this situation would build a stack of Axes and bust out, but that's the risk you take with that tactic.
Delhi switches to a Barracks and I start on Iron Working.
Turn 82: I move into Joao's territory and see a Worker mining a Plains tile. The only reason that Joao would be mining a Plains tile is if there's Iron there and I can't see it. So not only do I have no metal right now, but both of my opponents have it in their capital's BFC! Ouch. On the plus side, his capital has a single Archer in it and a Settler waiting for an escort. Not much defense there yet.
Turn 86: Well this is interesting. It turns out that there is more to this island past Ragnar! I move through his territory and meet Tokogawa.
(Whoops! lost the screenshot)
And Japan has Axes already too!
Fortunately, he won't Open Borders with Ragnar and Ragnar completely blocks the small land bridge to the rest on the continent. My Warrior moves through to see what else is out there.
Turn 89: Tokogawa coverts to Judiasm (it was founded a few turns earlier and not by him). That means the Jewish founder must be pretty close by too. This just got a whole lot more interesting.
Turn 90: Ragnar founds a city right next to Kyoto. Normally this would cause a lot of tension between the two, but the AI's hidden "warmonger's respect" means that they're Pleased with each other still. I need to hasten Ragnar's conversion to Hinduism so I can sow some distrust between them.
Turn 92: Japan's capital is blocking off the land bridge to the rest of the continent so I can't meet the Jewish founder. I'm going to hug the coast and see if I can see one of their ships or something.
Turn 95: The Barracks are in. My Workers have hooked up the Horses so I can make some Chariots. First I'm going to start a Settler so I can immediate settle by any Iron around.
Turn 97: Iron Working is in and... it's all the way in Blue dot's BFC. That's much farther away than I would have liked, but I have to take it. Also, it's in the second ring, so I have to build a Monument and wait for the border to expand. That sucks. This calls for a change in plans. I need to get Montheism and Organized Religion so I can easily spread Hinduism around. Masonry is required first. I whip a Settler in Delhi and work on some Chariots.
Turn 99: Bombay grows to size 2, so I start on a Monument and whip it the next turn. It needs its borders popped so I can use the Cows and second Gold.
Turn 101: IBT, I see this screen:
So from this I can deduce that maybe only 1 other civ has 3 cities yet. I'm about to get my third, so I'm in good shape there.
Turn 102: Masonry is in, and so is my first Chariot. I send him down to reinforce Blue dot. Delhi works on a second Chariot. Monotheism is up next.
Turn 103: Vijay is founded. Let's take a look:
As you can see it has 4 nice resouces, but none of them in the first ring. A monument is a high priority. I'll work the best hammer tile available to get it done quickly. I'll also send my Workers down there to hook up everything when its ready.
Also, you can see that at -5gpt, I'll need to turn down the science slider soon. I'll wait until after Monotheism.
Turn 105: A second Chariot is complete. I switch to a Library, which I'll quickly whip. Delhi is producing 20 beakers a turn, so the Library is worth +5 beakers. Not too bad.
Turn 109: Montheism is in and I switch to Organized Religion. Next will be Priesthood for Temple and maybe the Oracle (although I doubt it).
Turn 113: Priesthood is in. Next will be Alphabet. I need to know how much the others know. I complete another Chariot so now all 3 cities have a Chariot defending. Delhi is at its max happiness due to an earlier whip, so I cease growth by working mines and other high-hammer tiles. I want to see if I can get the Oracle.
Turn 118: The Monument is done in Vijay. Next will be a Granary. Bombay's borders just popped, so its Worker can now Pasture the Cows. It's working on 2 floodplains cottages while slow building a Granary. I should be able to whip it in a turn or two.
Turn 120: Three forest chops later and...
Let the debate begin! I'm taking Metal Casting for 3 reasons: 1) It's the most expensive one I can get besides Theology 2) Forges are a nice increase in hammers 3) Forges will multiply the happiness of my Gold.
Code of Laws is still a high priority - most likely right after Alphabet. Monarchy is a good choice for higher levels with a low hapiness cap, but we're OK there for right now. Theology and Christianity might be the choice for a Cultural win, but I don't think that's an option in this game.
Next for Delhi will be a couple of Hindu Missionaries - one for Vijay and one for Ragnar. I need to get him converted before he gets hungry and has me for a snack.
Turn 127: Finally, the founder of Judaism is revealed:
Well, that's a surprise. I don't have a lot of experience with Stalin, so I don't know what to think right now. Obviously he doesn't like our different religions, but he's still willing to Open Borders. Both Missionaries are on their way. I start a Hindu Temple in Delhi. After 1 turn, I can whip it. I want the Temple so I can run a Priest specialist. I want to hurry the birth of my Great Prophet so I can profit from the Hindu Shrine.
Turn 128: Another unexpected twist:
Hinduism spreads naturally to Joao and he converts. He has a 4-city empire closely packed in the jungle. He didn't pick very good sites. All of the jungle is hard for him to clear. I'm actually not happy about this development. This means I'll get a "You attacked my friend" demerit from Ragnar when I finally attack Joao. Oh, well.
Turn 131: Both Missionaries do their job. Vijay pops its borders and Ragnar converts to Hinduism. I run a Priest in Delhi. The Great prophet is expected in 10 turns. I'll rush that a bit more with a few Scientists as well. This shortens the time to 4 turns. Running 2 Scientists for 4 turns won't give me much of a chance of a Great Scientist.
This article explains how Great People are generated. Running 2 Scientist for 4 turns won't really affect the 11 turns I've been getting only Prophet points. I'll have roughly an 8% chance of a GS.
Turn 132: Alphabet is in. Let's look at the tech screen:
Not too bad. No one else has Alphabet or Metal Casting yet. Toku and Joao don't even have Mysticism yet, so they have none of the religious techs. Stalin has Math, and everyone else has Archery, Fishing and most likely Sailing. Honestly, I was expecting worse.
Unfortunately, only Joao will trade with me. Ragnar is a jerk, and will only trade is Pleased (not sure?) or even Friendly. Even at +4 relations, he's only Cautious due to the fact that he's Aggressive and I'm a pacifist. Warmonger's respect works against me in this case.
I want Ragnar happy with me, so I gift him Masonry and Polytheism in an attempt to boost relations. No dice.
I gift Joao Mysticism for a different reason. I don't want to trade away Alphabet or Metal Casting, so I need to unlock my other techs to trade him.
Turn 133: Here's my first tech trade:
Normally, I don't trade for such small techs. Every Civ has a number of techs they will trade you before saying "We Fear You Are Becoming To Advanced" or WFYABTA for short. This number isn't the techs you get from him, it's the number of techs you get in trade from ANYONE. The number is different for everyone, so most people don't like to waste them on garbage techs you can research in a few turns anyway. I'm making the trade for a couple of reasons - 1) I really want Sailing so I need Fishing first 2) These guys don't have a lot for me to trade for anyway.
Of course everybody has Sailing already. I have to wait until next turn to trade for it.
Also, I fire my Scientists because they're giving me a much higher % chance for a GS than I thought. I guess I need to read that article again.
Well, this will only delay the Prophet for a couple more turns.
Turn 134: I trade Monotheism to Joao in exchange for Sailing. I get a small bump in science due to some new foreign trade routes.
Turn 137: The expected Prophet arrives.
The Shrine will give me 4 gpt right away and hopefully a lot more in the future. Plus it increases the chance of Hinduism spreading to more cities. A win/win all around.
Bombay reaches size 4 so I whip the Library it's building. The culture will be nice to fight off Joao's capital.
I gift Priesthood to Ragnar. This finally bumps him up to Pleased status. I think I'm pretty safe from him for now. He has 2 Jewish civs on his doorstep that don't like him. He'll target them before he targets me. Stalin and Tokugawa can't attack me without going through Ragnar. Good times.
Joao is a bit more troublesome. He's up to five cities and he's starting to move into territory that is rightfully mine. Rather than attack him (he has Iron so he has Swordsmen and Axemen), I think I'll do a burst of expansion myself. Yellow dot will be next since the Gold and floodplains will give me more science potential. Pink dot is still available although Ragnar built a city that will compete with it a bit. Black dot will have to be moved 1NE so it doesn't overlap Joao's newest city and I'll move Teal dot 1E so it doesn't overlap Black dot. Those 7 cities will give me a solid base to attack Joao. By then I should have Catapults, and I may even wait until Macemen to fully commit my troops.
Iron will be hooked up next turn. Vijay is a pure production city that will focus on troops. Delhi and Bombay will produce the Settlers and a few more Workers.
I'm going to stop right here. Here's the save and I'll post a few summary screenshots later tonight.
View attachment Gandhi BC-0575.CivBeyondSwordSave