1. Firaxis celebrates the "Asian American and Pacific Islander Heritage Month", and offers a give-away of a Civ6 anthology copy (5 in total)! For all the details, please check the thread here. .
    Dismiss Notice
  2. We have selected the winners of the Old World random draw and competition. For the winning entries, please check this thread.
    Dismiss Notice

Orions Mod Collection

Discussion in 'Civ4 - Mod Components' started by OrionVeteran, Jan 26, 2010.

  1. smeagolheart

    smeagolheart Monarch

    Joined:
    Sep 4, 2007
    Messages:
    924
    Location:
    Phoenix, AZ
    Shrimp bonus seems to be missing from the Cathiginian UB.
     
  2. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    Now you can easily add the shrimp resource.
     
  3. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    The Aviation Mod for BTS 3.19

    When it comes to air combat, there is no room for second place. This mod adds 15 aircraft and one anti-aircraft gun to bring new life to the air war in Civ4. I take no credit for the graphics, which are all available in the downloads database, and I thank each of the respective developers. The aircraft missions and promotions are very realistic and you have much to choose from: Reconnaissance, Interception, Long range Strategic bombing, close air support, carrier operations, and stealth. There are two new techs: Jet Propulsion and Advanced Metallurgy. There are two new buildings: the Airfield and the Parts Plant. There is also a new resource: Titanium, which is a prerequisite for the late model aircraft. This mod is currently available in both WoC and standard formats. There is no SDK or Python, so it should be an easy merge into your respective mods. See first post for download.

    May the Air "Force" be with you!


    Orion Veteran :cool:
     
  4. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    The Navy Mod for BTS 3.19

    I have added the Navy mod to the first page listing of Mod Packs. Sea trade merchant missions, Piracy, looting and over 20 new units to meet your maritime needs. Who need CIV5 when you still get over 50 downloads after only 1 day. Wow! :dance:
     
  5. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,556
    Gender:
    Male
    Location:
    Canberra, Australia
    @Orion Veteran,

    In your health care mod you use python to increase the population in each city by one, isn't this achieved simpler using the XML tag <iGlobalPopulationChange> for the building?

    IE <iGlobalPopulationChange>1</iGlobalPopulationChange>

    I've had a request to merge your health care mod into RoM ;)
     
  6. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    Hmmm. That just might work and eliminate some python code. Can you test it and let me know? If it works, I will update the mod.
     
  7. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,556
    Gender:
    Male
    Location:
    Canberra, Australia
    I have not tested it for your building but it is the way a number of wonders and normal buildings achieve that result in RoM. Not all of the normal buildings with this function stayed around for long because they were considered OP.
     
  8. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    The Limited Religions modcomp is now multiplayer compatible! :) See download page for the update.

    Enjoy!
     
  9. keldath

    keldath LivE LonG AnD PrOsPeR

    Joined:
    Dec 20, 2005
    Messages:
    7,043
    Location:
    israel
    well done my good sir!

    thank you very much!!!
     
  10. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    The Library of Nineveh for BTS 3.19

    The Royal Library of Nineveh World Wonder is now available for download (See first Post). The Royal Library of Ashurbanipal was discovered in a palace in ancient Nineveh, capital of Assyria, in northern Mesopotamia (modern day Iraq). The of King Ashurbanipal (668 - 627 BC) was the last great king of the Neo-Assyrian Empire and the palace is the second most important library discovery of the ancient world. The library is a collection of thousands of clay tablets and fragments containing texts of all kinds from the 7th century BC. Among its holdings was the famous Epic of Gilgamesh. Due to the sloppy handling of the original material much of the library is irreparably jumbled, making it impossible for scholars to discern and reconstruct many of the original texts, although some have survived intact. The library of Nineveh is much older than the Great library of Alexandria and is available much earlier in the tech tree. Thus, it is historically correct. My old wonder, which was a duplicate of the Library of Alexandria has been replaced by the Library of Nineveh. Sorry it took so long for the update.

    Enjoy!
     
  11. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    The Army Mod for BTS 3.19

    At long last, I have released the Army mod to the first page listing of Mod Packs. This mod allows players to combine the strength of multiple units into one powerful Army unit. The Army is a fundamental capability brought back to the CIV4 battlefield. The game will never be the same again.

    Who wants to play Civ5, when you can have Armies in Civ4? :mwaha:
     
  12. SIMPA

    SIMPA Prince

    Joined:
    Sep 17, 2007
    Messages:
    367
    Location:
    Zagreb,CROATIA
    Pozdrav OV!
    Just one question please...
    Do you have any plans to do airbombing mission for DCM?
    Is it possible that you include more than 18 civ dll?
    :p
     
  13. Dancing Hoskuld

    Dancing Hoskuld Deity

    Joined:
    Jul 5, 2004
    Messages:
    23,556
    Gender:
    Male
    Location:
    Canberra, Australia
    On your Health Care Mod :- have you thought of adding a new wonder "Hippocratic Oath" and a building for the Great Doctor? I have both in my RoM version and can give you a copy for you to fit in if you like. Or you can just get it from Great Doctor for RoM . I thought the movie was by Arian but I can't see it on his list.

    I have also done some work on Tsentom1's Great Bath python wonder. Currently if you load a game it forgets that the bath has been built so that you loose the extra population boost when you build a city. It still remembers that the bath provides water to neighbouring plots. My fix is not perfect as on load it assumes that the civ who owns the great bath built it. I have seen two totally different bits code on how to get the game to remember between sessions but have not managed to get either working yet.
     
  14. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    No plans at the moment. My goal was to restore the original "Ranged Bombardment" component to BTS 3.19 format.
     
  15. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    I haven't looked at the wonder yet, as I am currently working on my next logical mod after the Army mod: The Naval Fleet mod. As the Army mod combines land units to form up the Army unit, so the Naval Fleet mod will combine sea units to form up the Fleet unit. The Naval Fleet mod will take several weeks to complete.

    I'm sure the problem with Tsentom1's Great Bath python wonder can be fixed in the Python.
     
  16. topsecret

    topsecret Believer Supporter

    Joined:
    Feb 11, 2010
    Messages:
    5,759
    Gender:
    Male
    Location:
    At the Foot of the Cross
    There is a onLoadGame Check in EventManager.py
     
  17. Jennvare

    Jennvare Prince

    Joined:
    Jan 10, 2010
    Messages:
    371
    I seem to remember in a post for one of your mods that you were doing a "Grand Inquisitions Mod" that would have all of your mod components. Has that been completed or still in process?

    I've actually wanted to have a scenario where all of your components were included. I am not very good with merging mods so I'm hoping this is still going on.
     
  18. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    I have a working version of Grand Inquisitions, which plays beautifully. But like a Civ4 gamer, who says just one more turn; I keep adding just one more mod. When that mod is done, then again, just one more mod. My real goal is to finish the Naval fleet mod, the Air Armada mod and upgrade the Mine Warfare mod; then release Grand Inquisitions.
     
  19. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,840
    Gender:
    Male
    Location:
    MN
    Can you also make everything workable as in BUG also:rolleyes:
     
  20. OrionVeteran

    OrionVeteran Deity

    Joined:
    Dec 25, 2003
    Messages:
    2,443
    Location:
    Newport News VA
    Grand Inquisition includes WoC formatted mods and BUG.
     

Share This Page