Colonel Civanator walks into the great hall where many of the citizens have gathered to hear his speech. He walks up the steps where the Shogun is seated, alongside him General Provolution. He proceeds to hang maps for everyone to see, and then he begins.
I have been starting on a plan to destroy or severely crush our neighbors, the Romans. They might be hooking up Iron soon, so we have to build up now.
The basis of this plan relies upon our ability to hook up our horses ASAP. Horsemen are a vital part to this plan. Building our horsemen now to prepare for upgrades would greatly improve the probability of this plan to succeed. The faster we get to Chivalry before they get to Feudalism the better it will be for us.
I have made a quick map just over viewing a proposed plan of attack.
Group I would need to consist of 7-10 Samurai, because they will be attacking a town, or a walled town on a hill. These are the odds of winning for an attack if it is a City or Walled Town:
Group II would need to consist of 12-20 Samurai because they will be driving straight for the capital if all goes well. Their odds of winning are (In Antium):
Group III would need to consist of 7-10 Samurai because they are attacking Pompeii, which is on a hill. So their odds of winning are the same as in Neapolis.
Key: 14.3% - 23.8% - 34.2% are the odds of (respectively) a Regular, Veteran, or Elite Samurai winning against the said unit.
Looking at our odds of winning against a Legion or Pikeman, you may think this may not work. That is why we must prohibit them from connecting their iron! This map here shows how we can block their means of a road effectively:
Green Dots: These are where we absolutely need some type of unit to block a road. This is can be a vital part to success.
Black Dots: These are where we can put units, but we have time to get to them as it takes longer to build a road there.
Dark Red Dots: These are where we will have to block if Pompeii's borders expand.
Red Dots: These units may not be needed even if the borders of Pompeii expand, but they would help just in case.
This is a critical part to determining our success, or failure.
Note: I could not include the possibility of catapults in our winning percentages. Catapults would help for the beginning assault
Another Note: I am refining this proposal as you reply so bear with this rough draft.
Any questions or suggestions?
I have been starting on a plan to destroy or severely crush our neighbors, the Romans. They might be hooking up Iron soon, so we have to build up now.
The basis of this plan relies upon our ability to hook up our horses ASAP. Horsemen are a vital part to this plan. Building our horsemen now to prepare for upgrades would greatly improve the probability of this plan to succeed. The faster we get to Chivalry before they get to Feudalism the better it will be for us.
I have made a quick map just over viewing a proposed plan of attack.
Group I would need to consist of 7-10 Samurai, because they will be attacking a town, or a walled town on a hill. These are the odds of winning for an attack if it is a City or Walled Town:
Code:
Spearmen | Regular | Fortified | Hill | Walled Town/City:[center]44.5% - 60% - 72.3%[/center]
Spearmen | Veteran | Fortified | Hill | Walled Town/City:[center]29% - 43.6% - 57.1%[/center]
Legion | Regular | Fortified | Hill | Walled Town/City:[center]27.1% - 39.9% - 51.9%[/center]
Legion | Veteran | Fortified | Hill | Walled Town/City:[center]14.3% - 23.8% - 34.2%[/center]
Pikeman| Regular | Fortified | Hill | Walled Town/City:[center]27.1% - 39.9% - 51.9%[/center]
Pikeman | Veteran | Fortified | Hill | Walled Town/City:[center]14.3% - 23.8% - 34.2%[/center]
Group II would need to consist of 12-20 Samurai because they will be driving straight for the capital if all goes well. Their odds of winning are (In Antium):
Code:
Spearmen | Regular | Fortified | Plains | Walled Town/City:[center]53.6% - 69.2% - 80.4%[/center]
Spearmen | Veteran | Fortified | Plains | Walled Town/City:[center]38.1% - 54.3% - 67.9%[/center]
Legion | Regular | Fortified | Plains | Walled Town/City:[center]35% - 49.4% - 62%[/center]
Legion | Veteran | Fortified | Plains | Walled Town/City:[center]20.7% - 32.8% - 45.1%[/center]
Pikeman | Regular | Fortified | Plains | Walled Town/City:[center]35% - 49.4% - 62%[/center]
Pikeman | Veteran | Fortified | Plains | Walled Town/City:[center]20.7% - 32.8% - 45.1%[/center]
Code:
Spearmen | Regular | Fortified | Hill | Walled Town/City:[center]44.5% - 60% - 72.3%[/center]
Spearmen | Veteran | Fortified | Hill | Walled Town/City:[center]29% - 43.6% - 57.1%[/center]
Legion | Regular | Fortified | Hill | Walled Town/City:[center]27.1% - 39.9% - 51.9%[/center]
Legion | Veteran | Fortified | Hill | Walled Town/City:[center]14.3% - 23.8% - 34.2%[/center]
Pikeman| Regular | Fortified | Hill | Walled Town/City:[center]27.1% - 39.9% - 51.9%[/center]
Pikeman | Veteran | Fortified | Hill | Walled Town/City:[center]14.3% - 23.8% - 34.2%[/center]
Key: 14.3% - 23.8% - 34.2% are the odds of (respectively) a Regular, Veteran, or Elite Samurai winning against the said unit.
Looking at our odds of winning against a Legion or Pikeman, you may think this may not work. That is why we must prohibit them from connecting their iron! This map here shows how we can block their means of a road effectively:
Green Dots: These are where we absolutely need some type of unit to block a road. This is can be a vital part to success.
Black Dots: These are where we can put units, but we have time to get to them as it takes longer to build a road there.
Dark Red Dots: These are where we will have to block if Pompeii's borders expand.
Red Dots: These units may not be needed even if the borders of Pompeii expand, but they would help just in case.
This is a critical part to determining our success, or failure.
Note: I could not include the possibility of catapults in our winning percentages. Catapults would help for the beginning assault
Another Note: I am refining this proposal as you reply so bear with this rough draft.
Any questions or suggestions?