flankOmatic
Chieftain
- Joined
- Dec 31, 2001
- Messages
- 2
disclaimer:I am still a rookie with CivIII but I am a veteran of Civ2
I have been playing CivIII for a few weeks now and have found the AI to be much smarter than CivII. When will they ever come out with a network version so we can try I, rather than AI?
There are 4 basic strategies in using science research:
1. Low Research - get cash to hurry and maintain troops and improvements, and buy technology. The big advantage here is that civilizations will always deal with you better when you are militarily more powerful than they are. You can get good prices for technology and civilizations will not want to attack you early on. The disadvantage is that you will always be lagging behind in technology but if you trade right you can keep up being on step behind. Good trading can lead to your Civ being the most advanced if you trade often. Trading often means that you will have the sum of all the other Civs advancements while some other Civs might not. Another negative is that you might be one step behind a Civ in building a wonder. 0-30% is normal.
2. High Research - get a head start on superior forces and wonders, sell of technologies that wont imperil your defense. You're armies will be smaller but more advanced. Expansion will be challenging and you will not be getting the respect of the other powers. You can hold the other powers at bay buy giving them maps and technologies. 50-80% is normal.
3. Variable Rate - you adjust your research to constantly to keep it at a minimum or maximum. So for High Research you may be at 90% for a long time.
4. Oscillating - This is my favorite. My Civ plays the General and the Professor. I start out playing like a General and buying technologies when they are dirt cheap. This gives me cities and more troops and a detente for other Civs. When I have all the technologies of the other Civs and have established 6-8 cities, I switch to being a Professor and go high research. I research till I get some significant military unit (LongBowman, Cavalry, Pikeman etc...), then play General again and use the money to upgrade and mutliply the new military unit, expand my empire and scare off rivals. When my expansion is done (ie war is over, garrisoning is complete), I go back into Professor mode and try to grab the next big leap in technology.
The modes of General and Professor coincide with land expansion/military build up and trade/new wonders.
I haven't tried this out with the higher levels yet. What are your thoughts on the rate of research and also entertainment?
I have been playing CivIII for a few weeks now and have found the AI to be much smarter than CivII. When will they ever come out with a network version so we can try I, rather than AI?
There are 4 basic strategies in using science research:
1. Low Research - get cash to hurry and maintain troops and improvements, and buy technology. The big advantage here is that civilizations will always deal with you better when you are militarily more powerful than they are. You can get good prices for technology and civilizations will not want to attack you early on. The disadvantage is that you will always be lagging behind in technology but if you trade right you can keep up being on step behind. Good trading can lead to your Civ being the most advanced if you trade often. Trading often means that you will have the sum of all the other Civs advancements while some other Civs might not. Another negative is that you might be one step behind a Civ in building a wonder. 0-30% is normal.
2. High Research - get a head start on superior forces and wonders, sell of technologies that wont imperil your defense. You're armies will be smaller but more advanced. Expansion will be challenging and you will not be getting the respect of the other powers. You can hold the other powers at bay buy giving them maps and technologies. 50-80% is normal.
3. Variable Rate - you adjust your research to constantly to keep it at a minimum or maximum. So for High Research you may be at 90% for a long time.
4. Oscillating - This is my favorite. My Civ plays the General and the Professor. I start out playing like a General and buying technologies when they are dirt cheap. This gives me cities and more troops and a detente for other Civs. When I have all the technologies of the other Civs and have established 6-8 cities, I switch to being a Professor and go high research. I research till I get some significant military unit (LongBowman, Cavalry, Pikeman etc...), then play General again and use the money to upgrade and mutliply the new military unit, expand my empire and scare off rivals. When my expansion is done (ie war is over, garrisoning is complete), I go back into Professor mode and try to grab the next big leap in technology.
The modes of General and Professor coincide with land expansion/military build up and trade/new wonders.
I haven't tried this out with the higher levels yet. What are your thoughts on the rate of research and also entertainment?