OlorinStormcrow
Warlord
- Joined
- Jul 18, 2006
- Messages
- 204
Seeing as we lost due to an unlucky early council vote in OSG-9, we are reprising our effort on Hard difficulty.
Here's a summary of our game:
Race: Meklars
Map: Medium
Level: Hard
Our Meklars are Xenophobic, and are repulsed by the idea of mixing with other races. As a result, these variant rules will be used:
V1: Spend 4% on defensive spying per alien race we are in contact with.
V2: No trade agreements
V3: No ground invasions
V4: Abstain from all council votes
We will also add a couple more to overcome some of the quirks of the game.
V5: No starting spectator wars between AIs (we can only ask AIs to declare war on races that are already at war with us)
V6: No scout blockades
For more details about the variant rules and the reasons for them, see the thread on Realms Beyond Orion here
Each player has 72 hours to play and post for their turn. If we don't hear at least a "got it" within the first 48 hours, we'll assume you're unavailable and move on to the next person. If you'll be too busy to take your turn, let us know right away and we can either skip you or have you switch turns with another player.
If anyone else is interested in joining, we will be able to split into two teams, either at the same difficulty, or at a different level depending on what people prefer.
I have uploaded a saved game from slot 3 of the beginning of the game in case anyone wants to see the map. I'll post my turnlog shortly.
I've also mixed up the roster since last time. Liquidated, Zed-F, and dathon have all played in OSGs prior to 9, while myself, Yuri, Stuporman and piR8 are new to OSGs. I've alternated the vets in with the rest of us. I've also put piR8 near the front since the rest of us each got a turn at OSG9.
Roster:
Olorin << 20 turns
Zed-F << 20 turns
piR8 << 10 turns (from now on)
dathon
Stuporman
Liquidated
Yuri
With 7 players, there will be a long delay between turns. If your turn comes up and you know you won't be able to get to it very soon, please offer to trade with someone for that round so that we can keep the game moving.
Here's a summary of our game:
Race: Meklars
Map: Medium
Level: Hard
Our Meklars are Xenophobic, and are repulsed by the idea of mixing with other races. As a result, these variant rules will be used:
V1: Spend 4% on defensive spying per alien race we are in contact with.
V2: No trade agreements
V3: No ground invasions
V4: Abstain from all council votes
We will also add a couple more to overcome some of the quirks of the game.
V5: No starting spectator wars between AIs (we can only ask AIs to declare war on races that are already at war with us)
V6: No scout blockades
For more details about the variant rules and the reasons for them, see the thread on Realms Beyond Orion here
Each player has 72 hours to play and post for their turn. If we don't hear at least a "got it" within the first 48 hours, we'll assume you're unavailable and move on to the next person. If you'll be too busy to take your turn, let us know right away and we can either skip you or have you switch turns with another player.
If anyone else is interested in joining, we will be able to split into two teams, either at the same difficulty, or at a different level depending on what people prefer.
I have uploaded a saved game from slot 3 of the beginning of the game in case anyone wants to see the map. I'll post my turnlog shortly.
I've also mixed up the roster since last time. Liquidated, Zed-F, and dathon have all played in OSGs prior to 9, while myself, Yuri, Stuporman and piR8 are new to OSGs. I've alternated the vets in with the rest of us. I've also put piR8 near the front since the rest of us each got a turn at OSG9.
Roster:
Olorin << 20 turns
Zed-F << 20 turns
piR8 << 10 turns (from now on)
dathon
Stuporman
Liquidated
Yuri
With 7 players, there will be a long delay between turns. If your turn comes up and you know you won't be able to get to it very soon, please offer to trade with someone for that round so that we can keep the game moving.