2490
After looking at our situation more closely, it all boils down to one question: Do the two huges that approach Tau Cygni pack ISPs and current shields. If they do, no number of missle bases will save us.
I put Keeta and Altair on placeholder for an emergency fleet and go 90% propulsion. If Cygni gets bombed out, I want at least a shot at ending the siege before the troopers come in.
Also, I beef up our espionage on the Humans - maybe we can try to get stingers, as it's their lowest unknown weapon tech and the only missle on the market to penetrate their class xi shields.
Next, I call up the Psilons and - YESSS! They declare on the Apes. I also try for a NAP and better construction tech, but to no avail.
prop at 9%
2491
The Psilon SoD in incoming at Uxmai. Only their 14 new Coraona larges are unaccounted for. Again, if those pack ISPs and class9 shields, we could be in trouble.
As for Toranor, I'm not sure if a peace treaty can also turn back inbound transports, but I will try (in vain).
prop at 14%
2492
adv. scanner pops, ecm vi next
impulse drives pop!!!!!!, range10 only new option
Toranor falls - our 4 brave defenders kill off 8 intruders, may they rest in peace. We lose contact with the Klackons (my mistake - I should have made peace while I had the chance ...)
Tau Cygni and Uxmai will be attacked next turn, so I decide to postpone ship construction until I see the new designs.
2493
Worst case for Cygni. The dreadstars
do have ISP, IS, WD and shield class xi - they only have attack level 4, though. All bases lost, but I could kill off the escorts.
Uxmai is only slightly better, the 14 Coraonas also pack ISP but are only shield7 and they cannot attack our shields, so the attack was repelled with no losses.
And the Coids declare ... oh well, I guess they have self-selected them as our first target (if we ever get that far ...)
I design two large ISP ships (the ISP 5.1 is an inferior backup design) and a medium heavy fusion fighter and reloc to Tau Cygni
2494
We lose 12 of or 43 HF-beams and an ISP ship, but destroy the dreadstars. Two additional fleets are incoming along with 60 troopers. First lesson learned is that ISP seem to always hit, though luck for us ...
This is taking much longer than expected. Continuing to play would mean to irresponsibly jeopardize the fate of our empire, so I will finish the rest of my turn tomorrow ... sorry guys
ignatius