OSG 17a--Alkari alley

2450

Ah well, no peace for us it seems. But wait, Toranor has one base! I immeaditly dispatch an invasion force of 1/2 the pop of our two front worlds. I am tired of being a sitting duck.

2451

Waiting and 4 new blast ships come in. I decide to get risky. My 11 blaster ships are enough for a defense.

2452

Our superior assault carries the day. My assault nets us Ion Cannon. Damn. But Shields 6, too.
Our Spies are successful, and get a CPU tech. ECM Jammer IV? Damn. The Silicoids become wary of our expansion and the Humans are driven off Keeta. Newly built Blast Ships go to Keeta as my fleet hastens to cover Toranor.

2453

We get Trade up with the Brains, but they won´t stab the Humans.

2544

Our eastern world max industry, our pop is regrown from the assault.

2545

Our 11 Blast ships engage the enemy who has 5 Battleships and 28 destroyers, but I got 28 decoys (Ehrm Pop 2.0).
Our superior Alkari Defense really offsets the odds. But still we don´t make it, we are left with 2 destroyers, the enemy with 11. Not bad. 15 off them defend Keeta.

2546

I loose Toranor and the Humans get an old cleanup tech and shields.
Our blaster design slaughters Humans at Keeta. They don´t seem to update their ships atm.
I decide to renew an attack on Toranor.

2547

Playing the waiting game. Diplomatic, no changes.

2548

This time we actually retain way more population on Toranor. We gain BC VI bringing us on par with the Humans.
Why only one tech, when they get 2? Nevertheless with our new blast ships, we might hold onto it.

2549

I dial up the Humans, and we get peace. They only demand RCIV, whilst they already got RCV. Deal. Whilst the Silicoids throw our NAP in our face.

2550

Who visits us on Toranor? A silicoid fleet, chased away and some human transports, who are dead.


Keeta will be visited, so continue to build those excellent blast ships. Toranor maxes quicker then Keeta, so we should be able to hold it, this time. We got peace for now but I decided that we won´t be equal in CPU tech with the Humans much longer, so keep espionaging them please. Good luck, next Emperor.

Some nailbiting turns there. Who knows we actually might hold onto the peace, but we are too big for it too last long enough. Keep spying the Humans or the Psilons as we lack vital Force Field tech (Humans got PSXV!) and we might make this.
 

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The question is really how we go on at the moment.

We have an uneasy peace with all of the three major opponents, the humans, the rocks and the brains.

The question is, if we try to attack one of them whilst we fortify Keeta and Toranor. Our ships thanks to the Alkari Defense Bonus are still quite a good match for theirs. The real issue here is that the Shield Technology of the Humans is damn nasty.. PSXV and Shield 6-8 I think which means assaults on heavily fortified worlds are out of the picture.


Perhaps it might be an idea to kill some Silicoids and earn some diplomatic plusses with our Human and Psilon friends?
 
Great turnsets guys. So the Alkaris are back with a vengeance.

Preturn

First thing I note is that we are in 2459, so the Human invadors will have to relive the horrors of their deaths ...

I check our tech, and notice that the bulb for started adv. scanner, which I started 26(!) year ago, is still basically empty. I'm not sure if this has been the case here, but once you stop research in a field completly, you lose 10% (IIRC) of your total investment each turn, so there should always be some token research going on, even in the most dire emergencies (60+ bc should always do the trick including rounding effects, or 10+ bc if the sliders are about equal on all fields). Also, if you put in at least 7.5% of the amount invested in a tech so far, you get a free "interest" bonus of 15% on your total investment (so e.g. if you have 40 tech points so far, the first 3 bc will get trippled and buy you 9 additional tech points, beyond that it's 1:1).

As for PS-XV, no chance to get this by spying. PS-XV is a level 32 tech and our max tech level is 26. The only realistic chance to get anything is from the Coids, as it's the only race where we are ahead in comp. tech (but our report is 10 year old). Spying at the other races ATM will most likely only suceed in pissing them off with nothing to show for.

While I really think that we need to attack ASAP, the problem is that we don't have the tech: With enemy base shielding in the 15+ range and increasing (and the Humans having antidote), we really need anti matter bombs or better and the only way to get them ATM is from the Coids (whose ambassador is absent after terminating a NAP).

So with the offensive currently off the table, my plan is to consolidate our empire, esp. our new aquisitions, and get some research going as we have a lot to catch up.

2461

  • A single Silicoid Monitor class huge (35 graviton beams plus other stuff) attacks torranor. Lost 2 blasters (the Alkari bonus is really insane!).
  • Spys report back from the Coids - we are still ahead in comp tech, so we will try to steal (AM bombs would be nice ...).
  • Humany deny even minimum trade, so I activate the 1 spy we have there even though it's against all odds (If we end up at war, at least we can try to get the Psilons to ally).

2462

The small Human fleet at Keeta turns back.

2464

  • Strange - according to GNN, we are 3rd in production while the graph in the stats say we're 2nd.
  • Psilons and Humans are allied again (no deal on the diplo front) - this could get ugly ...

2465

Humans ask us to attack the Coids.

2466

Toranor and Keeta comlete shields.

2467

The Psilon SoD (800+ ships) is set in march. Might be Nordia, but also might be Toranor ...

2468

So it is Toranor after all. I thought all is over until I see this



None of these ships can scratch our brand new single base! After they are repelled, the Psilons call and praise how "mutual trade between our two empires has greatly enhanced our relations." - LOL
In other news, the Psilon/Human aliance was rather short lived ...

2470

  • range8 pops, impulse drives (warp5) next
  • fusion beam pops, scatter pack vii next (no pulsons, no bomb)
  • we get in contact with the Klackons (agressive expansionist 1PE)
  • the Silicoid ambassador finally returns (maybe we should try to trade for AM bombs)

Roster:

Olorin
ignatius <-- just played
ungy <-- UP NOW
Archduke <-- on deck

Good luck emperor ungy!

cu

ignatius
 
The question is really how we go on at the moment.

Indeed. Popping range8 just gave us two additional targets: The Silicoids and the Klackons.

While we have currently no intelligence on the latter, here is what we know:

Psilons: shields 14, bc vi, merculites (att 9, dmg 10), ecm4, andrium (125 hp/base)
Humans: shields 22, bc vi, stingers (att 10, dmg 15), ecm4, duralloy (75 hp/base)
Silicoids: shields 10, bc iv, SP-V (att 5, dmg 5x6), ecm3, duralloy (75 hp/base)

We have warp3 (warp5 in the works), bc vi, IS, ecm4
Our best weapon is heavy fusion beams (dmg 4-30 i.e. 2-15 vs. bases)

The only possibility to attack now, would be a huge ship with max shields, max computer + battle scanner, ARS and 11 heavy fusion beams (more if we wait for IIT6 - should be no problem if using a placeholder as the bulb is almost full). Adding an ion stream projector might be an even better option (it's one of the few occation where ISP would make perfect sense, and it cost only 3 beams). While this design is somewhat un-Alkari, it is immune to the Silicoid SP-V and should be able to kill a coid base in 3 to 4 turns. Kailis, the locigal target has 20 bases, so a single ship should be able to gain orbit in two turns (one turn with ISP).

The ship would also be able to defend itself against a small fleet and, by our variant rule, would be allowed to retreat and return as it uses no ammo. Once the Coids develop a better missle, the ship can still do duty as beam defense/escort. It might also work against the Klackons.

For the Psilons and the Humans, we really need AM bombs with fast small or medium bombers. A small with sublights, max. maneuver and IS has def 10 which translates into a CTH (chance to hit) of 50&#37; (vs. Humans) or 40% (vs. Psilons) which is probably too high. With impuls drives, CTH would be 30% or 20% resp. AND the bomber can reach the planet in two instead of 3 turns, so it would make sense to wait for warp5.

If we cannot fit the bombs (with max. maneuver, IS and a good computer) on a small, we probably should pack it onto a medium along with impule drives, max. maveuver and ECM4, to get missle def 15 which would put us into the 5% CTH minimum. A 100+ stack of those should be able to deal with all current defenses.

cu

ignatius
 
Indeed, we can only hope to kill some rocks at the current status and we might even get cozy with the Humans/Psilons through that. Impulse Drives and Scatter Mis. are finally some good techs, we should aim for that.
 
Indeed, we can only hope to kill some rocks at the current status

I wish that the best course was that clearcut. There are also a number of arguments against attacking the Coids right now:

  • The Coids are really our only friends. Having them vote with the Humans might lose us the vote in 2500 and we're far from ready for final war yet.
  • With AM bombs, the Coids are in a position to retaliate (until we get SP-VII)
  • The Coids have several toxic planets which we are unable to settle
  • We would have to destroy the toxic ne of Keeta to cut off the Coids from our core, thereby creating a spud for the Psilons and Humans to play with right in our backyard
  • Trade with the Coids is very profitable (about the output of a medium planet)

It's a tough decision and I don't envy ungy for having to make it. I lend somewhat to getting impulse drives first as it would improve our defense rating and double our logistic speed for invasions. Also we would reasonably have to wait for comp, FF and constr. anyway, as they are close to the percentages and would be very useful, before designing any ship.

My plan would roughly look like
  1. Finish the current round of research, prioritizing impulse drives while putting new fields on minimal "trickle research".
  2. Once most techs are in the percentages, start building some placeholders
  3. Try to get AM bombs from the coids
  4. Once the techs are in, decide on the target, design and build the invasion fleet
  5. Once the fleet is underway, build up a reserve to stand up the new aquisitions

Considering our improved ship and logistic speed, that we can use placeholders, and that adv. scanners will scout the targets for us (allowing to sent gropo before gaining orbit) it shouldn't delay the actual invasion date by more than 5 to 10 years, with some careful tech slider micromanaging.

ps @ ungy: as for MM tech, propulsion and weapons are currently in their 1st turn, which means that any investment in 2470 will get quatered, so any rush research program in those fields should not start before next year. For this year, a minimum of 3bc per field should be enough to keep the field open. (I left the sliders in the save on equal spending, which is not optimal)

cu

ignatius
 
You&#180;re right. The rocks aren&#180;t a good target, thinking about it in more detail.

So I guess the humans make for a better one. So I would say that ungy and perhaps me in the next 2 turns tech up and prepare a fleet to get some techs from the humans.
 
I agree with leaving the rocks alone.

My thought is after the first turn prioritize impulse drives.
The huge with max missile defense and ion stream is an option for taking down planets. If we can keep missile damage to the ARS limit, we can destoy the bases with the ion stream.
If not, we can use 2 ships and alternate them attacking. Another possibility is depending on the terrain, if there are some rocks on the battle screen we can I think take out 50-60 merc with a single speed 4 huge.

My thoughts would be set Altair and maybe one other planet to build huge placeholder, all else for research. If we need more ships for defense use for that. I think we need impulse drives to be effective on offense but I think we might be able to attack w/o bombs using Ion stream.

Try and steal tech as well. I'll plan on playing tonight.
 
If we can keep missile damage to the ARS limit, we can destoy the bases with the ion stream.

In fact I thought about this and did some estimates. With impulse drives we can get missle def 13 for a huge, which with class vi shields translates into 20&#37; CTH with 4 dmg for the Psilon mercs (2.4 hp/base) and 30% CTH with 9 dmg for the Human stingers (8.1 hp/base).

Our best armor is duralloy (900 hp) so 135 hp/turn repair potential which means we can handle up to 56 Psilon bases (Hyboria has 46) but only 16 Human bases (Morrig has 17) - with their current missles and bc level. Considering that their defenses will probably be improved once we get there, ISPs alone wont cut it unless we get better armor and/or ECM or some anti-missle shield. Even then, it would remain a dicy proposition.

So I guess the humans make for a better one. So I would say that ungy and perhaps me in the next 2 turns tech up and prepare a fleet to get some techs from the humans.

I agree, the humans hands down our best possible strategic target as they are

  • are our most powerful strategic rival
  • are our direct opponent in the election
  • offer the best tech as loot
  • currently have no tech to attack our planets and
  • don't do trade with us.
  • Also, taking Morris will put half, and taking Aurora will put all of our core worlds out of their reach.

Alas, we do need AM bombs or better to attack them. If we cannot aquire them by trade or espionage, we will be forced to attack the Coids whether we like it or not. - Anyway, we will see clearer once the Klackon intelligence comes in and our advanced scanner are online. And there's an excellent chance that we get war declared on us anyway.

cu

ignatius
 
OK here we go:

Design the huge as a placeholder. Hmm with all that stuff we can't even fit a single beam weapon. Guess we need better con, prop tech. Building at Uxmai only. Sili want ecm4 for a NA pact--no. Lost amb.
Trade 200BC with Klack. They offer fusion bomb for enhanced eco--I take it.
Also ECM2 for controlled dead.
Humans again refuse trade.
Set weapon and prop tech to min.
2471 Sili and Psi attack toranar. We lose 2 blasters to sili. Bump research into weapons+ prop. Not sure if we're on offense or defense but need to improve the missiles big time.
2472 psi attack toranar again. We steal a weapon from sili but get anti-missile rockets.
Try to trade with sili but no AM bombs.
2473....
2474 psi say cease expanding--drop to unease. All race drop one!
2475 IT 40 in cloning or advanced eco. I take advanced but not sure that is correct. I figure if we are building pop for offense we're in good shape anyway.
vote: Hum and us
Hum 5
Sili 4 us
Klack 1 us
Psi 4 hum
we abs.

Humans declare war. Build a few more bases but we could have some trouble here. At Morrig are 34 warship large and around 500 dest. Shift border planets to bases. Resume esp vs. humans.

2476 only psi attack--no upgrades yet.

2477 small human fleet inbound looks like Uxmai. Larger fleet went after sili.

2478 small human fleet headed paranar.

2479 corvette class dd has 1 hard beam--just enough to attack our planets and thin out a bit. Sili refuse NA pact.

2480 humans attack paranar--140 corvettes kill a base lose 120.

Not sure if Olorin is back but hand the reins to the next emperor.
Not much either way on my set here.
 
Save is here:


Note to next emperor:

Uxmai has several turns in on Placeholder.
Keeta building bases.
 
2480

Checking around. DIplomatically, well it could be worse, I guess. We focus on researching in my turn this time as several crucial techs are up.

2481

Many humans are beaten off with minimal looses at Toranor thanks to the Alkari bonus and our nice blaster design. IT 6 comes in and we have +10 and +20 Gropo to decide on, I take the +10 one as it comes at 1/5 cost. Imo Cygni&#180;s 15 bases are not good enough for being so near the border, I decide to make it a bit more.

2482

The Rocks offer a NAP and I wholeheartly agree. And the Klackons! declare war. I am scared, or something.:D They haven&#180;t got one good tech so I ignore them.

2483

Bad, bad turn. The Humans have gained an edge in propulsion making it impossible for the 36 medium blaster 3.0 to escape at Toranor. 278 destroyers descend on us and our superior shields carry the day. I fear, Toranor needs way more bases. And as much as I dislike to play defensive, we are stuck for now, without scatters. I priorize Weapons now. Our fleet is dead. And an even nastier stack is enroute to Toranor. Crap.:(

2484

14 Bases against 277 medium and 44 large. We need those Scatters, not anything else.:( Loss rate is 2 bases per turn against 8 destroyers, Toranor is bombed down. Our spies get a forcefield tech from the Humans. Class III:(

2485

Another bombing turn. And the Rocks cancel the NAP? Huh, why make it in the first place.

2486

"Nothing"

2487

Another human fleet enroute. Either Scatters pop soon or we are toast.

2488

Nailbiting, transports landing soon on Toranor.

2489

Scatter Pack VII pop, finally. We defend Toranor with 2 POPs... Funny, but useless.

2490

With Scatters, the human fleet turns off, and ShieldsV pop. Personal Absorption is a no-no, but I decide to go for ShieldsVII.

Well, Toranor is lost, the human fleet is still in orbit and another 13 troops are enroute. The good news, we can perhaps snatch another round of awesome tech from attacking it as it will stay low on bases for some time to come. Tau Cygni builds 3 bases as an attack is incoming but with Scatters, beating them off should be no problem.

We have NO fleet, except for one scanner ship, and I am not sure if we got anything good to design as the blaster ship had its use, but the Humans got the same but just 10times as much as we did. Uxmai could build a huge IonFusion 3.0 design in 6 turns, but we should wait for Drives5 to pop. Those will be interesting turns to come. Sorry for again being the one to loose/gain planets.:(


And in other bad news, the Humans have a Ion Stream Projector and nastier shields. If they ever design a new ship, our scatters could very well be useless..
 

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Oh well, still could be worse. Maybe we can even take advatage of it, as you suggested, and nab some techs. What we should try is getting the Psilons to declare on the Humans. Maybe some bombing of Kholdan would do the trick, which would fit nicely into our empire anyway (esp. if we can get the Rocks to break their alliance first to reduce diplo penalty for genocide) and would more than make up for Toranor.

A quite elaborate plan would be to take Kholdan to lure the Human fleet away from Toranor, then retake or destroy the planet therby cutting the Human supply lines. (I'm not sure if the distance Kholdan-Herculis is in fact >=10 pc, though)

As for the ships, they reached the end of their shelf life anyway. And ideal fighter design would be if we can fit IS + a heavy fusion beam + some token range 1 gun on a medium. Such a beast would have beam def 11 and enjoy 5% CTH against most enemy designs and render an ISP basically useless.

Since Olorin didn't report back yet and said that he wouldn't be able to play before Sunday (US time) anyway, I suggest that we either switch turns or maybe try for another round. Olorin, if you are reading this, please drop a line.

I can play tonight (Europe time), so if ungy can also play tonight (US time) and the Duke on Sunday (Europe Time), then Olorin could play right when he comes back. If not, then I suggest to simply switch turns with Olorin and not skipping him again.

Please let me know what you think - I got the save, but I won't play for the next six to eight hours, to give you time to respond.

cu

ignatius
 
I would say go ahead and play. If Olorin shows up earlier I can switch my turn with his if he wants to play again.

I am quite anxious to see if we can survive the humans onslaught. The Large and Medium ships all turn around seeing our scatter bases, but with the Huge, I am not so sure.
 
2490

After looking at our situation more closely, it all boils down to one question: Do the two huges that approach Tau Cygni pack ISPs and current shields. If they do, no number of missle bases will save us.

I put Keeta and Altair on placeholder for an emergency fleet and go 90% propulsion. If Cygni gets bombed out, I want at least a shot at ending the siege before the troopers come in.

Also, I beef up our espionage on the Humans - maybe we can try to get stingers, as it's their lowest unknown weapon tech and the only missle on the market to penetrate their class xi shields.

Next, I call up the Psilons and - YESSS! They declare on the Apes. I also try for a NAP and better construction tech, but to no avail.

prop at 9%

2491

The Psilon SoD in incoming at Uxmai. Only their 14 new Coraona larges are unaccounted for. Again, if those pack ISPs and class9 shields, we could be in trouble.

As for Toranor, I'm not sure if a peace treaty can also turn back inbound transports, but I will try (in vain).

prop at 14%

2492

adv. scanner pops, ecm vi next
impulse drives pop!!!!!!, range10 only new option :(
Toranor falls - our 4 brave defenders kill off 8 intruders, may they rest in peace. We lose contact with the Klackons (my mistake - I should have made peace while I had the chance ...)

Tau Cygni and Uxmai will be attacked next turn, so I decide to postpone ship construction until I see the new designs.

2493

Worst case for Cygni. The dreadstars do have ISP, IS, WD and shield class xi - they only have attack level 4, though. All bases lost, but I could kill off the escorts.

Uxmai is only slightly better, the 14 Coraonas also pack ISP but are only shield7 and they cannot attack our shields, so the attack was repelled with no losses.

And the Coids declare ... oh well, I guess they have self-selected them as our first target (if we ever get that far ...)

I design two large ISP ships (the ISP 5.1 is an inferior backup design) and a medium heavy fusion fighter and reloc to Tau Cygni

2494

We lose 12 of or 43 HF-beams and an ISP ship, but destroy the dreadstars. Two additional fleets are incoming along with 60 troopers. First lesson learned is that ISP seem to always hit, though luck for us ...

This is taking much longer than expected. Continuing to play would mean to irresponsibly jeopardize the fate of our empire, so I will finish the rest of my turn tomorrow ... sorry guys

ignatius
 
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