TheArchduke
Feeling at home..
Looks good so far, good call on the Huge Repulsor, I am starting to get the feeling that this variant is too easy.
I reject an alliance by the Alkaris. Although this might be a good idea lateron to get a war going. The Sakkra fleet retreats immeaditly. Hard Beam comes in and I take Megabolt cannon next. The Mrsshans dial us up and tell us that we are overexpanding, aren´t we?
Zortrium Armor is in next and I decide to get Battle Suits quickly before IT5 comes.
And the Klackons dial us up and DECLARE WAR. With out human diplomacy abilities we get rid of their Alkari allies immeaditly, and for the heck of it, I up espionage spending to finally see a bit of the tech we are up against. Their intial target is Romulas our easternmost world. The Bulrathis would join us only for Merculites, and I decline.
A Ion Cannon fleet engages us one turn later, and I start to laugh maniacally.
When suddenly my Moo dies. Well this is nasty and unexpected, I try to replay my turns as best as I can. The Klackon fleet is incoming and I ignore them till the last turn like before, the Bears cancel the Nap, though. The Cats and the Birds dial us up and complain about our overexpansion, as well as the Klackons. Brining along a general drop of relations. This time the Klackons decide to attack us through a cold war attack, still their fleet is basically slaughtered.
Zortrium armor comes in, quite late, and I choose Battle Suits once again.
It is quite a shame that war didn´t break out this time around, we could have used some action. Then this time the Lizards attack Rana with their whole fleet, and they got 33 large spore ships. Nasty. All 33 large ships are destroyed and their huge and small ships retreat.
Our best new CPU tech is EC Jammer VI, so I take it reluctantly. Our new scanners uncover the galaxy. It is 2461 now, my sincere apologies, I played one turn too long. The next player may decide if he plays only 9 turns or if we shift the 10 turn wheel by one year.
I reject an alliance by the Alkaris. Although this might be a good idea lateron to get a war going. The Sakkra fleet retreats immeaditly. Hard Beam comes in and I take Megabolt cannon next. The Mrsshans dial us up and tell us that we are overexpanding, aren´t we?
Zortrium Armor is in next and I decide to get Battle Suits quickly before IT5 comes.
And the Klackons dial us up and DECLARE WAR. With out human diplomacy abilities we get rid of their Alkari allies immeaditly, and for the heck of it, I up espionage spending to finally see a bit of the tech we are up against. Their intial target is Romulas our easternmost world. The Bulrathis would join us only for Merculites, and I decline.
A Ion Cannon fleet engages us one turn later, and I start to laugh maniacally.
When suddenly my Moo dies. Well this is nasty and unexpected, I try to replay my turns as best as I can. The Klackon fleet is incoming and I ignore them till the last turn like before, the Bears cancel the Nap, though. The Cats and the Birds dial us up and complain about our overexpansion, as well as the Klackons. Brining along a general drop of relations. This time the Klackons decide to attack us through a cold war attack, still their fleet is basically slaughtered.
Zortrium armor comes in, quite late, and I choose Battle Suits once again.
It is quite a shame that war didn´t break out this time around, we could have used some action. Then this time the Lizards attack Rana with their whole fleet, and they got 33 large spore ships. Nasty. All 33 large ships are destroyed and their huge and small ships retreat.
Our best new CPU tech is EC Jammer VI, so I take it reluctantly. Our new scanners uncover the galaxy. It is 2461 now, my sincere apologies, I played one turn too long. The next player may decide if he plays only 9 turns or if we shift the 10 turn wheel by one year.