4-city Tradition opener -> Collective rule -> Finish Tradition. The idea is to snipe the Great Library and quickly build one-city NC. Collective rule timing works pretty well there and you can get 3 settlers out very quickly after NC. Liberty also unlocks the Pyramids which is nice both thematically and functionally. The plan for the capital was then to build HG and Petra and grow into an absolute powerhouse of a city.
What I didn't expect was that I'd manage to get all the early wonders - GL, ToA, Stonehenge, MoH and Pyramids. My aggressive early game must've helped - I DoWed all three nearby AIs for workers and caravans. I bought a War Chariot and a Spearman early for CS tributes and barb control as well.
Trad/Lib mix helped with the early wonders too - the expos can skip monuments and build wonders first, then Granaries/Watermills, Aqueducts and Libraries boosted by the Liberty bonus hammers.
I played a completely peaceful game afterwards, focusing on WWs in the capital and infrastructure in the expos. No coastal city, so no GLH or Colossus, and I also lost Machu Picchu and Chichen Itza to Ashur, but you can't have everything. I founded a wonder-focused religion with +15% production and +2 faith per world wonder.
Congress proposals were Cultural Heritage Sites and International games, but I won before I could complete IG. Filled out Rationalism and Freedom to Media Culture, started building cultural buildings and saving up for Broadcast Towers and then I remembered that I could just engineer CN Tower instead. Culture to beat was ~3.5k from Babylon and Rome.
Wonders (29):