Other Enjoyable Civilization V Games (Immortal and below)

I’ll give this one a try. I just lost the GotM so good timing. Move the warrior to the hill SW to see if it’s worth moving there to settle.

I’ve never liked Austria; I just don’t like the UA. I don’t want to take over a CS, I want to keep them as my ally for the bonuses. I was thinking; they should have made the UA so that you keep the bonuses that come with allying the CS. That might be OP but I don’t think it is any more OP than Korea, Babylon or Poland. It would just make Austria a top tier civ.
In a way I, at least partly, agree with you. I have always struggled to make good use of their UA. However, WHEN you get it to work, it is already now OP. After all, you can purchase a CS for as little as 500-600 gold. For that you get a fully functioning city with all its buidlings and units. The comparable opportunity cost is a Settler for 500 gold
 
What should I do? This is a spoiler through T52 of OecG 113 Austria. I'm deciding what to do with my settler. A rival Civ that I just DoW to take their settler has another settler coming to the area that I want to found a city. There's also a barb camp and two barbs getting in the way and causing mischief. Not sure what to do as there are several options. If I try and move to the spot I wanted it may put my settler at risk of getting captured. So if anyone wants to take a look and suggest a course of action... but it is a spoiler for the map through T52 and 3 AI Civ that I've met.

Spoiler T52 :
It is still my turn; my settler, warrior and worker can move. The Swedish warrior and settler just moved to their current location from the desert hill to the NE of them so it looks like they are trying to go somewhere south of Old Faithful. I had intended to settle on the flood plains between the horses and Old Faithful. Even though its not an ideal tile to settle, it gets all the salt and the silver too. The options I have though of:
  1. I could settle now, where the settler is located, which would be safe but would lose the silver.
  2. I could move the warrior and settler to the flood plains to try and settle there next turn but the warrior might die; I can never judge the likelihood of a unit surviving an attack so I'm not sure how risky it is.
  3. I could move the warrior and settler to the sheep and then try to settle the flood plains next turn. But my warrior still might die there or the barb warrior may move to the flood plains and block me.
  4. I figure I have to leave my worker where it is regardless. I'm not sure what Sweden will do with that; take it with the warrior or ignore it to protect his settler. I did think of moving my worker to the SW to see if that would bait the archer out of the camp and thus leave my warrior and settler safe on the flood plain if I move them there as in option 1, but that sounds risky to me.
So that's my conundrum.
T52 Dilemma.jpg
 
What should I do? This is a spoiler through T52 of OecG 113 Austria. I'm deciding what to do with my settler. A rival Civ that I just DoW to take their settler has another settler coming to the area that I want to found a city. There's also a barb camp and two barbs getting in the way and causing mischief. Not sure what to do as there are several options. If I try and move to the spot I wanted it may put my settler at risk of getting captured. So if anyone wants to take a look and suggest a course of action... but it is a spoiler for the map through T52 and 3 AI Civ that I've met.

Spoiler T52 :
It is still my turn; my settler, warrior and worker can move. The Swedish warrior and settler just moved to their current location from the desert hill to the NE of them so it looks like they are trying to go somewhere south of Old Faithful. I had intended to settle on the flood plains between the horses and Old Faithful. Even though its not an ideal tile to settle, it gets all the salt and the silver too. The options I have though of:
  1. I could settle now, where the settler is located, which would be safe but would lose the silver.
  2. I could move the warrior and settler to the flood plains to try and settle there next turn but the warrior might die; I can never judge the likelihood of a unit surviving an attack so I'm not sure how risky it is.
  3. I could move the warrior and settler to the sheep and then try to settle the flood plains next turn. But my warrior still might die there or the barb warrior may move to the flood plains and block me.
  4. I figure I have to leave my worker where it is regardless. I'm not sure what Sweden will do with that; take it with the warrior or ignore it to protect his settler. I did think of moving my worker to the SW to see if that would bait the archer out of the camp and thus leave my warrior and settler safe on the flood plain if I move them there as in option 1, but that sounds risky to me.
So that's my conundrum.
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I would go for option #2. Your Warrior is probably at 60 health and that should (famous last words) be enough. And I think you need that spot with Silver, OF and 3 Salt. It will likely also mean that Gustavus will go elsewhere with his Settler.
 
I'm playing the Vienna one now. I seldom play at immortal-level, and I generally dislike Austria, so I thought I'd give it a go. 😂 A little past turn 200, and I'm not sure what direction I'm headed. It's about time to think about what ideology I want. At some point I'm going to have to kill Elizabeth just because she hates me so much. BTW, my holy city is Salzburg, which is aptly named
Spoiler Screenshot :

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I'm playing the Vienna one now. I seldom play at immortal-level, and I generally dislike Austria, so I thought I'd give it a go. 😂 A little past turn 200, and I'm not sure what direction I'm headed. It's about time to think about what ideology I want. At some point I'm going to have to kill Elizabeth just because she hates me so much. BTW, my holy city is Salzburg, which is aptly named
Spoiler Screenshot :
Salzburg is indeed a suitable name in this case. But you haven´t settled the Pearls spot at all??!!!
 
Salzburg is indeed a suitable name in this case. But you haven´t settled the Pearls spot at all??!!!
That's a good point about the pearls. Thanks. I usually play small or standard maps, and when I go Tradition I stop looking for good city spots to settle after about 4 cities unless i'm in need of oil or coal. This is IIRC a large map so I should keep settling. (at least I got my first 2 expos up fast this time) I think I'll take the Order ideology just because it's the one I use the least, also I have plenty of coal for factories.
 
Okay, I finished the Austria game, science victory on turn 358. I built Apollo and 2 parts in Salzburg, Hubble and 3 parts in Vienna, and 1 in Klagenfurt. I didn't buy any great scientists with faith because that would have gotten me to Future Tech faster but would not have sped up my building of the space projects; I was researching space techs at about the same rate as I was building the parts. I might could have used a scientist or two and built one booster in Graz to gain about 8 turns, but Graz was busy building missile cruisers just in case Sweden got froggy.

(perhaps I should have bought a couple of scientists much earlier so I could get to Rocketry faster)

I married one CS (Wellington), as much as anything to buy an army because mine was lacking at the time. Other than that, I either wanted to keep them as allies or I didn't have enough gold. I went Tradition->Patronage->Rationalism->Order. Then took a couple of late policies in Commerce to fix my cashflow. My 3rd-level tenet was Iron Curtain.

I had one early war with England to steal two 4-charge prophets that were about to convert my cities. She sent a couple of longbows and pikes to Wellington and I killed them, but other than that we didn't fight much. I think she paid me 1 GPT for peace. Surprisingly I never had to goto war again; she kept marching up to my border, and almost everyone was denouncing me, but nobody ever attacked.

Sulieman also picked Order. Liz picked Freedom and built Statue of Liberty, which I was tempted to take from her. Everyone else went Autocracy and they killed Sulieman. As you can see from the minimap, Poland and Germany have been busy.
Spoiler :

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OECG#112 Definitely the usual way

Now we play as the Zulus on a standard sized Fractal map. The speed is Standard and the level is Immortal. The task is to achieve world domination, what else? Enjoy!
I'm playing this one now. It's around turn 200; about time for a second war with Songhai to liberate several French cities and bring Napoleon back to life. And to capture Gao, of course. It's been interesting so far. I just finished the Honor policy tree (went Liberty first) so gold from killing units will be nice -- I assume he built his army back up after we made peace 15-ish turns ago. So far the only capital I've taken is Paris, and I took it from Askia.
 

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I forgot how fast the AIs can build units at immortal level. It took me a while to defeat Askia. I had to beeline artillery because cannons, trebuchets, and super-upgraded crossbows weren't doing enough damage to his cities, plus he was doing a good job of targeting my units and killing them. Mostly I was able to use new recruit Impis as pointmen and protect my veteran units, especially the veteran crossbows. I'd kill 2 or 3 of his units, he'd kill one of mine, and we would build more. Meanwhile Egypt is building *all* the wonders and running away with the game. He had 150 tourism last time I checked. (I don't remember what my tourism is but it's not much) I'm a close second as far as technology, and in fact could pull ahead if I bulb a few scientists.

It's time to pick an ideology. Egypt and one other AI have taken Order, Carthage has taken Autocracy and is just barely staying afloat with happiness. I think I'm going to have to take Order too, then maybe talk to Rameses about a joint war against Dido? Or perhaps team up with Dido to take-out Rameses. Either way, I want Dido to build Prora before she's forced to abandon Autocracy. To take on either one of them, I'll need battleships, a few subs, and carriers with fighters. I have a pretty strong army (mostly riflemen) but very little navy at this point and no air force yet (I was afraid Askia was going to research Flight and buy a dozen planes)

At least with domination victory, if Egypt gets a cultural victory or Carthage gets a diplo victory, I can JOMT and keep fighting.
 
I would go for option #2. Your Warrior is probably at 60 health and that should (famous last words) be enough. And I think you need that spot with Silver, OF and 3 Salt. It will likely also mean that Gustavus will go elsewhere with his Settler.
I tried this and it was a success. My warrior protecting the settler barely got into the red. Gustav did keep coming with his settler but I was able to move some troops onto tiles that he apparently was heading for so he did eventually turn around.

T324 SV. Gustav would not make peace for thousands of years - Turn 194!; he kept asking for an exorbitant amount in return so I just stayed at war. There was a nice choke between our civilizations and one of his CS was in the choke to get target practice on. When he finally did accept white peace we became the best of friends for the rest of the game. I didn't have another war for the rest of the game either. The same can not be said for the rest of the world. Everyone was friends with me but fighting amongst each other. Rome was taken out by France fairly early. Then everyone hated Napoleon as usual so he was sandwiched between Poland and Sweden, both taking his cities; I'm not even sure who eventually took him out of the game. Casmir and Gustav were at war the rest of the game changing decimated French cities back and forth.
Spoiler Conquered France and Rome :
Conquered France and Rome.jpg

I actually didn't meet the rest of the world until way late. T144 - a French Scout found me and when we traded Embassies, I was amazed at how close France was. I had not been able to get by Gustav, in fact I lost 3 scouts in the attempt to explore east.

On T179 something happened that has never happened before in Civ5. Liz converted my Holy City with her GPr - and I lost my Religion for the rest of the game. It was still my Holy City but it was never able to generate enough religious pressure to convert any cities to my religion because Liz kept spamming missionaries and GProphets. And her crappy religion didn't have a faith generating pantheon so I couldn't get enough faith to buy a GProphet of my own religion.

In the end it was a fairly easy run to victory. I had the science lead pretty early and just waited for the spaceship techs while watching the rest of the world burn.
 

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OECG #114 Bob the Builder (or This Neighborhood Seems Kind of Crowded)

I wanted to play a mostly-peaceful "builder" game where I'd see how many wonders I could build, so I played as Egypt at prince-level. Just a random-generated game; small map, continents, quick pace, probably raging barbs (I don't remember but I think RB is my default setting) I met the first neighbor on turn 2 and could see the borders of another one about 5 or 6 tiles from my capital. Then I met a third! I'll stop there so I don't spoil it.

I built a settler as soon as Thebes reached pop 2, and for much of the game all I had was two cities. And I built almost 40 wonders, pretty evenly split between Thebes and Memphis, but it didn't turn out at all like I expected. I even got beat to the Great Library, and I started on it as soon as I finished Stonehenge; I don't remember what turn it was but it seemed awfully early for a prince game.

The obvious pantheon here is Religious Idols but I took God-King instead for the extra hammer and extra beaker, that's why Stonehenge was a high priority.

Anyway, it was fun and kind of different. (there was room to settle at least 1 more city, I just didn't need it and did not want to pause to build a settler; that first one probably cost me the Great Library, although it was worth it) Eventually I settled 2 more cities off the continent.

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OECG #114 Bob the Builder (or This Neighborhood Seems Kind of Crowded)

I wanted to play a mostly-peaceful "builder" game where I'd see how many wonders I could build, so I played as Egypt at prince-level. Just a random-generated game; small map, continents, quick pace, probably raging barbs (I don't remember but I think RB is my default setting) I met the first neighbor on turn 2 and could see the borders of another one about 5 or 6 tiles from my capital. Then I met a third! I'll stop there so I don't spoil it.

I built a settler as soon as Thebes reached pop 2, and for much of the game all I had was two cities. And I built almost 40 wonders, pretty evenly split between Thebes and Memphis, but it didn't turn out at all like I expected. I even got beat to the Great Library, and I started on it as soon as I finished Stonehenge; I don't remember what turn it was but it seemed awfully early for a prince game.

The obvious pantheon here is Religious Idols but I took God-King instead for the extra hammer and extra beaker, that's why Stonehenge was a high priority.

Anyway, it was fun and kind of different. (there was room to settle at least 1 more city, I just didn't need it and did not want to pause to build a settler; that first one probably cost me the Great Library, although it was worth it) Eventually I settled 2 more cities off the continent.

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I've played this a couple of more times. The best strategy seems to be
Build 2 scouts, a shrine if you didn't get a pantheon for free from a city-state or ruin, a settler, then Great Library. Then start building war chariots and a spearman or two to take out Sweden. Annex Stockholm when it comes out of resistance and resume building all the wonders -- Stockholm has marble. Buy another settler as soon as you get 375 gold and the first thing that city builds can be a wonder too (send it a trade route)

Also, finish Great Library before Stonehenge or ToA, otherwise your first great person will probably be an engineer instead of a scientist.
 
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