You may find occasionally a city that can produce one worker per turn that is always one turn away from gaining another point of population. This city can produce one worker per turn with no decrease in population. You do nothing.
It's less about how many people are in the city but about the balance of production between food and shields in that city.
This can happen in any city that can produce a worker in one turn when you are experiencing the We Love the King Day in that city.
Particularly at the easy levels of play, the game makes workers so bountiful that we can use them for all of the purposes cited in this thread, and then some.
When my civ is overflowing with workers, I keep a huge stack at the capital for trades and gifts. Someone here mentioned that each worker is like a point of population, and that was on my mind when I tried to give a whole bunch of workers to far away doomed civs on a huge map. I figured I was helping them and that the worst that might happen, other than me losing workers, was that my workers could end up as population points in the cities of other civs.
I wonder if it is possible to affect, perhaps indirectly, the makeup of another nation through gifts of workers. The zulus are probably nice neighbors if you are culturally strong and some significant percentage of their population is of your nation.
It's less about how many people are in the city but about the balance of production between food and shields in that city.
This can happen in any city that can produce a worker in one turn when you are experiencing the We Love the King Day in that city.
Particularly at the easy levels of play, the game makes workers so bountiful that we can use them for all of the purposes cited in this thread, and then some.
When my civ is overflowing with workers, I keep a huge stack at the capital for trades and gifts. Someone here mentioned that each worker is like a point of population, and that was on my mind when I tried to give a whole bunch of workers to far away doomed civs on a huge map. I figured I was helping them and that the worst that might happen, other than me losing workers, was that my workers could end up as population points in the cities of other civs.
I wonder if it is possible to affect, perhaps indirectly, the makeup of another nation through gifts of workers. The zulus are probably nice neighbors if you are culturally strong and some significant percentage of their population is of your nation.