As I said originally, we can take cities fairly easily with rams, taking cities is not an issue for us... +10 does not help against the troops, just being against an AI is all you need for that I guess.
Was I correct in seeing it sack after attacking, that indicates it can do the other things like promote... some nice extra advantages.
Sadly though as I stated earlier, a lot of AI do not settler on the coast... as seen in the video and this does limit the ability but does mean an early key eureka and that move speed and invisibility does mean some nice surprises for people, especially in multiplayer.
I was pleased they responded but I feel the response did not get our point. I replies more succinctly in the pillage thread.
There is a current thread on it, see next response.
The pillage thread is
Pillage Yield in GS
Already done in the other thread before the liveplay. Basically flip n pillage is the simple and most tempting way but
@Lily_Lancer did go to the extreme of building a "science city" with lots of mines in a place where it loses loyalty very fast (would take a few builders) let it flip take 1000 science capture and repair and get just crazy amounts ... not so easy to make a culture one in the right place and harder for a faith city... but science is pretty key...
Lets take it at T80... you will be getting about 80 science for a pillage.. even just 4 mines is 320 science at a time when you are maybe making 40 -60 science per turn.