They suck.
Well, Expansive is one of the worst traits, and Organized is pathetic for most of the game.
Organized is great for REXing, its a great combo with Finacial trait civs to maximize commence.
Protective (personal favorite trait, because I pwn with it) is great against Aggressive trait civs. Also allows that civ to build walls and castles faster, which makes cities that much harder to take. Someone in this forum said this game's balance is geared toward defense, so you'll need a lot more units to take a city, so you'll need more siege units to grab the same effort against non-Protective trait civs. A lot of aggressive noob-type pre-Monarch level players underestimate the Protective trait, throw all thier units at me, lose, and get pwned when I send my stack of doom to thier unguarded cities.
What does all this mean? The Ottomans' traits were not built for warfare. I believe they were farmers, not fighters. Those are the type that would drop thier pitchforks, grab thier swords and come back to rebuild thier destoyed improvements, and not to be underestimated.
so who would u suggest i play asi tend to be more agressive using the conquered land to slingshot my self in research so i usually end up with a space victory
) is pretty amazing from a builders perspective. Lots of cheap buildings, reduced Civic costs allowing larger pops for the same cost, and extra happiness to keep the larger pop productive. Rushing quickly to Gunpowder also makes them pretty impervious to attack until well into the Gunpowder era.In Warlords, Ottomans are Exp/Org.
They don't play well for militaristic victories, because their traits don't fit nicely with conquering, and their UU doesn't help take cities.
They also don't fit real well for cultural victories, because they have no advantage in grabbing religions, nor any bonus to wonders or cultural buildings.
But the synergy between Organized, Expansive, and their UB (an Aqueduct with +2) is pretty amazing from a builders perspective. Lots of cheap buildings, reduced Civic costs allowing larger pops for the same cost, and extra happiness to keep the larger pop productive. Rushing quickly to Gunpowder also makes them pretty impervious to attack until well into the Gunpowder era.
All in all, a very nice choice for game strategies that rely on buildings and population for victory (like Space Race).
I believe they were farmers, not fighters. Those are the type that would drop thier pitchforks, grab thier swords and come back to rebuild thier destoyed improvements, and not to be underestimated.
